From 78b502b0bf1ee796d86837c611150ed5f8d58fd2 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Thu, 7 Apr 2016 11:48:09 +0200 Subject: [PATCH] Folders rename for consistency on shaders version --- shaders/{gles100 => glsl100}/base.vs | 0 shaders/{gles100 => glsl100}/bloom.fs | 0 shaders/{gles100 => glsl100}/blur.fs | 0 shaders/{gles100 => glsl100}/cross_hatching.fs | 0 shaders/{gles100 => glsl100}/cross_stitching.fs | 0 shaders/{gles100 => glsl100}/dream_vision.fs | 0 shaders/{gles100 => glsl100}/fisheye.fs | 0 shaders/{gles100 => glsl100}/grayscale.fs | 0 shaders/{gles100 => glsl100}/pixel.fs | 0 shaders/{gles100 => glsl100}/posterization.fs | 0 shaders/{gles100 => glsl100}/predator.fs | 0 shaders/{gles100 => glsl100}/scanlines.fs | 0 shaders/{gles100 => glsl100}/swirl.fs | 0 shaders/{gles100 => glsl100}/template.fs | 0 shaders/{gl330 => glsl330}/base.vs | 0 shaders/{gl330 => glsl330}/bloom.fs | 0 shaders/{gl330 => glsl330}/blur.fs | 0 shaders/{gl330 => glsl330}/cross_hatching.fs | 0 shaders/{gl330 => glsl330}/cross_stitching.fs | 0 shaders/{gl330 => glsl330}/dream_vision.fs | 0 shaders/{gl330 => glsl330}/fisheye.fs | 0 shaders/{gl330 => glsl330}/grayscale.fs | 0 shaders/{gl330 => glsl330}/phong.fs | 0 shaders/{gl330 => glsl330}/phong.vs | 0 shaders/{gl330 => glsl330}/pixel.fs | 0 shaders/{gl330 => glsl330}/posterization.fs | 0 shaders/{gl330 => glsl330}/predator.fs | 0 shaders/{gl330 => glsl330}/scanlines.fs | 0 shaders/{gl330 => glsl330}/swirl.fs | 0 shaders/{gl330 => glsl330}/template.fs | 0 30 files changed, 0 insertions(+), 0 deletions(-) rename shaders/{gles100 => glsl100}/base.vs (100%) rename shaders/{gles100 => glsl100}/bloom.fs (100%) rename shaders/{gles100 => glsl100}/blur.fs (100%) rename shaders/{gles100 => glsl100}/cross_hatching.fs (100%) rename shaders/{gles100 => glsl100}/cross_stitching.fs (100%) rename shaders/{gles100 => glsl100}/dream_vision.fs (100%) rename shaders/{gles100 => glsl100}/fisheye.fs (100%) rename shaders/{gles100 => glsl100}/grayscale.fs (100%) rename shaders/{gles100 => glsl100}/pixel.fs (100%) rename shaders/{gles100 => glsl100}/posterization.fs (100%) rename shaders/{gles100 => glsl100}/predator.fs (100%) rename shaders/{gles100 => glsl100}/scanlines.fs (100%) rename shaders/{gles100 => glsl100}/swirl.fs (100%) rename shaders/{gles100 => glsl100}/template.fs (100%) rename shaders/{gl330 => glsl330}/base.vs (100%) rename shaders/{gl330 => glsl330}/bloom.fs (100%) rename shaders/{gl330 => glsl330}/blur.fs (100%) rename shaders/{gl330 => glsl330}/cross_hatching.fs (100%) rename shaders/{gl330 => glsl330}/cross_stitching.fs (100%) rename shaders/{gl330 => glsl330}/dream_vision.fs (100%) rename shaders/{gl330 => glsl330}/fisheye.fs (100%) rename shaders/{gl330 => glsl330}/grayscale.fs (100%) rename shaders/{gl330 => glsl330}/phong.fs (100%) rename shaders/{gl330 => glsl330}/phong.vs (100%) rename shaders/{gl330 => glsl330}/pixel.fs (100%) rename shaders/{gl330 => glsl330}/posterization.fs (100%) rename shaders/{gl330 => glsl330}/predator.fs (100%) rename shaders/{gl330 => glsl330}/scanlines.fs (100%) rename shaders/{gl330 => glsl330}/swirl.fs (100%) rename shaders/{gl330 => glsl330}/template.fs (100%) diff --git a/shaders/gles100/base.vs b/shaders/glsl100/base.vs similarity index 100% rename from shaders/gles100/base.vs rename to shaders/glsl100/base.vs diff --git a/shaders/gles100/bloom.fs b/shaders/glsl100/bloom.fs similarity index 100% rename from shaders/gles100/bloom.fs rename to shaders/glsl100/bloom.fs diff --git a/shaders/gles100/blur.fs b/shaders/glsl100/blur.fs similarity index 100% rename from shaders/gles100/blur.fs rename to shaders/glsl100/blur.fs diff --git a/shaders/gles100/cross_hatching.fs b/shaders/glsl100/cross_hatching.fs similarity index 100% rename from shaders/gles100/cross_hatching.fs rename to shaders/glsl100/cross_hatching.fs diff --git a/shaders/gles100/cross_stitching.fs b/shaders/glsl100/cross_stitching.fs similarity index 100% rename from shaders/gles100/cross_stitching.fs rename to shaders/glsl100/cross_stitching.fs diff --git a/shaders/gles100/dream_vision.fs b/shaders/glsl100/dream_vision.fs similarity index 100% rename from shaders/gles100/dream_vision.fs rename to shaders/glsl100/dream_vision.fs diff --git a/shaders/gles100/fisheye.fs b/shaders/glsl100/fisheye.fs similarity index 100% rename from shaders/gles100/fisheye.fs rename to shaders/glsl100/fisheye.fs diff --git a/shaders/gles100/grayscale.fs b/shaders/glsl100/grayscale.fs similarity index 100% rename from shaders/gles100/grayscale.fs rename to shaders/glsl100/grayscale.fs diff --git a/shaders/gles100/pixel.fs b/shaders/glsl100/pixel.fs similarity index 100% rename from shaders/gles100/pixel.fs rename to shaders/glsl100/pixel.fs diff --git a/shaders/gles100/posterization.fs b/shaders/glsl100/posterization.fs similarity index 100% rename from shaders/gles100/posterization.fs rename to shaders/glsl100/posterization.fs diff --git a/shaders/gles100/predator.fs b/shaders/glsl100/predator.fs similarity index 100% rename from shaders/gles100/predator.fs rename to shaders/glsl100/predator.fs diff --git a/shaders/gles100/scanlines.fs b/shaders/glsl100/scanlines.fs similarity index 100% rename from shaders/gles100/scanlines.fs rename to shaders/glsl100/scanlines.fs diff --git a/shaders/gles100/swirl.fs b/shaders/glsl100/swirl.fs similarity index 100% rename from shaders/gles100/swirl.fs rename to shaders/glsl100/swirl.fs diff --git a/shaders/gles100/template.fs b/shaders/glsl100/template.fs similarity index 100% rename from shaders/gles100/template.fs rename to shaders/glsl100/template.fs diff --git a/shaders/gl330/base.vs b/shaders/glsl330/base.vs similarity index 100% rename from shaders/gl330/base.vs rename to shaders/glsl330/base.vs diff --git a/shaders/gl330/bloom.fs b/shaders/glsl330/bloom.fs similarity index 100% rename from shaders/gl330/bloom.fs rename to shaders/glsl330/bloom.fs diff --git a/shaders/gl330/blur.fs b/shaders/glsl330/blur.fs similarity index 100% rename from shaders/gl330/blur.fs rename to shaders/glsl330/blur.fs diff --git a/shaders/gl330/cross_hatching.fs b/shaders/glsl330/cross_hatching.fs similarity index 100% rename from shaders/gl330/cross_hatching.fs rename to shaders/glsl330/cross_hatching.fs diff --git a/shaders/gl330/cross_stitching.fs b/shaders/glsl330/cross_stitching.fs similarity index 100% rename from shaders/gl330/cross_stitching.fs rename to shaders/glsl330/cross_stitching.fs diff --git a/shaders/gl330/dream_vision.fs b/shaders/glsl330/dream_vision.fs similarity index 100% rename from shaders/gl330/dream_vision.fs rename to shaders/glsl330/dream_vision.fs diff --git a/shaders/gl330/fisheye.fs b/shaders/glsl330/fisheye.fs similarity index 100% rename from shaders/gl330/fisheye.fs rename to shaders/glsl330/fisheye.fs diff --git a/shaders/gl330/grayscale.fs b/shaders/glsl330/grayscale.fs similarity index 100% rename from shaders/gl330/grayscale.fs rename to shaders/glsl330/grayscale.fs diff --git a/shaders/gl330/phong.fs b/shaders/glsl330/phong.fs similarity index 100% rename from shaders/gl330/phong.fs rename to shaders/glsl330/phong.fs diff --git a/shaders/gl330/phong.vs b/shaders/glsl330/phong.vs similarity index 100% rename from shaders/gl330/phong.vs rename to shaders/glsl330/phong.vs diff --git a/shaders/gl330/pixel.fs b/shaders/glsl330/pixel.fs similarity index 100% rename from shaders/gl330/pixel.fs rename to shaders/glsl330/pixel.fs diff --git a/shaders/gl330/posterization.fs b/shaders/glsl330/posterization.fs similarity index 100% rename from shaders/gl330/posterization.fs rename to shaders/glsl330/posterization.fs diff --git a/shaders/gl330/predator.fs b/shaders/glsl330/predator.fs similarity index 100% rename from shaders/gl330/predator.fs rename to shaders/glsl330/predator.fs diff --git a/shaders/gl330/scanlines.fs b/shaders/glsl330/scanlines.fs similarity index 100% rename from shaders/gl330/scanlines.fs rename to shaders/glsl330/scanlines.fs diff --git a/shaders/gl330/swirl.fs b/shaders/glsl330/swirl.fs similarity index 100% rename from shaders/gl330/swirl.fs rename to shaders/glsl330/swirl.fs diff --git a/shaders/gl330/template.fs b/shaders/glsl330/template.fs similarity index 100% rename from shaders/gl330/template.fs rename to shaders/glsl330/template.fs