REVIEWED: LoadTextureCubemap() #2223

This commit is contained in:
Ray 2021-12-19 13:10:43 +01:00
parent 05428df667
commit 76daf6e364

View File

@ -2908,6 +2908,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
cubemap.height = cubemap.width;
}
// Layout provided or already auto-detected
if (layout != CUBEMAP_LAYOUT_AUTO_DETECT)
{
int size = cubemap.width;
@ -2918,7 +2919,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
{
faces = image;
faces = ImageCopy(image);
for (int i = 0; i < 6; i++) faceRecs[i].y = (float)size*i;
}
else if (layout == CUBEMAP_LAYOUT_PANORAMA)
@ -2953,10 +2954,10 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
ImageFormat(&faces, image.format);
// NOTE: Image formating does not work with compressed textures
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
}
for (int i = 0; i < 6; i++) ImageDraw(&faces, image, faceRecs[i], (Rectangle){ 0, (float)size*i, (float)size, (float)size }, WHITE);
cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");