Corrected issue with input threads (RPI)

This commit is contained in:
Ray 2019-06-14 18:24:55 +02:00
parent dccd61bef9
commit 721d18589f

View File

@ -765,12 +765,13 @@ void CloseWindow(void)
for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i) for (int i = 0; i < sizeof(eventWorkers)/sizeof(InputEventWorker); ++i)
{ {
if (eventWorkers[i].threadId == 0) if (eventWorkers[i].threadId)
{ {
pthread_join(eventWorkers[i].threadId, NULL); pthread_join(eventWorkers[i].threadId, NULL);
} }
} }
pthread_join(gamepadThreadId, NULL);
if (gamepadThreadId) pthread_join(gamepadThreadId, NULL);
#endif #endif
TraceLog(LOG_INFO, "Window closed successfully"); TraceLog(LOG_INFO, "Window closed successfully");