GetCollisionRayMesh makes use of triangle count (#1688)

Co-authored-by: Carlos Hernandez Barbera <carloshdezbarbera@gmail.com>
This commit is contained in:
Carlos Hernandez Barbera 2021-03-27 18:24:39 +01:00 committed by GitHub
parent f38ced15e7
commit 7eaeffc8d9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -2987,8 +2987,7 @@ RayHitInfo GetCollisionRayMesh(Ray ray, Mesh mesh, Matrix transform)
// Check if mesh vertex data on CPU for testing
if (mesh.vertices != NULL)
{
// model->mesh.triangleCount may not be set, vertexCount is more reliable
int triangleCount = mesh.vertexCount / 3;
int triangleCount = mesh.triangleCount;
// Test against all triangles in mesh
for (int i = 0; i < triangleCount; i++)