Fix signedness in rlBindImageTexture (#2539)
rlGetGlTextureFormats was expecting unsigned int, corrected variables according to that.
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@ -4010,7 +4010,7 @@ void rlCopyBuffersElements(unsigned int destId, unsigned int srcId, unsigned lon
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void rlBindImageTexture(unsigned int id, unsigned int index, unsigned int format, int readonly)
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{
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#if defined(GRAPHICS_API_OPENGL_43)
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int glInternalFormat = 0, glFormat = 0, glType = 0;
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unsigned int glInternalFormat = 0, glFormat = 0, glType = 0;
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rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
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glBindImageTexture(index, id, 0, 0, 0, readonly ? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat);
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