Fixed loading obj models with no materials (#1984)

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Tristan Schulz 2021-09-09 18:14:15 +02:00 committed by GitHub
parent 1a6adc5f74
commit 7bf31dd468
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1 changed files with 15 additions and 6 deletions

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@ -3560,13 +3560,22 @@ static Model LoadOBJ(const char *fileName)
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
// Count the faces for each material
int *matFaces = RL_CALLOC(materialCount, sizeof(int));
int *matFaces = RL_CALLOC(model.meshCount, sizeof(int));
for (int fi = 0; fi< attrib.num_faces; fi++)
// iff no materials are present use all faces on one mesh
if (materialCount > 0)
{
//tinyobj_vertex_index_t face = attrib.faces[fi];
int idx = attrib.material_ids[fi];
matFaces[idx]++;
for (int fi = 0; fi< attrib.num_faces; fi++)
{
//tinyobj_vertex_index_t face = attrib.faces[fi];
int idx = attrib.material_ids[fi];
matFaces[idx]++;
}
}
else
{
matFaces[0] = attrib.num_faces;
}
//--------------------------------------
@ -5606,4 +5615,4 @@ static Model LoadVOX(const char *fileName)
return model;
}
#endif
#endif