Working on raylib 2.5 changelog...
This commit is contained in:
parent
30d51ec26c
commit
70fc549818
120
CHANGELOG
120
CHANGELOG
@ -6,8 +6,126 @@ Current Release: raylib 2.0.0 (July 2018)
|
||||
-----------------------------------------------
|
||||
Release: raylib 2.5 (May 2019)
|
||||
-----------------------------------------------
|
||||
KEY CHANGES:
|
||||
- New text management API
|
||||
- Cubemap textures support
|
||||
- Skeletal model animation support
|
||||
- New textures drawing: Quad and N-Patch based rectangles
|
||||
- New drawing shapes available: CircleSector, Ring and RectangleRounded
|
||||
- VR system redesign to allow custom device parameters and distortion shader
|
||||
|
||||
TODO.
|
||||
Detailed changes:
|
||||
[build] ...
|
||||
[build] REVIEWED: Notepad++ NppExec scripts
|
||||
[build] REVIEWED: VS2015 and VS2017 projects
|
||||
[build] REVIEWED: Android APK build pipeline
|
||||
|
||||
[core] ADDED: IsWindowResized() - Check if window has been resized
|
||||
[core] ADDED: IsWindowHidden() - Check if window is currently hidden
|
||||
[core] ADDED: UnhideWindow() - Show the window
|
||||
[core] ADDED: HideWindow() - Hide the window
|
||||
[core] ADDED: GetWindowHandle() - Get native window handle
|
||||
[core] ADDED: GetMonitorCount() - Get number of connected monitors
|
||||
[core] ADDED: GetMonitorWidth() - Get primary monitor width
|
||||
[core] ADDED: GetMonitorHeight() - Get primary monitor height
|
||||
[core] ADDED: GetMonitorPhysicalWidth() - Get primary monitor physical width in millimetres
|
||||
[core] ADDED: GetMonitorPhysicalHeight() - Get primary monitor physical height in millimetres
|
||||
[core] ADDED: GetMonitorName() - Get the human-readable, UTF-8 encoded name of the primary monitor
|
||||
[core] ADDED: GetClipboardText() - Get clipboard text content
|
||||
[core] ADDED: SetClipboardText() - Set clipboard text content
|
||||
[core] ADDED: ColorFromHSV() - Returns a Color from HSV values
|
||||
[core] ADDED: FileExists() - Check if file exists
|
||||
[core] ADDED: GetFileNameWithoutExt() - Get filename string without extension (memory should be freed)
|
||||
[core] ADDED: GetDirectoryFiles() - Get filenames in a directory path (memory should be freed)
|
||||
[core] ADDED: ClearDirectoryFiles() - Clear directory files paths buffers (free memory)
|
||||
[core] ADDED: OpenURL() - Open URL with default system browser (if available)
|
||||
[core] ADDED: SetMouseOffset() - Set mouse offset
|
||||
[core] ADDED: SetMouseScale() - Set mouse scaling
|
||||
[core] REMOVED: ShowLogo() - Activate raylib logo at startup (can be done with flags)
|
||||
[shapes] ADDED: DrawCircleSector() - Draw a piece of a circle
|
||||
[shapes] ADDED: DrawCircleSectorLines() - Draw circle sector outline
|
||||
[shapes] ADDED: DrawRing() - Draw ring
|
||||
[shapes] ADDED: DrawRingLines() - Draw ring outline
|
||||
[shapes] ADDED: DrawRectangleRounded() - Draw rectangle with rounded edges
|
||||
[shapes] ADDED: DrawRectangleRoundedLines() - Draw rectangle with rounded edges outline
|
||||
[shapes] ADDED: SetShapesTexture() - Define default texture used to draw shapes
|
||||
[textures] REVIEWED: ExportImage() - Reorder function parameters
|
||||
[textures] REVIEWED: ImageDrawRectangle() - Remove unneeded parameter
|
||||
[textures] ADDED: ExportImageAsCode() - Export image as code file defining an array of bytes
|
||||
[textures] ADDED: LoadTextureCubemap() - Load cubemap from image, multiple image cubemap layouts supported
|
||||
[textures] ADDED: ImageExtractPalette() - Extract color palette from image to maximum size (memory should be freed)
|
||||
[textures] ADDED: ImageDrawRectangleLines() - Draw rectangle lines within an image
|
||||
[textures] ADDED: DrawTextureQuad() - Draw texture quad with tiling and offset parameters
|
||||
[textures] ADDED: DrawTextureNPatch() - Draws a texture (or part of it) that stretches or shrinks nicely
|
||||
[models] REVIEWED: LoadMesh() -> LoadMeshes() - Support multiple meshes loading
|
||||
[models] REVIEWED: LoadMaterial() -> LoadMaterials() - Support multiple materials loading
|
||||
[models] REVIEWED: ExportMesh() - Reorder parameters
|
||||
[models] ADDED: DrawCubeWiresV() - Draw cube wires (Vector version)
|
||||
[models] ADDED: GenMeshPoly() - Generate polygonal mesh
|
||||
[models] ADDED: SetMaterialTexture() - Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...)
|
||||
[models] ADDED: SetModelMeshMaterial() - Set material for a mesh
|
||||
[models] ADDED: LoadModelAnimations() - Load model animations from file
|
||||
[models] ADDED: UpdateModelAnimation() - Update model animation pose
|
||||
[models] ADDED: UnloadModelAnimation() - Unload animation data
|
||||
[models] ADDED: IsModelAnimationValid() - Check model animation skeleton match
|
||||
[rlgl] Improved internal batching mechanism (multibuffering support, triangle texcoords...)
|
||||
[rlgl] REVIEWED: rlPushMatrix()/rlPopMatrix() - Now works like OpenGL 1.1
|
||||
[rlgl] REVIEWED: SetShaderValue() - More generic, now requires uniform type
|
||||
[rlgl] REMOVED: SetShaderValuei() - Can be acoomplished with new SetShaderValue()
|
||||
[rlgl] ADDED: SetShaderValueV() - Set shader uniform value vector
|
||||
[rlgl] ADDED: SetShaderValueTexture() - Set shader uniform value for texture
|
||||
[rlgl] ADDED: BeginScissorMode() - Begin scissor mode (define screen area for following drawing)
|
||||
[rlgl] ADDED: EndScissorMode() - End scissor mode
|
||||
[rlgl] ADDED: SetVrConfiguration() - Set stereo rendering configuration parameters
|
||||
[rlgl] REVIEWED: InitVrSimulator() - No input parameter required, use SetVrConfiguration()
|
||||
[text] REVIEWED: LoadFontEx() - Reorder function parameters
|
||||
[text] REVIEWED: LoadFontData() - Reorder function parameters
|
||||
[text] REVIEWED: GenImageFontAtlas() - Reorder function parameters
|
||||
[text] RENAMED: FormatText() -> TextFormat()
|
||||
[text] RENAMED: SubText() -> TextSubtext()
|
||||
[text] ADDED: LoadFontFromImage() - Load font from Image (XNA style)
|
||||
[text] ADDED: DrawTextRec() - Draw text using font inside rectangle limits
|
||||
[text] ADDED: DrawTextRecEx() - Draw text using font inside rectangle limits with support for text selection
|
||||
[text] ADDED: TextIsEqual() - Check if two text string are equal
|
||||
[text] ADDED: TextLength() - Get text length, checks for '\0' ending
|
||||
[text] ADDED: TextReplace() - Replace text string (memory should be freed!)
|
||||
[text] ADDED: TextInsert() - Insert text in a position (memory should be freed!)
|
||||
[text] ADDED: TextJoin() - Join text strings with delimiter
|
||||
[text] ADDED: TextSplit() - Split text into multiple strings
|
||||
[text] ADDED: TextAppend() - Append text at specific position and move cursor!
|
||||
[text] ADDED: TextFindIndex() - Find first text occurrence within a string
|
||||
[text] ADDED: TextToUpper() - Get upper case version of provided string
|
||||
[text] ADDED: TextToLower() - Get lower case version of provided string
|
||||
[text] ADDED: TextToPascal() - Get Pascal case notation version of provided string
|
||||
[text] ADDED: TextToInteger() - Get integer value from text (negative values not supported)
|
||||
[raudio] ADDED: ExportWave() - Export wave data to file
|
||||
[raudio] ADDED: ExportWaveAsCode() - Export wave sample data to code (.h)
|
||||
[raudio] ADDED: IsAudioStreamPlaying() - Check if audio stream is playing
|
||||
[raudio] ADDED: SetAudioStreamVolume() - Set volume for audio stream (1.0 is max level)
|
||||
[raudio] ADDED: SetAudioStreamPitch() - Set pitch for audio stream (1.0 is base level)
|
||||
[examples] ADDED: core_custom_logging - Custom trace log system
|
||||
[examples] ADDED: core_input_multitouch - Multitouch input example
|
||||
[examples] REVIEWED: core_vr_simulator - HMD device parameters and distortion shader should be provided
|
||||
[examples] ADDED: core_window_scale_letterbox - Windows resizing and letterbox content
|
||||
[examples] ADDED: shapes_rectangle_scaling_mouse - Scale a rectangle with mouse
|
||||
TODO: [examples] ADDED: shapes_draw_circle_sector - Circle sector drawing
|
||||
TODO: [examples] ADDED: shapes_draw_ring - Ring drawing
|
||||
TODO: [examples] ADDED: shapes_draw_rectangle_rounded - Rounded rectangle drawing
|
||||
[examples] ADDED: textures_background_scrolling - Scrolling and parallaz background effect
|
||||
[examples] ADDED: textures_image_npatch - Drawing N-Patch based boxes
|
||||
TODO: [examples] ADDED: textures_sprite_button
|
||||
TODO: [examples] ADDED: textures_sprite_explosion
|
||||
[examples] ADDED: text_draw_inside_rectangle - Drawing text inside a delimited rectangle box
|
||||
[examples] ADDED: models_animation - Animated models loading and animation playing
|
||||
[examples] ADDED: models_obj_viewer - Draw and drop models viewer
|
||||
[examples] ADDED: models_rlgl_solar_system - Solar system simulation using rlgl functionality
|
||||
[examples] ADDED: shaders_palette_switch - Switching color palette on shader
|
||||
[examples] ADDED: shaders_raymarching - Raymarching shader
|
||||
[examples] ADDED: shaders_texture_drawing - Texture drawing on GPU
|
||||
[examples] REVIEWED: audio_raw_stream - Mostly rewritten
|
||||
[games] ADDED: GGJ19 game - Cat vs Roomba
|
||||
[*] Updated external libraries to latest version
|
||||
[*] Multiple bugs corrected (check github issues)
|
||||
|
||||
-----------------------------------------------
|
||||
Release: raylib 2.0 (July 2018)
|
||||
|
Loading…
Reference in New Issue
Block a user