Add SetWindowMaxSize for desktop and web (#3309)

* Add SetWindowMaxSize for desktop and web

* Remove SizeInt and respective adjustments
This commit is contained in:
ubkp 2023-09-13 11:37:11 -03:00 committed by GitHub
parent 2b1849e57d
commit 719365f209
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 58 additions and 15 deletions

View File

@ -961,6 +961,7 @@ RLAPI void SetWindowTitle(const char *title); // Set title f
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
RLAPI void SetWindowSize(int width, int height); // Set window dimensions RLAPI void SetWindowSize(int width, int height); // Set window dimensions
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)

View File

@ -395,9 +395,11 @@ typedef struct CoreData {
Size currentFbo; // Current render width and height (depends on active fbo) Size currentFbo; // Current render width and height (depends on active fbo)
Size render; // Framebuffer width and height (render area, including black bars if required) Size render; // Framebuffer width and height (render area, including black bars if required)
Point renderOffset; // Offset from render area (must be divided by 2) Point renderOffset; // Offset from render area (must be divided by 2)
Size windowMin; // Window minimum width and height (for resizable window)
Size windowMax; // Window maximum width and height (for resizable window)
Matrix screenScale; // Matrix to scale screen (framebuffer rendering) Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW) char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
unsigned int dropFileCount; // Count dropped files strings unsigned int dropFileCount; // Count dropped files strings
} Window; } Window;
@ -1787,9 +1789,36 @@ void SetWindowMonitor(int monitor)
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE) // Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height) void SetWindowMinSize(int width, int height)
{ {
CORE.Window.windowMin.width = width;
CORE.Window.windowMin.height = height;
#if defined(PLATFORM_DESKTOP) #if defined(PLATFORM_DESKTOP)
const GLFWvidmode *mode = glfwGetVideoMode(glfwGetPrimaryMonitor()); int minWidth = (CORE.Window.windowMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.width;
glfwSetWindowSizeLimits(CORE.Window.handle, width, height, mode->width, mode->height); int minHeight = (CORE.Window.windowMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.height;
int maxWidth = (CORE.Window.windowMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.width;
int maxHeight = (CORE.Window.windowMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.height;
glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight);
#endif
#if defined(PLATFORM_WEB)
// Trigger the resize event once to update the window minimum width and height
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
#endif
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
CORE.Window.windowMax.width = width;
CORE.Window.windowMax.height = height;
#if defined(PLATFORM_DESKTOP)
int minWidth = (CORE.Window.windowMin.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.width;
int minHeight = (CORE.Window.windowMin.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMin.height;
int maxWidth = (CORE.Window.windowMax.width == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.width;
int maxHeight = (CORE.Window.windowMax.height == 0) ? GLFW_DONT_CARE : CORE.Window.windowMax.height;
glfwSetWindowSizeLimits(CORE.Window.handle, minWidth, minHeight, maxWidth, maxHeight);
#endif
#if defined(PLATFORM_WEB)
// Trigger the resize event once to update the window maximum width and height
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != 0) EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
#endif #endif
} }
@ -4220,6 +4249,12 @@ static bool InitGraphicsDevice(int width, int height)
CORE.Window.screen.height = height; // User desired height CORE.Window.screen.height = height; // User desired height
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
// Set the window minimum and maximum default values to 0
CORE.Window.windowMin.width = 0;
CORE.Window.windowMin.height = 0;
CORE.Window.windowMax.width = 0;
CORE.Window.windowMax.height = 0;
// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... // NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
// ...in top-down or left-right to match display aspect ratio (no weird scaling) // ...in top-down or left-right to match display aspect ratio (no weird scaling)
@ -6178,6 +6213,13 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
// so the size of the canvas object is explicitly retrieved below // so the size of the canvas object is explicitly retrieved below
int width = GetWindowInnerWidth(); int width = GetWindowInnerWidth();
int height = GetWindowInnerHeight(); int height = GetWindowInnerHeight();
if (width < CORE.Window.windowMin.width) width = CORE.Window.windowMin.width;
else if (width > CORE.Window.windowMax.width && CORE.Window.windowMax.width > 0) width = CORE.Window.windowMax.width;
if (height < CORE.Window.windowMin.height) height = CORE.Window.windowMin.height;
else if (height > CORE.Window.windowMax.height && CORE.Window.windowMax.height > 0) height = CORE.Window.windowMax.height;
emscripten_set_canvas_element_size("#canvas",width,height); emscripten_set_canvas_element_size("#canvas",width,height);
SetupViewport(width, height); // Reset viewport and projection matrix for new size SetupViewport(width, height); // Reset viewport and projection matrix for new size