Review new build platform: FreeBSD
Corrected issue with RPI_CROSS_COMPILE
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19
src/Makefile
19
src/Makefile
@ -3,11 +3,11 @@
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# raylib makefile
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#
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# Platforms supported:
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# PLATFORM_DESKTOP: Windows (win32/Win64)
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# PLATFORM_DESKTOP: Windows (Win32, Win64)
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# PLATFORM_DESKTOP: Linux
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# PLATFORM_DESKTOP: OSX (Mac)
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# PLATFORM_DESKTOP: OSX/macOS
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# PLATFORM_DESKTOP: FreeBSD
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# PLATFORM_ANDROID: Android (ARM or ARM64)
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# PLATFORM_ANDROID: Android (ARM, ARM64)
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# PLATFORM_RPI: Raspberry Pi (Raspbian)
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# PLATFORM_WEB: HTML5 (Chrome, Firefox)
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#
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@ -57,9 +57,12 @@ endif
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# Use cross-compiler for PLATFORM_RPI
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ifeq ($(PLATFORM),PLATFORM_RPI)
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RPI_CROSS_COMPILE ?= YES
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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RPI_CROSS_COMPILE ?= NO
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ifeq ($(RPI_CROSS_COMPILE),YES)
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RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
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RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
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endif
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endif
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# Determine if the file has root access (only for installing raylib)
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@ -352,8 +355,8 @@ else
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endif
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ifeq ($(PLATFORM_OS),FREEBSD)
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# WARNING: you should type "gmake clean" before doing this target
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
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@echo "raylib shared library generated (libraylib.so)!"
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) -lglfw -lGL -lopenal -lpthread
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@echo "raylib shared library generated (libraylib.so)!"
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endif
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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$(CC) -shared -o $(RAYLIB_RELEASE_PATH)/libraylib.so $(OBJS) $(LDFLAGS) $(LDLIBS)
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@ -3,17 +3,18 @@
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* raylib.core - Basic functions to manage windows, OpenGL context and input on multiple platforms
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*
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* PLATFORMS SUPPORTED:
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* - Windows (win32/Win64)
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* - Windows (Win32, Win64)
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* - Linux (tested on Ubuntu)
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* - OSX (Mac)
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* - Android (ARM or ARM64)
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* - FreeBSD
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* - OSX/macOS
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* - Android (ARM, ARM64)
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* - Raspberry Pi (Raspbian)
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* - HTML5 (Chrome, Firefox)
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*
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* CONFIGURATION:
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*
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* #define PLATFORM_DESKTOP
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* Windowing and input system configured for desktop platforms: Windows, Linux, OSX (managed by GLFW3 library)
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* Windowing and input system configured for desktop platforms: Windows, Linux, OSX, FreeBSD (managed by GLFW3 library)
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* NOTE: Oculus Rift CV1 requires PLATFORM_DESKTOP for mirror rendering - View [rlgl] module to enable it
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*
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* #define PLATFORM_ANDROID
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