Review totalSampleCount for OGG and FLAC
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src/audio.c
18
src/audio.c
@ -110,7 +110,7 @@
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#if defined(SUPPORT_FILEFORMAT_MP3)
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#define DR_MP3_IMPLEMENTATION
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#include "external/dr_mp3.h" // MP3 loading functions
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#include "external/dr_mp3.h" // MP3 loading functions
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#endif
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#if defined(_MSC_VER)
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@ -142,7 +142,7 @@ typedef enum {
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// Music type (file streaming from memory)
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typedef struct MusicData {
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MusicContextType ctxType; // Type of music context (OGG, XM, MOD)
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MusicContextType ctxType; // Type of music context
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#if defined(SUPPORT_FILEFORMAT_OGG)
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stb_vorbis *ctxOgg; // OGG audio context
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#endif
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@ -189,13 +189,13 @@ static Wave LoadWAV(const char *fileName); // Load WAV file
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static int SaveWAV(Wave wave, const char *fileName); // Save wave data as WAV file
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#endif
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#if defined(SUPPORT_FILEFORMAT_OGG)
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static Wave LoadOGG(const char *fileName); // Load OGG file
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static Wave LoadOGG(const char *fileName); // Load OGG file
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#endif
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#if defined(SUPPORT_FILEFORMAT_FLAC)
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static Wave LoadFLAC(const char *fileName); // Load FLAC file
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static Wave LoadFLAC(const char *fileName); // Load FLAC file
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#endif
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#if defined(SUPPORT_FILEFORMAT_MP3)
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static Wave LoadMP3(const char *fileName); // Load MP3 file
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static Wave LoadMP3(const char *fileName); // Load MP3 file
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#endif
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#if defined(AUDIO_STANDALONE)
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@ -1087,7 +1087,7 @@ Music LoadMusicStream(const char *fileName)
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// OGG bit rate defaults to 16 bit, it's enough for compressed format
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music->stream = InitAudioStream(info.sample_rate, 16, info.channels);
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music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg); // Independent by channel
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music->totalSamples = (unsigned int)stb_vorbis_stream_length_in_samples(music->ctxOgg)*info.channels;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_OGG;
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music->loopCount = -1; // Infinite loop by default
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@ -1107,7 +1107,7 @@ Music LoadMusicStream(const char *fileName)
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else
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{
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music->stream = InitAudioStream(music->ctxFlac->sampleRate, music->ctxFlac->bitsPerSample, music->ctxFlac->channels);
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music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount/music->ctxFlac->channels;
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music->totalSamples = (unsigned int)music->ctxFlac->totalSampleCount;
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music->samplesLeft = music->totalSamples;
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music->ctxType = MUSIC_AUDIO_FLAC;
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music->loopCount = -1; // Infinite loop by default
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@ -1816,7 +1816,7 @@ static Wave LoadOGG(const char *fileName)
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wave.sampleRate = info.sample_rate;
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wave.sampleSize = 16; // 16 bit per sample (short)
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wave.channels = info.channels;
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wave.sampleCount = (int)stb_vorbis_stream_length_in_samples(oggFile); // Independent by channel
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wave.sampleCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggFile)*info.channels; // Independent by channel
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float totalSeconds = stb_vorbis_stream_length_in_seconds(oggFile);
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if (totalSeconds > 10) TraceLog(LOG_WARNING, "[%s] Ogg audio length is larger than 10 seconds (%f), that's a big file in memory, consider music streaming", fileName, totalSeconds);
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@ -1848,7 +1848,7 @@ static Wave LoadFLAC(const char *fileName)
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uint64_t totalSampleCount;
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wave.data = drflac_open_and_decode_file_s16(fileName, &wave.channels, &wave.sampleRate, &totalSampleCount);
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wave.sampleCount = (int)totalSampleCount/wave.channels;
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wave.sampleCount = (unsigned int)totalSampleCount;
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wave.sampleSize = 16;
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// NOTE: Only support up to 2 channels (mono, stereo)
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