Update raylib_api.* by CI
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@ -335,6 +335,12 @@
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"type": "UNKNOWN",
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"value": "SHADER_LOC_MAP_METALNESS",
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"description": ""
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},
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{
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"name": "GetMouseRay",
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"type": "UNKNOWN",
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"value": "GetScreenToWorldRay",
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"description": "Compatibility hack for previous raylib versions"
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}
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],
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"structs": [
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@ -2223,7 +2229,7 @@
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
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"value": 6,
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"description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
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"description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
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},
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
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@ -2233,7 +2239,7 @@
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{
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"name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
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"value": 8,
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"description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
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"description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
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},
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{
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"name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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@ -3873,12 +3879,12 @@
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},
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{
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"name": "GetScreenToWorldRay",
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"description": "Get a ray trace from mouse position",
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"description": "Get a ray trace from screen position (i.e mouse)",
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"returnType": "Ray",
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"params": [
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{
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"type": "Vector2",
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"name": "mousePosition"
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"name": "position"
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},
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{
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"type": "Camera",
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@ -3888,12 +3894,12 @@
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},
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{
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"name": "GetScreenToWorldRayEx",
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"description": "Get a ray trace from mouse position in a viewport",
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"description": "Get a ray trace from screen position (i.e mouse) in a viewport",
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"returnType": "Ray",
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"params": [
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{
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"type": "Vector2",
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"name": "mousePosition"
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"name": "position"
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},
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{
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"type": "Camera",
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@ -335,6 +335,12 @@ return {
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type = "UNKNOWN",
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value = "SHADER_LOC_MAP_METALNESS",
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description = ""
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},
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{
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name = "GetMouseRay",
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type = "UNKNOWN",
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value = "GetScreenToWorldRay",
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description = "Compatibility hack for previous raylib versions"
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}
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},
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structs = {
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@ -2223,7 +2229,7 @@ return {
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
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value = 6,
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description = "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
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description = "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
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},
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
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@ -2233,7 +2239,7 @@ return {
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{
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name = "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
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value = 8,
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description = "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
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description = "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
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},
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{
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name = "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
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@ -3636,19 +3642,19 @@ return {
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},
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{
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name = "GetScreenToWorldRay",
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description = "Get a ray trace from mouse position",
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description = "Get a ray trace from screen position (i.e mouse)",
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returnType = "Ray",
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params = {
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{type = "Vector2", name = "mousePosition"},
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{type = "Vector2", name = "position"},
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{type = "Camera", name = "camera"}
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}
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},
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{
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name = "GetScreenToWorldRayEx",
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description = "Get a ray trace from mouse position in a viewport",
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description = "Get a ray trace from screen position (i.e mouse) in a viewport",
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returnType = "Ray",
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params = {
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{type = "Vector2", name = "mousePosition"},
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{type = "Vector2", name = "position"},
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{type = "Camera", name = "camera"},
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{type = "float", name = "width"},
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{type = "float", name = "height"}
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@ -1,5 +1,5 @@
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Defines found: 56
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Defines found: 57
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Define 001: RAYLIB_H
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Name: RAYLIB_H
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@ -281,6 +281,11 @@ Define 056: SHADER_LOC_MAP_SPECULAR
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Type: UNKNOWN
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Value: SHADER_LOC_MAP_METALNESS
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Description:
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Define 057: GetMouseRay
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Name: GetMouseRay
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Type: UNKNOWN
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Value: GetScreenToWorldRay
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Description: Compatibility hack for previous raylib versions
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Structures found: 34
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@ -1424,14 +1429,14 @@ Function 083: UnloadShader() (1 input parameters)
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Function 084: GetScreenToWorldRay() (2 input parameters)
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Name: GetScreenToWorldRay
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Return type: Ray
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Description: Get a ray trace from mouse position
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Param[1]: mousePosition (type: Vector2)
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Description: Get a ray trace from screen position (i.e mouse)
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera)
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Function 085: GetScreenToWorldRayEx() (4 input parameters)
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Name: GetScreenToWorldRayEx
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Return type: Ray
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Description: Get a ray trace from mouse position in a viewport
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Param[1]: mousePosition (type: Vector2)
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Description: Get a ray trace from screen position (i.e mouse) in a viewport
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Param[1]: position (type: Vector2)
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Param[2]: camera (type: Camera)
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Param[3]: width (type: float)
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Param[4]: height (type: float)
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="Windows-1252" ?>
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<raylibAPI>
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<Defines count="56">
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<Defines count="57">
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
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@ -57,6 +57,7 @@
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
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<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
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</Defines>
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<Structs count="34">
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
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@ -470,9 +471,9 @@
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
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<Value name="GAMEPAD_BUTTON_LEFT_FACE_LEFT" integer="4" desc="Gamepad left DPAD left button" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_UP" integer="5" desc="Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Square, Xbox: X)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_RIGHT" integer="6" desc="Gamepad right button right (i.e. PS3: Circle, Xbox: B)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_DOWN" integer="7" desc="Gamepad right button down (i.e. PS3: Cross, Xbox: A)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Circle, Xbox: B)" />
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<Value name="GAMEPAD_BUTTON_RIGHT_FACE_LEFT" integer="8" desc="Gamepad right button left (i.e. PS3: Square, Xbox: X)" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_1" integer="9" desc="Gamepad top/back trigger left (first), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_LEFT_TRIGGER_2" integer="10" desc="Gamepad top/back trigger left (second), it could be a trailing button" />
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<Value name="GAMEPAD_BUTTON_RIGHT_TRIGGER_1" integer="11" desc="Gamepad top/back trigger right (one), it could be a trailing button" />
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@ -902,12 +903,12 @@
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Param type="Shader" name="shader" desc="" />
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</Function>
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="height" desc="" />
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