Update audio_music_stream.c
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e4229e1be7
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@ -78,11 +78,11 @@ int main(void)
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PlayMusicStream(music);
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float timePlayed = 0.0f;
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bool pause = false;
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bool hasFilter = true;
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bool hasDelay = true;
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float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
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bool pause = false; // Music playing paused
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -125,11 +125,10 @@ int main(void)
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if (hasDelay) AttachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
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else DetachAudioStreamProcessor(music.stream, AudioProcessEffectDelay);
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}
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// Get normalized time played for current music stream
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
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// Get timePlayed scaled to bar dimensions (400 pixels)
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
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if (timePlayed > 400) StopMusicStream(music);
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if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
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//----------------------------------------------------------------------------------
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// Draw
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@ -141,7 +140,7 @@ int main(void)
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
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DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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