REVIEWED: rlGenTextureMipmaps()
, removed filtering setup
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@ -3113,9 +3113,6 @@ void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int
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//glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE
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glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); // Activate Trilinear filtering for mipmaps
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#define MIN(a,b) (((a)<(b))?(a):(b))
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#define MAX(a,b) (((a)>(b))?(a):(b))
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@ -3193,7 +3190,6 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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return pixels;
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}
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// Read screen pixel data (color buffer)
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unsigned char *rlReadScreenPixels(int width, int height)
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{
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