add build.zig options for individual modules (#3254)
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@ -6,7 +6,6 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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"-std=gnu99",
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"-D_GNU_SOURCE",
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"-DGL_SILENCE_DEPRECATION=199309L",
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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};
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const raylib = b.addStaticLibrary(.{
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@ -22,15 +21,38 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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}
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raylib.addCSourceFiles(&.{
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srcdir ++ "/raudio.c",
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srcdir ++ "/rcore.c",
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srcdir ++ "/rmodels.c",
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srcdir ++ "/rshapes.c",
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srcdir ++ "/rtext.c",
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srcdir ++ "/rtextures.c",
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srcdir ++ "/utils.c",
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}, raylib_flags);
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if (options.raudio) {
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raylib.addCSourceFiles(&.{
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srcdir ++ "/raudio.c",
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}, raylib_flags);
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}
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if (options.rmodels) {
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raylib.addCSourceFiles(&.{
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srcdir ++ "/rmodels.c",
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}, &[_][]const u8{
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"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
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} ++ raylib_flags);
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}
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if (options.rshapes) {
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raylib.addCSourceFiles(&.{
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srcdir ++ "/rshapes.c",
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}, raylib_flags);
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}
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if (options.rtext) {
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raylib.addCSourceFiles(&.{
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srcdir ++ "/rtext.c",
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}, raylib_flags);
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}
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if (options.rtextures) {
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raylib.addCSourceFiles(&.{
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srcdir ++ "/rtextures.c",
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}, raylib_flags);
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}
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var gen_step = std.build.Step.WriteFile.create(b);
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raylib.step.dependOn(&gen_step.step);
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@ -137,6 +159,11 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built
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}
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pub const Options = struct {
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raudio: bool = true,
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rmodels: bool = true,
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rshapes: bool = true,
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rtext: bool = true,
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rtextures: bool = true,
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raygui: bool = false,
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platform_drm: bool = false,
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};
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@ -152,19 +179,24 @@ pub fn build(b: *std.Build) void {
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const raygui = b.option(bool, "raygui", "Compile with raygui support");
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const platform_drm = b.option(bool, "platform_drm", "Compile raylib in native mode (no X11)");
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const defaults = Options{};
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const options = Options{
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.platform_drm = b.option(bool, "platform_drm", "Compile raylib in native mode (no X11)") orelse defaults.platform_drm,
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.raudio = b.option(bool, "raudio", "Compile with audio support") orelse defaults.raudio,
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.rmodels = b.option(bool, "rmodels", "Compile with models support") orelse defaults.rmodels,
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.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
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.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
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.rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes,
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.raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui,
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};
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const lib = addRaylib(b, target, optimize, .{
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.raygui = raygui orelse false,
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.platform_drm = platform_drm orelse false,
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});
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const lib = addRaylib(b, target, optimize, options);
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lib.installHeader("src/raylib.h", "raylib.h");
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lib.installHeader("src/raymath.h", "raymath.h");
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lib.installHeader("src/rlgl.h", "rlgl.h");
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if (raygui orelse false) {
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if (options.raygui) {
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lib.installHeader("../raygui/src/raygui.h", "raygui.h");
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}
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