Added raylib 1.3 description and knowledgements
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README.md
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README.md
@ -73,12 +73,34 @@ Now raylib can easily deploy games to Android devices and Raspberry Pi (console
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2.
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.2.
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notes on raylib 1.3
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-------------------
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On September 2015, after 1 year of raylib 1.2 release, arrives raylib 1.3. This version adds shaders functionality,
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improves textures module and provides some new modules (camera system, gestures system, IMGUI).
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Shaders, the biggest addition to raylib, with support for simple and easy shaders loading and use. Loaded shaders can be
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assigned to models or used as fullscreen postrocessing shaders.
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Textures module has been improved to support most of the internal texture formats available in OpenGL
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(RGB565, RGB888, RGBA5551, RGBA4444, etc.), including compressed texture formats (DXT, ETC1, ETC2, ASTC, PVRT).
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New camera module offers the user multiple preconfigured ready-to-use camera systems (free camera, 1st person, third person),
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very easy to use, just calling functions: SetCameraMode() and UpdateCamera().
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New gestures module simplifies getures detection on Android and HTML5 programs.
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New IMGUI (Immediate Mode GUI) module: raygui, offers a set of functions to create simple user interfaces,
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primary intended for tools development, still in experimental state but already fully functional.
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Lots of code changes and lot of testing have concluded in this amazing new raylib 1.3.
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features
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features
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--------
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--------
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* Written in plain C code (C99)
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* Written in plain C code (C99)
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* Uses C# PascalCase/camelCase notation
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* Uses C# PascalCase/camelCase notation
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* Hardware accelerated with OpenGL (1.1, 3.3+ or ES2)
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* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
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* Unique OpenGL abstraction layer [rlgl]
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* Unique OpenGL abstraction layer [rlgl]
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* Powerful fonts module with SpriteFonts support
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* Powerful fonts module with SpriteFonts support
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* Multiple textures support, including DDS, PKM and mipmaps generation
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* Multiple textures support, including DDS, PKM and mipmaps generation
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@ -247,9 +269,16 @@ acknowledgments
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The following people have contributed in some way to make raylib project a reality. Big thanks to them!
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The following people have contributed in some way to make raylib project a reality. Big thanks to them!
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- [Zopokx](https://github.com/Zopokx) for testing and hosting the web.
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- [Zopokx](https://github.com/Zopokx) for testing the web.
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- [Elendow](http://www.elendow.com) for testing and helping on web development.
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- [Elendow](http://www.elendow.com) for testing and helping on web development.
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- Victor Dual for implementation and testing of 3D shapes functions.
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- Victor Dual for implementating and testing of 3D shapes functions.
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- Marc Palau for implementation and testing of 3D shapes functions.
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- Marc Palau for implementating and testing of 3D shapes functions and helping on development of camera and getures modules.
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- Kevin Gato for improving texture internal formats support and helping on raygui development.
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- Daniel Nicolas for improving texture internal formats support and helping on raygui development.
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- Marc Agüera for testing and using raylib on a real product (Koala Seasons)
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- Daniel Moreno for testing and using raylib on a real product (Koala Seasons)
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- Daniel Gomez for testing and using raylib on a real product (Koala Seasons)
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- Sergio Martinez for helping on raygui development and tools development.
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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[raysan5]: mailto:raysan@raysanweb.com "Ramon Santamaria - Ray San"
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