Review totalSampleCount for OGG and FLAC

This commit is contained in:
Ray 2018-11-23 11:58:45 +01:00
parent ee20ccc86d
commit 83d90c6e49

View File

@ -110,7 +110,7 @@
#if defined(SUPPORT_FILEFORMAT_MP3)
#define DR_MP3_IMPLEMENTATION
#include "external/dr_mp3.h" // MP3 loading functions
#include "external/dr_mp3.h" // MP3 loading functions
#endif
#if defined(_MSC_VER)
@ -142,7 +142,7 @@ typedef enum {
// Music type (file streaming from memory)
typedef struct MusicData {
MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
MusicContextType ctxType; // Type of music context
#if defined(SUPPORT_FILEFORMAT_OGG)
stb_vorbis *ctxOgg; // OGG audio context
#endif
@ -189,13 +189,13 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
static int SaveWAV(Wave wave, const char *fileName); // Save wave data as WAV file
#endif
#if defined(SUPPORT_FILEFORMAT_OGG)
static Wave LoadOGG(const char *fileName); // Load OGG file
static Wave LoadOGG(const char *fileName); // Load OGG file
#endif
#if defined(SUPPORT_FILEFORMAT_FLAC)
static Wave LoadFLAC(const char *fileName); // Load FLAC file
static Wave LoadFLAC(const char *fileName); // Load FLAC file
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
static Wave LoadMP3(const char *fileName); // Load MP3 file
static Wave LoadMP3(const char *fileName); // Load MP3 file
#endif
#if defined(AUDIO_STANDALONE)
@ -1087,7 +1087,7 @@ Music LoadMusicStream(const char *fileName)
// OGG bit rate defaults to 16 bit, it's enough for compressed format
music->stream = InitAudioStream(info.sample_rate, 16, info.channels);
music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg); // Independent by channel
music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg)*info.channels;
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_OGG;
music->loopCount = -1; // Infinite loop by default
@ -1107,7 +1107,7 @@ Music LoadMusicStream(const char *fileName)
else
{
music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount/music->ctxFlac->channels;
music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
music->samplesLeft = music->totalSamples;
music->ctxType = MUSIC_AUDIO_FLAC;
music->loopCount = -1; // Infinite loop by default
@ -1816,7 +1816,7 @@ static Wave LoadOGG(const char *fileName)
wave.sampleRate = info.sample_rate;
wave.sampleSize = 16; // 16 bit per sample (short)
wave.channels = info.channels;
wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile); // Independent by channel
wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggFile)*info.channels; // Independent by channel
float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
if (totalSeconds > 10) TraceLog(LOG_WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
@ -1848,7 +1848,7 @@ static Wave LoadFLAC(const char *fileName)
uint64_t totalSampleCount;
wave.data = drflac_open_and_decode_file_s16(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount);
wave.sampleCount = (int)totalSampleCount/wave.channels;
wave.sampleCount = (unsigned int)totalSampleCount;
wave.sampleSize = 16;
// NOTE: Only support up to 2 channels (mono, stereo)