Remove the rcore.h include from drm, web, template (#3420)
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@ -47,8 +47,6 @@
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*
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**********************************************************************************************/
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#include "rcore.h"
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#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
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#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
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#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
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@ -218,12 +216,12 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.scale = (Vector2){ 1.0f, 1.0f };
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
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// Initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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InitPlatform();
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//--------------------------------------------------------------
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// Initialize rlgl default data (buffers and shaders)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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@ -272,10 +270,10 @@ void InitWindow(int width, int height, const char *title)
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events = (AutomationEvent *)RL_CALLOC(MAX_CODE_AUTOMATION_EVENTS, sizeof(AutomationEvent));
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CORE.Time.frameCounter = 0;
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#endif
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// Initialize random seed
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SetRandomSeed((unsigned int)time(NULL));
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
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}
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@ -302,7 +300,7 @@ void CloseWindow(void)
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#endif
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// De-initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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ClosePlatform();
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//--------------------------------------------------------------
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@ -721,7 +719,7 @@ static int InitPlatform(void)
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platform.gbmSurface = NULL;
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platform.prevBO = NULL;
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platform.prevFB = 0;
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CORE.Window.fullscreen = true;
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CORE.Window.flags |= FLAG_FULLSCREEN_MODE;
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@ -1034,9 +1032,9 @@ static int InitPlatform(void)
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rlLoadExtensions(eglGetProcAddress);
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor()) / 2 - CORE.Window.screen.width / 2, GetMonitorHeight(GetCurrentMonitor()) / 2 - CORE.Window.screen.height / 2);
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@ -1057,7 +1055,7 @@ static int InitPlatform(void)
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InitEvdevInput(); // Evdev inputs initialization
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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return 0;
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}
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@ -46,8 +46,6 @@
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*
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**********************************************************************************************/
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#include "rcore.h"
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// TODO: Include the platform specific libraries
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//----------------------------------------------------------------------------------
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@ -130,8 +128,8 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Mouse.cursor = MOUSE_CURSOR_ARROW;
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CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
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CORE.Window.eventWaiting = false;
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// TODO: Platform specific init window
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//--------------------------------------------------------------
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CORE.Window.screen.width = width;
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@ -144,7 +142,7 @@ void InitWindow(int width, int height, const char *title)
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CORE.Window.ready = InitGraphicsDevice(width, height);
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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@ -711,13 +709,13 @@ static int InitPlatform(void)
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rlLoadExtensions(eglGetProcAddress);
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CORE.Window.ready = true;
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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@ -45,8 +45,6 @@
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*
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**********************************************************************************************/
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#include "rcore.h"
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#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
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// #define GLFW_INCLUDE_ES3 // GLFW3: Enable OpenGL ES 3.0 (transalted to WebGL2?)
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#include "GLFW/glfw3.h" // GLFW3: Windows, OpenGL context and Input management
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@ -177,7 +175,7 @@ void InitWindow(int width, int height, const char *title)
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CORE.Input.Gamepad.lastButtonPressed = GAMEPAD_BUTTON_UNKNOWN;
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// Initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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InitPlatform();
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//--------------------------------------------------------------
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@ -256,7 +254,7 @@ void CloseWindow(void)
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rlglClose(); // De-init rlgl
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// De-initialize platform
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//--------------------------------------------------------------
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//--------------------------------------------------------------
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ClosePlatform();
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//--------------------------------------------------------------
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@ -1005,7 +1003,7 @@ static int InitPlatform(void)
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glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
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glfwMakeContextCurrent(platform.handle);
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// Load OpenGL extensions
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// NOTE: GL procedures address loader is required to load extensions
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rlLoadExtensions(glfwGetProcAddress);
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@ -1029,19 +1027,19 @@ static int InitPlatform(void)
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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CORE.Window.ready = true; // TODO: Proper validation on windows/context creation
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return -1; }
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else SetWindowPosition(GetMonitorWidth(GetCurrentMonitor())/2 - CORE.Window.screen.width/2, GetMonitorHeight(GetCurrentMonitor())/2 - CORE.Window.screen.height/2);
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// Initialize hi-res timer
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InitTimer();
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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// Setup callback functions for the DOM events
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emscripten_set_fullscreenchange_callback("#canvas", NULL, 1, EmscriptenFullscreenChangeCallback);
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@ -1070,7 +1068,7 @@ static int InitPlatform(void)
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// Support gamepad events (not provided by GLFW3 on emscripten)
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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return 0;
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}
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