Review some functions, formatting and comments
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src/audio.c
240
src/audio.c
@ -2,13 +2,26 @@
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*
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* raylib.audio
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*
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* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
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* Basic functions to manage Audio:
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* Manage audio device (init/close)
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* Load and Unload audio files
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* Play/Stop/Pause/Resume loaded audio
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* Manage mixing channels
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* Manage raw audio context
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*
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* Uses external lib:
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* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
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* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
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* jar_xm - XM module file loading
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* jar_mod - MOD audio file loading
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*
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* Copyright (c) 2014 Ramon Santamaria (@raysan5)
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* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
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* XM audio module support (jar_xm)
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* MOD audio module support (jar_mod)
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* Mixing channels support
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* Raw audio context support
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -68,9 +81,9 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_STREAM_BUFFERS 2 // Number of buffers for each alSource
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#define MAX_MIX_CHANNELS 4 // Number of OpenAL sources
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#define MAX_STREAM_BUFFERS 2 // Number of buffers for each source
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#define MAX_MUSIC_STREAMS 2 // Number of simultanious music sources
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#define MAX_MIX_CHANNELS 4 // Number of mix channels (OpenAL sources)
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#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID)
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// NOTE: On RPI and Android should be lower to avoid frame-stalls
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@ -143,7 +156,7 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static Music musicStreams[MAX_MUSIC_STREAMS]; // Current music loaded, up to two can play at the same time
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static MixChannel *mixChannels[MAX_MIX_CHANNELS]; // What mix channels are currently active
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static MixChannel *mixChannels[MAX_MIX_CHANNELS]; // Mix channels currently active (from music streams)
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static int lastAudioError = 0; // Registers last audio error
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@ -157,13 +170,11 @@ static void UnloadWave(Wave wave); // Unload wave data
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static bool BufferMusicStream(int index, int numBuffers); // Fill music buffers with data
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static void EmptyMusicStream(int index); // Empty music buffers
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static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint); // For streaming into mix channels.
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static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint);
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static void CloseMixChannel(MixChannel *mixc); // Frees mix channel
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static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements); // Pushes more audio data into mixc mix channel, if NULL is passed it pauses
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static int FillAlBufferWithSilence(MixChannel *mixc, ALuint buffer); // Fill buffer with zeros, returns number processed
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static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
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static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
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static int IsMusicStreamReadyForBuffering(int index); // Checks if music buffer is ready to be refilled
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static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements); // Pushes more audio data into mix channel
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//static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len); // Pass two arrays of the same legnth in
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//static void ResampleByteToFloat(char *chars, float *floats, unsigned short len); // Pass two arrays of same length in
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#if defined(AUDIO_STANDALONE)
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const char *GetExtension(const char *fileName); // Get the extension for a filename
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@ -204,7 +215,7 @@ void InitAudioDevice(void)
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// Close the audio device for all contexts
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void CloseAudioDevice(void)
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{
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for (int index=0; index<MAX_MUSIC_STREAMS; index++)
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for (int index = 0; index < MAX_MUSIC_STREAMS; index++)
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{
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if (musicStreams[index].mixc) StopMusicStream(index); // Stop music streaming and close current stream
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}
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@ -221,7 +232,7 @@ void CloseAudioDevice(void)
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alcCloseDevice(device);
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}
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// True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
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// Check if device has been initialized successfully
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bool IsAudioDeviceReady(void)
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{
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ALCcontext *context = alcGetCurrentContext();
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@ -240,9 +251,9 @@ bool IsAudioDeviceReady(void)
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// Module Functions Definition - Custom audio output
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//----------------------------------------------------------------------------------
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// For streaming into mix channels.
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// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available. Each mix channel can only be used one at a time.
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// exmple usage is InitMixChannel(48000, 0, 2, true); // mixchannel 1, 48khz, stereo, floating point
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// Init mix channel for streaming
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// The mixChannel is what audio muxing channel you want to operate on, 0-3 are the ones available.
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// Each mix channel can only be used one at a time.
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static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixChannel, unsigned char channels, bool floatingPoint)
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{
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if (mixChannel >= MAX_MIX_CHANNELS) return NULL;
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@ -280,7 +291,20 @@ static MixChannel *InitMixChannel(unsigned short sampleRate, unsigned char mixCh
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alGenBuffers(MAX_STREAM_BUFFERS, mixc->alBuffer);
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// Fill buffers
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for (int i = 0; i < MAX_STREAM_BUFFERS; i++) FillAlBufferWithSilence(mixc, mixc->alBuffer[i]);
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for (int i = 0; i < MAX_STREAM_BUFFERS; i++)
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{
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// Initialize buffer with zeros by default
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if (mixc->floatingPoint)
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{
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float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f };
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alBufferData(mixc->alBuffer[i], mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
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}
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else
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{
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short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 };
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alBufferData(mixc->alBuffer[i], mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
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}
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}
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alSourceQueueBuffers(mixc->alSource, MAX_STREAM_BUFFERS, mixc->alBuffer);
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mixc->playing = true;
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@ -320,9 +344,9 @@ static void CloseMixChannel(MixChannel *mixc)
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}
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}
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// Pushes more audio data into mixc mix channel, only one buffer per call
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// Pushes more audio data into mix channel, only one buffer per call
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// Call "BufferMixChannel(mixc, NULL, 0)" if you want to pause the audio.
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// @Returns number of samples that where processed.
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// Returns number of samples that where processed.
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static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements)
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{
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if (!mixc || (mixChannels[mixc->mixChannel] != mixc)) return 0; // When there is two channels there must be an even number of samples
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@ -368,28 +392,11 @@ static int BufferMixChannel(MixChannel *mixc, void *data, int numberElements)
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return numberElements;
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}
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// fill buffer with zeros, returns number processed
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static int FillAlBufferWithSilence(MixChannel *mixc, ALuint buffer)
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{
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if (mixc->floatingPoint)
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{
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float pcm[MUSIC_BUFFER_SIZE_FLOAT] = { 0.0f };
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alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_FLOAT*sizeof(float), mixc->sampleRate);
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return MUSIC_BUFFER_SIZE_FLOAT;
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}
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else
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{
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short pcm[MUSIC_BUFFER_SIZE_SHORT] = { 0 };
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alBufferData(buffer, mixc->alFormat, pcm, MUSIC_BUFFER_SIZE_SHORT*sizeof(short), mixc->sampleRate);
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return MUSIC_BUFFER_SIZE_SHORT;
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}
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}
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/*
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// Convert data from short to float
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// example usage:
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// short sh[3] = {1,2,3};float fl[3];
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// ResampleShortToFloat(sh,fl,3);
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// short sh[3] = {1,2,3};float fl[3];
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// ResampleShortToFloat(sh,fl,3);
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static void ResampleShortToFloat(short *shorts, float *floats, unsigned short len)
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{
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for (int i = 0; i < len; i++)
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@ -399,9 +406,10 @@ static void ResampleShortToFloat(short *shorts, float *floats, unsigned short le
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}
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}
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// Convert data from float to short
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// example usage:
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// char ch[3] = {1,2,3};float fl[3];
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// ResampleByteToFloat(ch,fl,3);
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// char ch[3] = {1,2,3};float fl[3];
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// ResampleByteToFloat(ch,fl,3);
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static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
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{
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for (int i = 0; i < len; i++)
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@ -410,43 +418,55 @@ static void ResampleByteToFloat(char *chars, float *floats, unsigned short len)
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else floats[i] = (float)chars[i]/128.0f;
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}
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}
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*/
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// used to output raw audio streams, returns negative numbers on error, + number represents the mix channel index
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// if floating point is false the data size is 16bit short, otherwise it is float 32bit
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RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint)
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// Initialize raw audio mix channel for audio buffering
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// NOTE: Returns mix channel index or -1 if it fails (errors are registered on lastAudioError)
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int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint)
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{
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int mixIndex;
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for (mixIndex = 0; mixIndex < MAX_MIX_CHANNELS; mixIndex++) // find empty mix channel slot
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{
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if (mixChannels[mixIndex] == NULL) break;
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else if (mixIndex == (MAX_MIX_CHANNELS - 1)) return ERROR_OUT_OF_MIX_CHANNELS; // error
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else if (mixIndex == (MAX_MIX_CHANNELS - 1))
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{
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lastAudioError = ERROR_OUT_OF_MIX_CHANNELS;
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return -1;
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}
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}
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if (InitMixChannel(sampleRate, mixIndex, channels, floatingPoint)) return mixIndex;
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else return ERROR_RAW_CONTEXT_CREATION; // error
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else
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{
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lastAudioError = ERROR_RAW_CONTEXT_CREATION;
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return -1;
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}
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}
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void CloseRawAudioContext(RawAudioContext ctx)
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{
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if (mixChannels[ctx]) CloseMixChannel(mixChannels[ctx]);
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}
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// if 0 is returned, the buffers are still full and you need to keep trying with the same data until a + number is returned.
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// any + number returned is the number of samples that was processed and passed into buffer.
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// data either needs to be array of floats or shorts.
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int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements)
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// Buffers data directly to raw mix channel
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// if 0 is returned, buffers are still full and you need to keep trying with the same data
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// otherwise it will return number of samples buffered.
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// NOTE: Data could be either be an array of floats or shorts, depending on the created context
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int BufferRawAudioContext(int ctx, void *data, unsigned short numberElements)
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{
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int numBuffered = 0;
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if (ctx >= 0)
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{
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MixChannel* mixc = mixChannels[ctx];
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MixChannel *mixc = mixChannels[ctx];
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numBuffered = BufferMixChannel(mixc, data, numberElements);
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}
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return numBuffered;
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}
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// Closes and frees raw mix channel
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void CloseRawAudioContext(int ctx)
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{
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if (mixChannels[ctx]) CloseMixChannel(mixChannels[ctx]);
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Sounds loading and playing (.WAV)
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//----------------------------------------------------------------------------------
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@ -804,7 +824,7 @@ void SetSoundPitch(Sound sound, float pitch)
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//----------------------------------------------------------------------------------
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// Start music playing (open stream)
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// returns 0 on success
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// returns 0 on success or error code
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int PlayMusicStream(int index, char *fileName)
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{
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int mixIndex;
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@ -866,7 +886,7 @@ int PlayMusicStream(int index, char *fileName)
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musicStreams[index].loop = true;
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jar_xm_set_max_loop_count(musicStreams[index].xmctx, 0); // infinite number of loops
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musicStreams[index].totalSamplesLeft = (unsigned int)jar_xm_get_remaining_samples(musicStreams[index].xmctx);
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musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft) / 48000.f;
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musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft)/48000.0f;
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musicStreams[index].enabled = true;
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TraceLog(INFO, "[%s] XM number of samples: %i", fileName, musicStreams[index].totalSamplesLeft);
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@ -893,7 +913,7 @@ int PlayMusicStream(int index, char *fileName)
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musicStreams[index].chipTune = true;
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musicStreams[index].loop = true;
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musicStreams[index].totalSamplesLeft = (unsigned int)jar_mod_max_samples(&musicStreams[index].modctx);
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musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft) / 48000.f;
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musicStreams[index].totalLengthSeconds = ((float)musicStreams[index].totalSamplesLeft)/48000.0f;
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musicStreams[index].enabled = true;
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TraceLog(INFO, "[%s] MOD number of samples: %i", fileName, musicStreams[index].totalSamplesLeft);
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@ -944,6 +964,51 @@ void StopMusicStream(int index)
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}
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(int index)
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{
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ALenum state;
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bool active = true;
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ALint processed = 0;
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// Determine if music stream is ready to be written
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alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
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if (musicStreams[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicStreams[index].enabled && musicStreams[index].mixc && (processed > 0))
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{
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active = BufferMusicStream(index, processed);
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if (!active && musicStreams[index].loop)
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{
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if (musicStreams[index].chipTune)
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{
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if(musicStreams[index].modctx.mod_loaded) jar_mod_seek_start(&musicStreams[index].modctx);
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musicStreams[index].totalSamplesLeft = musicStreams[index].totalLengthSeconds*48000.0f;
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}
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else
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{
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stb_vorbis_seek_start(musicStreams[index].stream);
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musicStreams[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicStreams[index].stream)*musicStreams[index].mixc->channels;
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}
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// Determine if music stream is ready to be written
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alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
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active = BufferMusicStream(index, processed);
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}
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if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
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alGetSourcei(musicStreams[index].mixc->alSource, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING && active) alSourcePlay(musicStreams[index].mixc->alSource);
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if (!active) StopMusicStream(index);
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}
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}
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//get number of music channels active at this time, this does not mean they are playing
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int GetMusicStreamCount(void)
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{
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@ -1045,18 +1110,18 @@ float GetMusicTimePlayed(int index)
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{
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uint64_t samples;
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jar_xm_get_position(musicStreams[index].xmctx, NULL, NULL, NULL, &samples);
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secondsPlayed = (float)samples / (48000.f * musicStreams[index].mixc->channels); // Not sure if this is the correct value
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secondsPlayed = (float)samples/(48000.0f*musicStreams[index].mixc->channels); // Not sure if this is the correct value
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}
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else if(musicStreams[index].chipTune && musicStreams[index].modctx.mod_loaded)
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{
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long numsamp = jar_mod_current_samples(&musicStreams[index].modctx);
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secondsPlayed = (float)numsamp / (48000.f);
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secondsPlayed = (float)numsamp/(48000.0f);
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}
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else
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{
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int totalSamples = stb_vorbis_stream_length_in_samples(musicStreams[index].stream) * musicStreams[index].mixc->channels;
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int totalSamples = stb_vorbis_stream_length_in_samples(musicStreams[index].stream)*musicStreams[index].mixc->channels;
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int samplesPlayed = totalSamples - musicStreams[index].totalSamplesLeft;
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secondsPlayed = (float)samplesPlayed / (musicStreams[index].mixc->sampleRate * musicStreams[index].mixc->channels);
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secondsPlayed = (float)samplesPlayed/(musicStreams[index].mixc->sampleRate*musicStreams[index].mixc->channels);
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}
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}
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@ -1144,53 +1209,6 @@ static void EmptyMusicStream(int index)
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}
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}
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// Determine if a music stream is ready to be written
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static int IsMusicStreamReadyForBuffering(int index)
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{
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ALint processed = 0;
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alGetSourcei(musicStreams[index].mixc->alSource, AL_BUFFERS_PROCESSED, &processed);
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return processed;
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}
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// Update (re-fill) music buffers if data already processed
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void UpdateMusicStream(int index)
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{
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ALenum state;
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bool active = true;
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int numBuffers = IsMusicStreamReadyForBuffering(index);
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if (musicStreams[index].mixc->playing && (index < MAX_MUSIC_STREAMS) && musicStreams[index].enabled && musicStreams[index].mixc && numBuffers)
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{
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active = BufferMusicStream(index, numBuffers);
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if (!active && musicStreams[index].loop)
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{
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if (musicStreams[index].chipTune)
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{
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if(musicStreams[index].modctx.mod_loaded) jar_mod_seek_start(&musicStreams[index].modctx);
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musicStreams[index].totalSamplesLeft = musicStreams[index].totalLengthSeconds * 48000.f;
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}
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else
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{
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stb_vorbis_seek_start(musicStreams[index].stream);
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musicStreams[index].totalSamplesLeft = stb_vorbis_stream_length_in_samples(musicStreams[index].stream) * musicStreams[index].mixc->channels;
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}
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active = BufferMusicStream(index, IsMusicStreamReadyForBuffering(index));
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}
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if (alGetError() != AL_NO_ERROR) TraceLog(WARNING, "Error buffering data...");
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alGetSourcei(musicStreams[index].mixc->alSource, AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING && active) alSourcePlay(musicStreams[index].mixc->alSource);
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if (!active) StopMusicStream(index);
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}
|
||||
}
|
||||
|
||||
// Load WAV file into Wave structure
|
||||
static Wave LoadWAV(const char *fileName)
|
||||
{
|
||||
|
31
src/audio.h
31
src/audio.h
@ -2,13 +2,26 @@
|
||||
*
|
||||
* raylib.audio
|
||||
*
|
||||
* Basic functions to manage Audio: InitAudioDevice, LoadAudioFiles, PlayAudioFiles
|
||||
* Basic functions to manage Audio:
|
||||
* Manage audio device (init/close)
|
||||
* Load and Unload audio files
|
||||
* Play/Stop/Pause/Resume loaded audio
|
||||
* Manage mixing channels
|
||||
* Manage raw audio context
|
||||
*
|
||||
* Uses external lib:
|
||||
* OpenAL Soft - Audio device management lib (http://kcat.strangesoft.net/openal.html)
|
||||
* stb_vorbis - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
|
||||
* jar_xm - XM module file loading
|
||||
* jar_mod - MOD audio file loading
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
* Many thanks to Joshua Reisenauer (github: @kd7tck) for the following additions:
|
||||
* XM audio module support (jar_xm)
|
||||
* MOD audio module support (jar_mod)
|
||||
* Mixing channels support
|
||||
* Raw audio context support
|
||||
*
|
||||
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -63,9 +76,6 @@ typedef struct Wave {
|
||||
short channels;
|
||||
} Wave;
|
||||
|
||||
typedef int RawAudioContext;
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
@ -80,7 +90,7 @@ extern "C" { // Prevents name mangling of functions
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitAudioDevice(void); // Initialize audio device and context
|
||||
void CloseAudioDevice(void); // Close the audio device and context (and music stream)
|
||||
bool IsAudioDeviceReady(void); // True if call to InitAudioDevice() was successful and CloseAudioDevice() has not been called yet
|
||||
bool IsAudioDeviceReady(void); // Check if device has been initialized successfully
|
||||
|
||||
Sound LoadSound(char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||
@ -105,12 +115,9 @@ float GetMusicTimeLength(int index); // Get music tim
|
||||
float GetMusicTimePlayed(int index); // Get current music time played (in seconds)
|
||||
int GetMusicStreamCount(void); // Get number of streams loaded
|
||||
|
||||
// used to output raw audio streams, returns negative numbers on error
|
||||
// if floating point is false the data size is 16bit short, otherwise it is float 32bit
|
||||
RawAudioContext InitRawAudioContext(int sampleRate, int channels, bool floatingPoint);
|
||||
|
||||
void CloseRawAudioContext(RawAudioContext ctx);
|
||||
int BufferRawAudioContext(RawAudioContext ctx, void *data, unsigned short numberElements); // returns number of elements buffered
|
||||
int InitRawMixChannel(int sampleRate, int channels, bool floatingPoint); // Initialize raw audio mix channel for audio buffering
|
||||
int BufferRawMixChannel(int mixc, void *data, unsigned short numberElements); // Buffers data directly to raw mix channel
|
||||
void CloseRawMixChannel(int mixc); // Closes and frees raw mix channel
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
@ -468,8 +468,6 @@ typedef struct Wave {
|
||||
short channels;
|
||||
} Wave;
|
||||
|
||||
typedef int RawAudioContext;
|
||||
|
||||
// Texture formats
|
||||
// NOTE: Support depends on OpenGL version and platform
|
||||
typedef enum {
|
||||
|
Loading…
Reference in New Issue
Block a user