Detected some pixel-errors due to rounding issues on position
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@ -922,8 +922,8 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
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// Character destination rectangle on screen
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// NOTE: We consider glyphPadding on drawing
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Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
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position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
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Rectangle dstRec = { (int)position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
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(int)position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
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(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
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(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };
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