Review formatting

This commit is contained in:
raysan5 2018-07-21 17:19:44 +02:00
parent 08f2725c8b
commit 74a0814a8f
5 changed files with 32 additions and 32 deletions

View File

@ -32,7 +32,7 @@ RAYLIB_PATH ?= ..
# Define default options # Define default options
# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB # One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
# Locations of your newly installed library and associated headers. See ../src/Makefile # Locations of your newly installed library and associated headers. See ../src/Makefile
# On Linux, if you have installed raylib but cannot compile the examples, check that # On Linux, if you have installed raylib but cannot compile the examples, check that

View File

@ -25,20 +25,20 @@
# Define required raylib variables # Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= .. RAYLIB_PATH ?= ..
PROJECT_NAME ?= sample_game PROJECT_NAME ?= sample_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it! # Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system # by default it uses X11 windowing system
@ -84,13 +84,13 @@ endif
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH = C:/emsdk EMSDK_PATH = C:/emsdk
EMSCRIPTEN_VERSION = 1.37.28 EMSCRIPTEN_VERSION = 1.38.8
CLANG_VERSION=e1.37.28_64bit CLANG_VERSION = e1.38.8_64bit
PYTHON_VERSION=2.7.5.3_64bit PYTHON_VERSION = 2.7.13.1_64bit\python-2.7.13.amd64
NODE_VERSION=4.1.1_64bit NODE_VERSION = 8.9.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH) export PATH = $(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION) EMSCRIPTEN = $(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs

View File

@ -25,20 +25,20 @@
# Define required raylib variables # Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ../.. RAYLIB_PATH = ../..
PROJECT_NAME ?= advance_game PROJECT_NAME ?= advance_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it! # Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system # by default it uses X11 windowing system

View File

@ -25,20 +25,20 @@
# Define required raylib variables # Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ../.. RAYLIB_PATH ?= ../..
PROJECT_NAME ?= simple_game PROJECT_NAME ?= simple_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it! # Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system # by default it uses X11 windowing system

View File

@ -25,20 +25,20 @@
# Define required raylib variables # Define required raylib variables
# WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop() # WARNING: To compile to HTML5, code must be redesigned to use emscripten.h and emscripten_set_main_loop()
PLATFORM ?= PLATFORM_DESKTOP PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH = ../.. RAYLIB_PATH ?= ../..
PROJECT_NAME ?= standard_game PROJECT_NAME ?= standard_game
# Default path for raylib on Raspberry Pi, if installed in different path, update it! # Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI) ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC RAYLIB_LIBTYPE ?= STATIC
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# Use Wayland display server protocol on Linux desktop # Use Wayland display server protocol on Linux desktop
# by default it uses X11 windowing system # by default it uses X11 windowing system