Reorganize image functions
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@ -1111,8 +1111,6 @@ RLAPI void ExportImage(Image image, const char *fileName);
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
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RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
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RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized)
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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// Image generation functions
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RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
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@ -1152,6 +1150,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
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RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
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// Image drawing functions
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// NOTE: Image software-rendering functions (CPU)
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@ -1196,6 +1195,9 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
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// Image/Texture misc functions
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RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture)
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//------------------------------------------------------------------------------------
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// Font Loading and Text Drawing Functions (Module: text)
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//------------------------------------------------------------------------------------
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