Replaced tabs by 4 spaces

This commit is contained in:
raysan5 2013-11-23 12:58:16 +01:00
parent 0796ebd0c3
commit 7635e9c79f

View File

@ -13,42 +13,42 @@
int main()
{
int screenWidth = 800;
int screenHeight = 450;
int screenWidth = 800;
int screenHeight = 450;
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); // Window and context initialization
//----------------------------------------------------------
// Initialization
//---------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");
//----------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Update
//-----------------------------------------------------
// TODO: Update your variables here
//-----------------------------------------------------
// Draw
//-----------------------------------------------------
BeginDrawing();
// Draw
//-----------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
ClearBackground(RAYWHITE);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", 356, 273, 50, 1, BLACK);
DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
DrawText("raylib", 356, 273, 50, 1, BLACK);
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
EndDrawing();
//-----------------------------------------------------
//-----------------------------------------------------
}
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
// De-Initialization
//---------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//----------------------------------------------------------
return 0;
}