diff --git a/examples/core/core_3d_camera_mode.c b/examples/core/core_3d_camera_mode.c index 6b4bceca..ffa1acd6 100644 --- a/examples/core/core_3d_camera_mode.c +++ b/examples/core/core_3d_camera_mode.c @@ -27,7 +27,7 @@ int main(void) // Define the camera to look into our 3d world Camera3D camera = { 0 }; - camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position + camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target) camera.fovy = 45.0f; // Camera field-of-view Y