mirror of https://github.com/raysan5/raylib
Fixed loading obj models with no materials (#1984)
This commit is contained in:
parent
1a6adc5f74
commit
7bf31dd468
21
src/models.c
21
src/models.c
|
@ -3560,13 +3560,22 @@ static Model LoadOBJ(const char *fileName)
|
|||
model.meshMaterial = (int *)RL_CALLOC(model.meshCount, sizeof(int));
|
||||
|
||||
// Count the faces for each material
|
||||
int *matFaces = RL_CALLOC(materialCount, sizeof(int));
|
||||
int *matFaces = RL_CALLOC(model.meshCount, sizeof(int));
|
||||
|
||||
for (int fi = 0; fi< attrib.num_faces; fi++)
|
||||
// iff no materials are present use all faces on one mesh
|
||||
if (materialCount > 0)
|
||||
{
|
||||
//tinyobj_vertex_index_t face = attrib.faces[fi];
|
||||
int idx = attrib.material_ids[fi];
|
||||
matFaces[idx]++;
|
||||
for (int fi = 0; fi< attrib.num_faces; fi++)
|
||||
{
|
||||
//tinyobj_vertex_index_t face = attrib.faces[fi];
|
||||
int idx = attrib.material_ids[fi];
|
||||
matFaces[idx]++;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
matFaces[0] = attrib.num_faces;
|
||||
}
|
||||
|
||||
//--------------------------------------
|
||||
|
@ -5606,4 +5615,4 @@ static Model LoadVOX(const char *fileName)
|
|||
|
||||
return model;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue