Update easings.h
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@ -90,7 +90,7 @@
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#define EASEDEF extern
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#endif
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#include <math.h> // Required for: sinf(), cosf(), sqrt(), pow()
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#include <math.h> // Required for: sinf(), cosf(), sqrtf(), powf()
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#ifndef PI
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#define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
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@ -101,71 +101,71 @@ extern "C" { // Prevents name mangling of functions
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#endif
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// Linear Easing functions
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EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
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EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear
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EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In
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EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear Out
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EASEDEF float EaseLinearInOut(float t, float b, float c, float d) { return (c*t/d + b); } // Ease: Linear In Out
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// Sine Easing functions
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EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
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EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
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EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); } // Ease: Sine In
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EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); } // Ease: Sine Out
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); } // Ease: Sine Out
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// Circular Easing functions
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
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EASEDEF float EaseCircInOut(float t, float b, float c, float d)
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); } // Ease: Circular In
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); } // Ease: Circular Out
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EASEDEF float EaseCircInOut(float t, float b, float c, float d) // Ease: Circular In Out
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{
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if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
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t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
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}
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// Cubic Easing functions
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EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
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EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
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EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
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EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); } // Ease: Cubic In
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EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); } // Ease: Cubic Out
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EASEDEF float EaseCubicInOut(float t, float b, float c, float d) // Ease: Cubic In Out
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{
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
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t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
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}
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// Quadratic Easing functions
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EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
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EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
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EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); } // Ease: Quadratic In
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EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); } // Ease: Quadratic Out
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EASEDEF float EaseQuadInOut(float t, float b, float c, float d) // Ease: Quadratic In Out
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{
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if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
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return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
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}
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// Exponential Easing functions
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c * powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c * (-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
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EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); } // Ease: Exponential In
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); } // Ease: Exponential Out
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EASEDEF float EaseExpoInOut(float t, float b, float c, float d) // Ease: Exponential In Out
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{
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if (t == 0.0f) return b;
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if (t == d) return (b + c);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f* powf(2.0f, 10.0f*(t - 1.0f)) + b);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
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return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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}
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// Back Easing functions
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EASEDEF float EaseBackIn(float t, float b, float c, float d)
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EASEDEF float EaseBackIn(float t, float b, float c, float d) // Ease: Back In
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{
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float s = 1.70158f;
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float postFix = t/=d;
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return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
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}
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EASEDEF float EaseBackOut(float t, float b, float c, float d)
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EASEDEF float EaseBackOut(float t, float b, float c, float d) // Ease: Back Out
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{
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float s = 1.70158f;
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t = t/d - 1.0f;
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return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
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}
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EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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EASEDEF float EaseBackInOut(float t, float b, float c, float d) // Ease: Back In Out
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{
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float s = 1.70158f;
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if ((t/=d/2.0f) < 1.0f)
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@ -180,7 +180,7 @@ EASEDEF float EaseBackInOut(float t, float b, float c, float d)
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}
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// Bounce Easing functions
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EASEDEF float EaseBounceOut(float t, float b, float c, float d)
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EASEDEF float EaseBounceOut(float t, float b, float c, float d) // Ease: Bounce Out
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{
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if ((t/=d) < (1.0f/2.75f))
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{
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@ -203,15 +203,15 @@ EASEDEF float EaseBounceOut(float t, float b, float c, float d)
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}
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}
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EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
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EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
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EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); } // Ease: Bounce In
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EASEDEF float EaseBounceInOut(float t, float b, float c, float d) // Ease: Bounce In Out
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{
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if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
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else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
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}
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// Elastic Easing functions
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EASEDEF float EaseElasticIn(float t, float b, float c, float d)
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EASEDEF float EaseElasticIn(float t, float b, float c, float d) // Ease: Elastic In
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{
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if (t == 0.0f) return b;
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if ((t/=d) == 1.0f) return (b + c);
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@ -224,7 +224,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d)
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return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
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}
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EASEDEF float EaseElasticOut(float t, float b, float c, float d)
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EASEDEF float EaseElasticOut(float t, float b, float c, float d) // Ease: Elastic Out
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{
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if (t == 0.0f) return b;
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if ((t/=d) == 1.0f) return (b + c);
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@ -236,7 +236,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d)
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return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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}
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EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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EASEDEF float EaseElasticInOut(float t, float b, float c, float d) // Ease: Elastic In Out
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{
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if (t == 0.0f) return b;
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if ((t/=d/2.0f) == 2.0f) return (b + c);
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