Update rlgl.h
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18
src/rlgl.h
18
src/rlgl.h
@ -641,7 +641,7 @@ RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int fo
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RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo)
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RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format); // Load texture cubemap
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RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data
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RLAPI void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType); // Get OpenGL internal formats
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RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats
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RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format
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RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory
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RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture
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@ -2772,7 +2772,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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{
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unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format);
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int glInternalFormat, glFormat, glType;
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset);
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@ -2922,7 +2922,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format)
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_CUBE_MAP, id);
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int glInternalFormat, glFormat, glType;
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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if (glInternalFormat != -1)
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@ -2994,7 +2994,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
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{
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glBindTexture(GL_TEXTURE_2D, id);
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int glInternalFormat, glFormat, glType;
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
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@ -3005,11 +3005,11 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h
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}
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// Get OpenGL internal formats and data type from raylib PixelFormat
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void rlGetGlTextureFormats(int format, int *glInternalFormat, int *glFormat, int *glType)
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void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType)
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{
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*glInternalFormat = -1;
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*glFormat = -1;
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*glType = -1;
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*glInternalFormat = 0;
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*glFormat = 0;
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*glType = 0;
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switch (format)
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{
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@ -3152,7 +3152,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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// GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.)
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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int glInternalFormat, glFormat, glType;
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unsigned int glInternalFormat, glFormat, glType;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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unsigned int size = rlGetPixelDataSize(width, height, format);
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