Replaced tabs by 4 spaces
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 07a - Initialize 3d mode
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* raylib example 07a - Initialize 3d mode
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,52 +13,52 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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Vector3 position = { 0.0, 0.0, 0.0 };
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
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//----------------------------------------------------------
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(WHITE);
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ClearBackground(WHITE);
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Begin3dMode(camera);
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Begin3dMode(camera);
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DrawCube(position, 2, 2, 2, RED);
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DrawCube(position, 2, 2, 2, RED);
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DrawGrid(10.0, 1.0);
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DrawGrid(10.0, 1.0);
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End3dMode();
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End3dMode();
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DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
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DrawText("Welcome to the third dimension!", 10, 40, 20, 1, DARKGRAY);
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DrawFps();
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DrawFps();
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
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* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,38 +13,38 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Update
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//-----------------------------------------------------
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// TODO: Update your variables here
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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Begin3dMode(camera);
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DrawCube(position, 2, 2, 2, RED); // Draw a cube
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DrawCube(position, 2, 2, 2, RED); // Draw a cube
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DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube
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// TODO: Draw some basic 3d shapes
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@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color);
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void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);
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*/
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGrid(10.0, 1.0); // Draw a grid
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End3dMode();
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End3dMode();
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DrawFps(10, 10);
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DrawFps(10, 10);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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/*******************************************************************************************
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*
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* raylib example 07c - Load and draw a 3d model (OBJ)
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* raylib example 07c - Load and draw a 3d model (OBJ)
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,64 +13,64 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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Vector3 position = { 0.0, 0.0, 0.0 };
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Vector3 position = { 0.0, 0.0, 0.0 };
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// Define the camera to look into our 3d world
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Texture2D texture = LoadTexture("resources/catwhite.png");
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Model cat = LoadModel("resources/cat.obj");
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Model cat = LoadModel("resources/cat.obj");
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
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if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
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// Update
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//-----------------------------------------------------
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if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2;
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if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2;
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if (IsKeyPressed(KEY_UP)) position.z -= 0.2;
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if (IsKeyPressed(KEY_DOWN)) position.z += 0.2;
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//-----------------------------------------------------
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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Begin3dMode(camera);
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DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
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DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGrid(10.0, 1.0); // Draw a grid
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DrawGizmo(position, false);
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End3dMode();
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End3dMode();
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DrawFps(10, 10);
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DrawFps(10, 10);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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// De-Initialization
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//---------------------------------------------------------
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UnloadTexture(texture); // Unload texture
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UnloadModel(cat); // Unload model
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UnloadModel(cat); // Unload model
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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@ -1,11 +1,11 @@
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/*******************************************************************************************
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*
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* raylib example 08 - Audio loading and playing
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* raylib example 08 - Audio loading and playing
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com)
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*
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********************************************************************************************/
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@ -13,57 +13,57 @@
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int main()
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{
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int screenWidth = 800;
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int screenHeight = 450;
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int screenWidth = 800;
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int screenHeight = 450;
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
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// Initialization
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing");
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InitAudioDevice(); // Initialize audio device
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Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
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Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file
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bool currentKeyState = false;
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bool previousKeyState = currentKeyState;
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//----------------------------------------------------------
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bool currentKeyState = false;
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bool previousKeyState = currentKeyState;
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//----------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//-----------------------------------------------------
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// Update
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//-----------------------------------------------------
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currentKeyState = IsKeyPressed(KEY_SPACE); // Check if Space have been pressed
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if (currentKeyState != previousKeyState)
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{
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if (currentKeyState) PlaySound(fx); // Play the sound!
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if (currentKeyState != previousKeyState)
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{
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if (currentKeyState) PlaySound(fx); // Play the sound!
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previousKeyState = currentKeyState;
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}
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previousKeyState = currentKeyState;
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}
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//-----------------------------------------------------
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//-----------------------------------------------------
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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// Draw
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//-----------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
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DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, 1, LIGHTGRAY);
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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// De-Initialization
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//---------------------------------------------------------
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UnloadSound(fx); // Unload sound data
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// De-Initialization
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//---------------------------------------------------------
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UnloadSound(fx); // Unload sound data
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CloseAudioDevice(); // Close audio device
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CloseAudioDevice(); // Close audio device
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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return 0;
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}
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