WARNING: BREAKING: RENAMED: Font struct variables

RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
This commit is contained in:
Ray 2021-09-01 23:11:31 +02:00
parent a0f8682905
commit 6e76baa6a9
5 changed files with 118 additions and 118 deletions

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@ -166,7 +166,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
float glyphWidth = 0;
if (codepoint != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
}

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@ -277,7 +277,7 @@ int main(int argc, char **argv)
// Draw the info text below the main message
int size = (int)strlen(messages[message].text);
int len = GetCodepointsCount(messages[message].text);
int len = GetCodepointCount(messages[message].text);
const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
@ -367,7 +367,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
float glyphWidth = 0;
if (codepoint != '\n')
{
glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
if (i + 1 < length) glyphWidth = glyphWidth + spacing;
}

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@ -118,7 +118,7 @@ void UpdateGestures(void); // Update gestures detec
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
int GetGestureDetected(void); // Get latest detected gesture
int GetTouchPointsCount(void); // Get touch points count
int GetTouchPointCount(void); // Get touch points count
float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
Vector2 GetGestureDragVector(void); // Get gesture drag vector
float GetGestureDragAngle(void); // Get gesture drag angle
@ -431,7 +431,7 @@ void UpdateGestures(void)
}
// Get number of touch points
int GetTouchPointsCount(void)
int GetTouchPointCount(void)
{
// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called

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@ -287,11 +287,11 @@ typedef struct GlyphInfo {
// Font, font texture and GlyphInfo array data
typedef struct Font {
int baseSize; // Base size (default chars height)
int charsCount; // Number of characters
int charsPadding; // Padding around the chars
Texture2D texture; // Characters texture atlas
Rectangle *recs; // Characters rectangles in texture
GlyphInfo *chars; // Characters glyphs info data
int glyphCount; // Number of glyph characters
int glyphPadding; // Padding around the glyph characters
Texture2D texture; // Texture atlas containing the glyphs
Rectangle *recs; // Rectangles in texture for the glyphs
GlyphInfo *glyphs; // Glyphs info data
} Font;
// Camera, defines position/orientation in 3d space
@ -1111,7 +1111,7 @@ RLAPI Vector2 GetTouchPosition(int index); // Get touch posit
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI int GetTouchPointsCount(void); // Get touch points count
RLAPI int GetTouchPointCount(void); // Get touch points count
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
@ -1145,7 +1145,7 @@ RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
@ -1169,8 +1169,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
@ -1239,7 +1239,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
@ -1286,7 +1286,7 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
// Color/pixel related functions
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
@ -1309,12 +1309,12 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
// Font loading/unloading functions
RLAPI Font GetFontDefault(void); // Get the default Font
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(GlyphInfo *chars, int charsCount); // Unload font chars info data (RAM)
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
// Text drawing functions
@ -1334,7 +1334,7 @@ RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);
// Text codepoints management functions (unicode characters)
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
RLAPI int GetCodepointsCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
RLAPI const char *CodepointToUTF8(int codepoint, int *byteLength); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
@ -1366,7 +1366,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
@ -1434,7 +1434,7 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
// Model animations loading/unloading functions
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
@ -1466,7 +1466,7 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
@ -1507,7 +1507,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
// AudioStream management functions
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream

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@ -129,8 +129,8 @@ extern void LoadFontDefault(void)
// NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
// Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
defaultFont.charsCount = 224; // Number of chars included in our default font
defaultFont.charsPadding = 0; // Characters padding
defaultFont.glyphCount = 224; // Number of chars included in our default font
defaultFont.glyphPadding = 0; // Characters padding
// Default font is directly defined here (data generated from a sprite font image)
// This way, we reconstruct Font without creating large global variables
@ -220,21 +220,21 @@ extern void LoadFontDefault(void)
defaultFont.texture = LoadTextureFromImage(imFont);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount
//------------------------------------------------------------------------------
// Allocate space for our characters info data
// NOTE: This memory should be freed at end! --> CloseWindow()
defaultFont.chars = (GlyphInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(GlyphInfo));
defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle));
defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo));
defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle));
int currentLine = 0;
int currentPosX = charsDivisor;
int testPosX = charsDivisor;
for (int i = 0; i < defaultFont.charsCount; i++)
for (int i = 0; i < defaultFont.glyphCount; i++)
{
defaultFont.chars[i].value = 32 + i; // First char is 32
defaultFont.glyphs[i].value = 32 + i; // First char is 32
defaultFont.recs[i].x = (float)currentPosX;
defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
@ -255,12 +255,12 @@ extern void LoadFontDefault(void)
else currentPosX = testPosX;
// NOTE: On default font character offsets and xAdvance are not required
defaultFont.chars[i].offsetX = 0;
defaultFont.chars[i].offsetY = 0;
defaultFont.chars[i].advanceX = 0;
defaultFont.glyphs[i].offsetX = 0;
defaultFont.glyphs[i].offsetY = 0;
defaultFont.glyphs[i].advanceX = 0;
// Fill character image data from fontClear data
defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
}
UnloadImage(imFont);
@ -273,9 +273,9 @@ extern void LoadFontDefault(void)
// Unload raylib default font
extern void UnloadFontDefault(void)
{
for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image);
for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image);
UnloadTexture(defaultFont.texture);
RL_FREE(defaultFont.chars);
RL_FREE(defaultFont.glyphs);
RL_FREE(defaultFont.recs);
}
#endif // SUPPORT_DEFAULT_FONT
@ -337,7 +337,7 @@ Font LoadFont(const char *fileName)
// Load Font from TTF font file with generation parameters
// NOTE: You can pass an array with desired characters, those characters should be available in the font
// if array is NULL, default char set is selected 32..126
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
{
Font font = { 0 };
@ -348,7 +348,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou
if (fileData != NULL)
{
// Loading font from memory data
font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, charsCount);
font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount);
RL_FREE(fileData);
}
@ -449,28 +449,28 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
Font font = { 0 };
font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
font.charsCount = index;
font.charsPadding = 0;
font.glyphCount = index;
font.glyphPadding = 0;
// We got tempCharValues and tempCharsRecs populated with chars data
// Now we move temp data to sized charValues and charRecs arrays
font.chars = (GlyphInfo *)RL_MALLOC(font.charsCount*sizeof(GlyphInfo));
font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle));
font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo));
font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle));
for (int i = 0; i < font.charsCount; i++)
for (int i = 0; i < font.glyphCount; i++)
{
font.chars[i].value = tempCharValues[i];
font.glyphs[i].value = tempCharValues[i];
// Get character rectangle in the font atlas texture
font.recs[i] = tempCharRecs[i];
// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
font.chars[i].offsetX = 0;
font.chars[i].offsetY = 0;
font.chars[i].advanceX = 0;
font.glyphs[i].offsetX = 0;
font.glyphs[i].offsetY = 0;
font.glyphs[i].advanceX = 0;
// Fill character image data from fontClear data
font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
}
UnloadImage(fontClear); // Unload processed image once converted to texture
@ -481,7 +481,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
}
// Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
{
Font font = { 0 };
@ -493,22 +493,22 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
TextIsEqual(fileExtLower, ".otf"))
{
font.baseSize = fontSize;
font.charsCount = (charsCount > 0)? charsCount : 95;
font.charsPadding = 0;
font.chars = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
font.glyphCount = (glyphCount > 0)? glyphCount : 95;
font.glyphPadding = 0;
font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT);
if (font.chars != NULL)
if (font.glyphs != NULL)
{
font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0);
font.texture = LoadTextureFromImage(atlas);
// Update chars[i].image to use alpha, required to be used on ImageDrawText()
for (int i = 0; i < font.charsCount; i++)
// Update glyphs[i].image to use alpha, required to be used on ImageDrawText()
for (int i = 0; i < font.glyphCount; i++)
{
UnloadImage(font.chars[i].image);
font.chars[i].image = ImageFromImage(atlas, font.recs[i]);
UnloadImage(font.glyphs[i].image);
font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]);
}
UnloadImage(atlas);
@ -524,7 +524,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
// Load font data for further use
// NOTE: Requires TTF font memory data and can generate SDF data
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
@ -562,22 +562,22 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
// In case no chars count provided, default to 95
charsCount = (charsCount > 0)? charsCount : 95;
glyphCount = (glyphCount > 0)? glyphCount : 95;
// Fill fontChars in case not provided externally
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
// NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space)
if (fontChars == NULL)
{
fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int));
for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32;
genFontChars = true;
}
chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
for (int i = 0; i < glyphCount; i++)
{
int chw = 0, chh = 0; // Character width and height (on generation)
int ch = fontChars[i]; // Character value to get info for
@ -650,7 +650,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
// Generate image font atlas using chars info
// NOTE: Packing method: 0-Default, 1-Skyline
#if defined(SUPPORT_FILEFORMAT_TTF)
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod)
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod)
{
Image atlas = { 0 };
@ -663,17 +663,17 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
*charRecs = NULL;
// In case no chars count provided we suppose default of 95
charsCount = (charsCount > 0)? charsCount : 95;
glyphCount = (glyphCount > 0)? glyphCount : 95;
// NOTE: Rectangles memory is loaded here!
Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
// Calculate image size based on required pixel area
// NOTE 1: Image is forced to be squared and POT... very conservative!
// NOTE 2: SDF font characters already contain an internal padding,
// so image size would result bigger than default font type
float requiredArea = 0;
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
float guessSize = sqrtf(requiredArea)*1.3f;
int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
@ -692,7 +692,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
int offsetY = padding;
// NOTE: Using simple packaging, one char after another
for (int i = 0; i < charsCount; i++)
for (int i = 0; i < glyphCount; i++)
{
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
@ -728,13 +728,13 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
{
stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes));
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount);
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect));
// Fill rectangles for packaging
for (int i = 0; i < charsCount; i++)
for (int i = 0; i < glyphCount; i++)
{
rects[i].id = i;
rects[i].w = chars[i].image.width + 2*padding;
@ -742,9 +742,9 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
}
// Package rectangles into atlas
stbrp_pack_rects(context, rects, charsCount);
stbrp_pack_rects(context, rects, glyphCount);
for (int i = 0; i < charsCount; i++)
for (int i = 0; i < glyphCount; i++)
{
// It return char rectangles in atlas
recs[i].x = rects[i].x + (float)padding;
@ -792,12 +792,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
}
#endif
// Unload font chars info data (RAM)
void UnloadFontData(GlyphInfo *chars, int charsCount)
// Unload font glyphs info data (RAM)
void UnloadFontData(GlyphInfo *glyphs, int glyphCount)
{
for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
RL_FREE(chars);
RL_FREE(glyphs);
}
// Unload Font from GPU memory (VRAM)
@ -806,7 +806,7 @@ void UnloadFont(Font font)
// NOTE: Make sure font is not default font (fallback)
if (font.texture.id != GetFontDefault().texture.id)
{
UnloadFontData(font.chars, font.charsCount);
UnloadFontData(font.glyphs, font.glyphCount);
UnloadTexture(font.texture);
RL_FREE(font.recs);
@ -883,8 +883,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint);
}
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
}
i += codepointByteCount; // Move text bytes counter to next codepoint
@ -914,16 +914,16 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
// Character destination rectangle on screen
// NOTE: We consider charsPadding on drawing
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor };
// NOTE: We consider glyphPadding on drawing
Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };
// Character source rectangle from font texture atlas
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
// Draw the character texture on the screen
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
@ -978,8 +978,8 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
if (letter != '\n')
{
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.recs[index].width + font.chars[index].offsetX);
if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX;
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX);
}
else
{
@ -1014,9 +1014,9 @@ int GetGlyphIndex(Font font, int codepoint)
#if defined(SUPPORT_UNORDERED_CHARSET)
int index = GLYPH_NOTFOUND_CHAR_FALLBACK;
for (int i = 0; i < font.charsCount; i++)
for (int i = 0; i < font.glyphCount; i++)
{
if (font.chars[i].value == codepoint)
if (font.glyphs[i].value == codepoint)
{
index = i;
break;
@ -1035,7 +1035,7 @@ GlyphInfo GetGlyphInfo(Font font, int codepoint)
{
GlyphInfo info = { 0 };
info = font.chars[GetGlyphIndex(font, codepoint)];
info = font.glyphs[GetGlyphIndex(font, codepoint)];
return info;
}
@ -1472,22 +1472,22 @@ int *LoadCodepoints(const char *text, int *count)
int textLength = TextLength(text);
int bytesProcessed = 0;
int codepointsCount = 0;
int codepointCount = 0;
// Allocate a big enough buffer to store as many codepoints as text bytes
int *codepoints = RL_CALLOC(textLength, sizeof(int));
for (int i = 0; i < textLength; codepointsCount++)
for (int i = 0; i < textLength; codepointCount++)
{
codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed);
i += bytesProcessed;
}
// Re-allocate buffer to the actual number of codepoints loaded
void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int));
if (temp != NULL) codepoints = temp;
*count = codepointsCount;
*count = codepointCount;
return codepoints;
}
@ -1500,7 +1500,7 @@ void UnloadCodepoints(int *codepoints)
// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found
// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead
int GetCodepointsCount(const char *text)
int GetCodepointCount(const char *text)
{
unsigned int len = 0;
char *ptr = (char *)&text[0];
@ -1657,7 +1657,7 @@ static Font LoadBMFont(const char *fileName)
char *searchPoint = NULL;
int fontSize = 0;
int charsCount = 0;
int glyphCount = 0;
int imWidth = 0;
int imHeight = 0;
@ -1694,10 +1694,10 @@ static Font LoadBMFont(const char *fileName)
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
searchPoint = strstr(buffer, "count");
sscanf(searchPoint, "count=%i", &charsCount);
sscanf(searchPoint, "count=%i", &glyphCount);
fileTextPtr += (lineBytes + 1);
TRACELOGD(" > Chars count: %i", charsCount);
TRACELOGD(" > Chars count: %i", glyphCount);
// Compose correct path using route of .fnt file (fileName) and imFileName
char *imPath = NULL;
@ -1746,14 +1746,14 @@ static Font LoadBMFont(const char *fileName)
// Fill font characters info data
font.baseSize = fontSize;
font.charsCount = charsCount;
font.charsPadding = 0;
font.chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
font.glyphCount = glyphCount;
font.glyphPadding = 0;
font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
for (int i = 0; i < charsCount; i++)
for (int i = 0; i < glyphCount; i++)
{
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
@ -1764,13 +1764,13 @@ static Font LoadBMFont(const char *fileName)
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
// Save data properly in sprite font
font.chars[i].value = charId;
font.chars[i].offsetX = charOffsetX;
font.chars[i].offsetY = charOffsetY;
font.chars[i].advanceX = charAdvanceX;
font.glyphs[i].value = charId;
font.glyphs[i].offsetX = charOffsetX;
font.glyphs[i].offsetY = charOffsetY;
font.glyphs[i].advanceX = charAdvanceX;
// Fill character image data from imFont data
font.chars[i].image = ImageFromImage(imFont, font.recs[i]);
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
}
UnloadImage(imFont);