ADDED: LoadFileText() and SaveFileText()

Improved file access checks
This commit is contained in:
Ray 2020-03-04 00:21:46 +01:00
parent 6b8f30964d
commit 74c486201d
3 changed files with 157 additions and 82 deletions

View File

@ -156,6 +156,7 @@
#define FormatText TextFormat
#define SubText TextSubtext
#define ShowWindow UnhideWindow
#define LoadText LoadFileText
//----------------------------------------------------------------------------------
// Structures Definition
@ -951,6 +952,8 @@ RLAPI int GetRandomValue(int min, int max); // Returns a r
// Files management functions
RLAPI unsigned char *LoadFileData(const char *fileName, int *bytesRead); // Load file data as byte array (read)
RLAPI void SaveFileData(const char *fileName, void *data, int bytesToWrite); // Save data to file from byte array (write)
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
RLAPI bool FileExists(const char *fileName); // Check if file exists
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
@ -1322,9 +1325,8 @@ RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight);
//------------------------------------------------------------------------------------
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader

View File

@ -546,9 +546,8 @@ RLAPI void rlUnloadMesh(Mesh mesh); // Unl
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
// Shader loading/unloading functions
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI Shader LoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
RLAPI Shader GetShaderDefault(void); // Get default shader
@ -588,6 +587,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR exp
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
RLAPI char *LoadFileText(const char *fileName); // Load chars array from text file
RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data size in bytes (image or texture)
#endif
@ -605,22 +605,20 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
#if defined(RLGL_IMPLEMENTATION)
#if !defined(RLGL_STANDALONE)
#if defined(RLGL_STANDALONE)
#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadFileText]
#else
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#endif
#include "raymath.h" // Required for: Vector3 and Matrix functions
#endif
#include <stdlib.h> // Required for: malloc(), free()
#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadText]
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: atan2f(), fabs()
#if !defined(RLGL_STANDALONE)
#include "raymath.h" // Required for: Vector3 and Matrix functions
#endif
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(__APPLE__)
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
@ -2984,49 +2982,6 @@ Shader GetShaderDefault(void)
#endif
}
// Load text data from file
// NOTE: text chars array should be freed manually
char *LoadText(const char *fileName)
{
char *text = NULL;
if (fileName != NULL)
{
FILE *textFile = fopen(fileName, "rt");
if (textFile != NULL)
{
// WARNING: When reading a file as 'text' file,
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(textFile, 0, SEEK_END);
int size = ftell(textFile);
fseek(textFile, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
int count = fread(text, sizeof(char), size, textFile);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines
if (count < size)
{
text = RL_REALLOC(text, count + 1);
}
// zero-terminate the string
text[count] = '\0';
}
fclose(textFile);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
}
return text;
}
// Load shader from files and bind default locations
// NOTE: If shader string is NULL, using default vertex/fragment shaders
Shader LoadShader(const char *vsFileName, const char *fsFileName)
@ -3038,8 +2993,8 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
char *vShaderStr = NULL;
char *fShaderStr = NULL;
if (vsFileName != NULL) vShaderStr = LoadText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadText(fsFileName);
if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
shader = LoadShaderCode(vShaderStr, fShaderStr);
@ -4643,6 +4598,50 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
#endif
#if defined(RLGL_STANDALONE)
// Load text data from file, returns a '\0' terminated string
// NOTE: text chars array should be freed manually
char *LoadFileText(const char *fileName)
{
char *text = NULL;
if (fileName != NULL)
{
FILE *textFile = fopen(fileName, "rt");
if (textFile != NULL)
{
// WARNING: When reading a file as 'text' file,
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(textFile, 0, SEEK_END);
int size = ftell(textFile);
fseek(textFile, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
int count = fread(text, sizeof(char), size, textFile);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines
if (count < size) text = RL_REALLOC(text, count + 1);
// Zero-terminate the string
text[count] = '\0';
TRACELOG(LOG_INFO, "[%s] Text file loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be read", fileName);
fclose(textFile);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
}
else TRACELOG(LOG_WARNING, "File name provided is not valid");
return text;
}
// Get pixel data size in bytes (image or texture)
// NOTE: Size depends on pixel format
int GetPixelDataSize(int width, int height, int format)

View File

@ -169,32 +169,36 @@ unsigned char *LoadFileData(const char *fileName, int *bytesRead)
unsigned char *data = NULL;
*bytesRead = 0;
FILE *file = fopen(fileName, "rb");
if (file != NULL)
if (fileName != NULL)
{
// WARNING: On binary streams SEEK_END could not be found,
// using fseek() and ftell() could not work in some (rare) cases
fseek(file, 0, SEEK_END);
int size = ftell(file);
fseek(file, 0, SEEK_SET);
FILE *file = fopen(fileName, "rb");
if (size > 0)
if (file != NULL)
{
data = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*size);
// WARNING: On binary streams SEEK_END could not be found,
// using fseek() and ftell() could not work in some (rare) cases
fseek(file, 0, SEEK_END);
int size = ftell(file);
fseek(file, 0, SEEK_SET);
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
int count = fread(data, sizeof(unsigned char), size, file);
*bytesRead = count;
if (size > 0)
{
data = (unsigned char *)RL_MALLOC(sizeof(unsigned char)*size);
if (count != size) TRACELOG(LOG_WARNING, "[%s] File partially loaded", fileName);
else TRACELOG(LOG_INFO, "[%s] File loaded successfully", fileName);
// NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
int count = fread(data, sizeof(unsigned char), size, file);
*bytesRead = count;
if (count != size) TRACELOG(LOG_WARNING, "[%s] File partially loaded", fileName);
else TRACELOG(LOG_INFO, "[%s] File loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] File could not be read", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "[%s] File could not be read", fileName);
fclose(file);
else TRACELOG(LOG_WARNING, "[%s] File could not be opened", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] File could not be opened", fileName);
else TRACELOG(LOG_WARNING, "File name provided is not valid");
return data;
}
@ -202,18 +206,88 @@ unsigned char *LoadFileData(const char *fileName, int *bytesRead)
// Save data to file from buffer
void SaveFileData(const char *fileName, void *data, int bytesToWrite)
{
FILE *file = fopen(fileName, "wb");
if (file != NULL)
if (fileName != NULL)
{
int count = fwrite(data, sizeof(unsigned char), bytesToWrite, file);
FILE *file = fopen(fileName, "wb");
if (count == 0) TRACELOG(LOG_WARNING, "[%s] File could not be written", fileName);
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "[%s] File partially written", fileName);
if (file != NULL)
{
int count = fwrite(data, sizeof(unsigned char), bytesToWrite, file);
fclose(file);
if (count == 0) TRACELOG(LOG_WARNING, "[%s] File could not be written", fileName);
else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "[%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "[%s] File successfully saved", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "[%s] File could not be opened", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] File could not be opened", fileName);
else TRACELOG(LOG_WARNING, "File name provided is not valid");
}
// Load text data from file, returns a '\0' terminated string
// NOTE: text chars array should be freed manually
char *LoadFileText(const char *fileName)
{
char *text = NULL;
if (fileName != NULL)
{
FILE *textFile = fopen(fileName, "rt");
if (textFile != NULL)
{
// WARNING: When reading a file as 'text' file,
// text mode causes carriage return-linefeed translation...
// ...but using fseek() should return correct byte-offset
fseek(textFile, 0, SEEK_END);
int size = ftell(textFile);
fseek(textFile, 0, SEEK_SET);
if (size > 0)
{
text = (char *)RL_MALLOC(sizeof(char)*(size + 1));
int count = fread(text, sizeof(char), size, textFile);
// WARNING: \r\n is converted to \n on reading, so,
// read bytes count gets reduced by the number of lines
if (count < size) text = RL_REALLOC(text, count + 1);
// Zero-terminate the string
text[count] = '\0';
TRACELOG(LOG_INFO, "[%s] Text file loaded successfully", fileName);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be read", fileName);
fclose(textFile);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
}
else TRACELOG(LOG_WARNING, "File name provided is not valid");
return text;
}
// Save text data to file (write), string must be '\0' terminated
void SaveFileText(const char *fileName, char *text)
{
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wt");
if (file != NULL)
{
int count = fprintf(file, "%s", text);
if (count == 0) TRACELOG(LOG_WARNING, "[%s] Text file could not be written", fileName);
else TRACELOG(LOG_INFO, "[%s] Text file successfully saved", fileName);
fclose(file);
}
else TRACELOG(LOG_WARNING, "[%s] Text file could not be opened", fileName);
}
else TRACELOG(LOG_WARNING, "File name provided is not valid");
}
#if defined(PLATFORM_ANDROID)