Replaced tabs by 4 spaces
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0796ebd0c3
commit
7635e9c79f
@ -13,42 +13,42 @@
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int main()
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int main()
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{
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{
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int screenWidth = 800;
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int screenWidth = 800;
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int screenHeight = 450;
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int screenHeight = 450;
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// Initialization
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// Initialization
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//---------------------------------------------------------
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//---------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo"); // Window and context initialization
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InitWindow(screenWidth, screenHeight, "raylib example 02a - raylib logo");
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//----------------------------------------------------------
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//----------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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// Update
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// Update
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//-----------------------------------------------------
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//-----------------------------------------------------
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// TODO: Update your variables here
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// TODO: Update your variables here
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//-----------------------------------------------------
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//-----------------------------------------------------
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// Draw
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// Draw
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//-----------------------------------------------------
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//-----------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK);
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE);
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DrawText("raylib", 356, 273, 50, 1, BLACK);
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DrawText("raylib", 356, 273, 50, 1, BLACK);
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DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
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DrawText("this is NOT a texture!", 350, 370, 10, 1, GRAY);
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EndDrawing();
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EndDrawing();
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//-----------------------------------------------------
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//-----------------------------------------------------
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}
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}
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// De-Initialization
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// De-Initialization
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//---------------------------------------------------------
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//---------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//----------------------------------------------------------
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//----------------------------------------------------------
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return 0;
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return 0;
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}
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}
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