mirror of https://github.com/raysan5/raylib
WARNING: BREAKING: RENAMED: Font struct variables
RENAMED: GetCodepointsCount() -> GetCodepointCount() RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
This commit is contained in:
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a0f8682905
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@ -166,7 +166,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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float glyphWidth = 0;
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if (codepoint != '\n')
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{
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glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
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glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
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if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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}
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@ -277,7 +277,7 @@ int main(int argc, char **argv)
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// Draw the info text below the main message
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int size = (int)strlen(messages[message].text);
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int len = GetCodepointsCount(messages[message].text);
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int len = GetCodepointCount(messages[message].text);
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const char *info = TextFormat("%s %u characters %i bytes", messages[message].language, len, size);
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sz = MeasureTextEx(GetFontDefault(), info, 10, 1.0f);
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Vector2 pos = { textRect.x + textRect.width - sz.x, msgRect.y + msgRect.height - sz.y - 2 };
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@ -367,7 +367,7 @@ static void DrawTextBoxedSelectable(Font font, const char *text, Rectangle rec,
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float glyphWidth = 0;
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if (codepoint != '\n')
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{
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glyphWidth = (font.chars[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.chars[index].advanceX*scaleFactor;
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glyphWidth = (font.glyphs[index].advanceX == 0) ? font.recs[index].width*scaleFactor : font.glyphs[index].advanceX*scaleFactor;
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if (i + 1 < length) glyphWidth = glyphWidth + spacing;
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}
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@ -118,7 +118,7 @@ void UpdateGestures(void); // Update gestures detec
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void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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int GetGestureDetected(void); // Get latest detected gesture
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int GetTouchPointsCount(void); // Get touch points count
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int GetTouchPointCount(void); // Get touch points count
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float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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Vector2 GetGestureDragVector(void); // Get gesture drag vector
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float GetGestureDragAngle(void); // Get gesture drag angle
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@ -431,7 +431,7 @@ void UpdateGestures(void)
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}
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// Get number of touch points
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int GetTouchPointsCount(void)
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int GetTouchPointCount(void)
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{
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// NOTE: point count is calculated when ProcessGestureEvent(GestureEvent event) is called
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42
src/raylib.h
42
src/raylib.h
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@ -287,11 +287,11 @@ typedef struct GlyphInfo {
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// Font, font texture and GlyphInfo array data
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typedef struct Font {
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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int charsPadding; // Padding around the chars
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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GlyphInfo *chars; // Characters glyphs info data
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int glyphCount; // Number of glyph characters
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int glyphPadding; // Padding around the glyph characters
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Texture2D texture; // Texture atlas containing the glyphs
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Rectangle *recs; // Rectangles in texture for the glyphs
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GlyphInfo *glyphs; // Glyphs info data
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} Font;
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// Camera, defines position/orientation in 3d space
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@ -1111,7 +1111,7 @@ RLAPI Vector2 GetTouchPosition(int index); // Get touch posit
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RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
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RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
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RLAPI int GetGestureDetected(void); // Get latest detected gesture
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RLAPI int GetTouchPointsCount(void); // Get touch points count
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RLAPI int GetTouchPointCount(void); // Get touch points count
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RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
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RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
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RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
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@ -1145,7 +1145,7 @@ RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
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RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
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RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); //Draw line using quadratic bezier curves with a control point
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RLAPI void DrawLineStrip(Vector2 *points, int pointsCount, Color color); // Draw lines sequence
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RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
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RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
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@ -1169,8 +1169,8 @@ RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Co
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RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
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RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleFan(Vector2 *points, int pointsCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
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RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
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RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
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RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
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@ -1239,7 +1239,7 @@ RLAPI void ImageColorContrast(Image *image, float contrast);
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RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
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RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
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RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
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RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorsCount); // Load colors palette from image as a Color array (RGBA - 32bit)
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RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
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RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
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RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
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RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
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@ -1286,7 +1286,7 @@ RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Re
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RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
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RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
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RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
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RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointsCount, Color tint); // Draw a textured polygon
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RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
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// Color/pixel related functions
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RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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@ -1309,12 +1309,12 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
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// Font loading/unloading functions
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RLAPI Font GetFontDefault(void); // Get the default Font
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // Load font from file with extended parameters
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters
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RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
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RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFontData(GlyphInfo *chars, int charsCount); // Unload font chars info data (RAM)
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RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
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RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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@ -1334,7 +1334,7 @@ RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint);
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// Text codepoints management functions (unicode characters)
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RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
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RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
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RLAPI int GetCodepointsCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
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RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
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RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
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RLAPI const char *CodepointToUTF8(int codepoint, int *byteLength); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
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RLAPI char *TextCodepointsToUTF8(int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
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@ -1366,7 +1366,7 @@ RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color);
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RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
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RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
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RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
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RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointsCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
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RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
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RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
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RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
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@ -1434,7 +1434,7 @@ RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture
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RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
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// Model animations loading/unloading functions
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animsCount); // Load model animations from file
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RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
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RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
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RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
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RLAPI void UnloadModelAnimations(ModelAnimation* animations, unsigned int count); // Unload animation array data
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@ -1466,7 +1466,7 @@ RLAPI Wave LoadWave(const char *fileName); // Load wa
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RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
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RLAPI Sound LoadSound(const char *fileName); // Load sound from file
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
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RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
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@ -1507,7 +1507,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur
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// AudioStream management functions
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RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
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RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
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RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int framesCount); // Update audio stream buffers with data
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RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
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RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
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RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
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RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
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184
src/text.c
184
src/text.c
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// NOTE: Using UTF-8 encoding table for Unicode U+0000..U+00FF Basic Latin + Latin-1 Supplement
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// Ref: http://www.utf8-chartable.de/unicode-utf8-table.pl
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defaultFont.charsCount = 224; // Number of chars included in our default font
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defaultFont.charsPadding = 0; // Characters padding
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defaultFont.glyphCount = 224; // Number of chars included in our default font
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defaultFont.glyphPadding = 0; // Characters padding
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// Default font is directly defined here (data generated from a sprite font image)
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// This way, we reconstruct Font without creating large global variables
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defaultFont.texture = LoadTextureFromImage(imFont);
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
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// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, glyphCount
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//------------------------------------------------------------------------------
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// Allocate space for our characters info data
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// NOTE: This memory should be freed at end! --> CloseWindow()
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defaultFont.chars = (GlyphInfo *)RL_MALLOC(defaultFont.charsCount*sizeof(GlyphInfo));
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.charsCount*sizeof(Rectangle));
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defaultFont.glyphs = (GlyphInfo *)RL_MALLOC(defaultFont.glyphCount*sizeof(GlyphInfo));
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defaultFont.recs = (Rectangle *)RL_MALLOC(defaultFont.glyphCount*sizeof(Rectangle));
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int currentLine = 0;
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int currentPosX = charsDivisor;
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int testPosX = charsDivisor;
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for (int i = 0; i < defaultFont.charsCount; i++)
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for (int i = 0; i < defaultFont.glyphCount; i++)
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{
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defaultFont.chars[i].value = 32 + i; // First char is 32
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defaultFont.glyphs[i].value = 32 + i; // First char is 32
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defaultFont.recs[i].x = (float)currentPosX;
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defaultFont.recs[i].y = (float)(charsDivisor + currentLine*(charsHeight + charsDivisor));
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else currentPosX = testPosX;
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// NOTE: On default font character offsets and xAdvance are not required
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defaultFont.chars[i].offsetX = 0;
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defaultFont.chars[i].offsetY = 0;
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defaultFont.chars[i].advanceX = 0;
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defaultFont.glyphs[i].offsetX = 0;
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defaultFont.glyphs[i].offsetY = 0;
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defaultFont.glyphs[i].advanceX = 0;
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// Fill character image data from fontClear data
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defaultFont.chars[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
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defaultFont.glyphs[i].image = ImageFromImage(imFont, defaultFont.recs[i]);
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}
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UnloadImage(imFont);
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// Unload raylib default font
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extern void UnloadFontDefault(void)
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{
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for (int i = 0; i < defaultFont.charsCount; i++) UnloadImage(defaultFont.chars[i].image);
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for (int i = 0; i < defaultFont.glyphCount; i++) UnloadImage(defaultFont.glyphs[i].image);
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UnloadTexture(defaultFont.texture);
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RL_FREE(defaultFont.chars);
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RL_FREE(defaultFont.glyphs);
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RL_FREE(defaultFont.recs);
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}
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#endif // SUPPORT_DEFAULT_FONT
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@ -337,7 +337,7 @@ Font LoadFont(const char *fileName)
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// Load Font from TTF font file with generation parameters
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// NOTE: You can pass an array with desired characters, those characters should be available in the font
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// if array is NULL, default char set is selected 32..126
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
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{
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Font font = { 0 };
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@ -348,7 +348,7 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou
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if (fileData != NULL)
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{
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// Loading font from memory data
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, charsCount);
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font = LoadFontFromMemory(GetFileExtension(fileName), fileData, fileSize, fontSize, fontChars, glyphCount);
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RL_FREE(fileData);
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}
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Font font = { 0 };
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font.texture = LoadTextureFromImage(fontClear); // Convert processed image to OpenGL texture
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font.charsCount = index;
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font.charsPadding = 0;
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font.glyphCount = index;
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font.glyphPadding = 0;
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// We got tempCharValues and tempCharsRecs populated with chars data
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// Now we move temp data to sized charValues and charRecs arrays
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font.chars = (GlyphInfo *)RL_MALLOC(font.charsCount*sizeof(GlyphInfo));
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font.recs = (Rectangle *)RL_MALLOC(font.charsCount*sizeof(Rectangle));
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font.glyphs = (GlyphInfo *)RL_MALLOC(font.glyphCount*sizeof(GlyphInfo));
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font.recs = (Rectangle *)RL_MALLOC(font.glyphCount*sizeof(Rectangle));
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for (int i = 0; i < font.charsCount; i++)
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for (int i = 0; i < font.glyphCount; i++)
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{
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font.chars[i].value = tempCharValues[i];
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font.glyphs[i].value = tempCharValues[i];
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// Get character rectangle in the font atlas texture
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font.recs[i] = tempCharRecs[i];
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// NOTE: On image based fonts (XNA style), character offsets and xAdvance are not required (set to 0)
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font.chars[i].offsetX = 0;
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font.chars[i].offsetY = 0;
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font.chars[i].advanceX = 0;
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font.glyphs[i].offsetX = 0;
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font.glyphs[i].offsetY = 0;
|
||||
font.glyphs[i].advanceX = 0;
|
||||
|
||||
// Fill character image data from fontClear data
|
||||
font.chars[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
|
||||
font.glyphs[i].image = ImageFromImage(fontClear, tempCharRecs[i]);
|
||||
}
|
||||
|
||||
UnloadImage(fontClear); // Unload processed image once converted to texture
|
||||
|
@ -481,7 +481,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
|
|||
}
|
||||
|
||||
// Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount)
|
||||
Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
|
||||
{
|
||||
Font font = { 0 };
|
||||
|
||||
|
@ -493,22 +493,22 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
TextIsEqual(fileExtLower, ".otf"))
|
||||
{
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = (charsCount > 0)? charsCount : 95;
|
||||
font.charsPadding = 0;
|
||||
font.chars = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.charsCount, FONT_DEFAULT);
|
||||
font.glyphCount = (glyphCount > 0)? glyphCount : 95;
|
||||
font.glyphPadding = 0;
|
||||
font.glyphs = LoadFontData(fileData, dataSize, font.baseSize, fontChars, font.glyphCount, FONT_DEFAULT);
|
||||
|
||||
if (font.chars != NULL)
|
||||
if (font.glyphs != NULL)
|
||||
{
|
||||
font.charsPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
|
||||
font.glyphPadding = FONT_TTF_DEFAULT_CHARS_PADDING;
|
||||
|
||||
Image atlas = GenImageFontAtlas(font.chars, &font.recs, font.charsCount, font.baseSize, font.charsPadding, 0);
|
||||
Image atlas = GenImageFontAtlas(font.glyphs, &font.recs, font.glyphCount, font.baseSize, font.glyphPadding, 0);
|
||||
font.texture = LoadTextureFromImage(atlas);
|
||||
|
||||
// Update chars[i].image to use alpha, required to be used on ImageDrawText()
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
// Update glyphs[i].image to use alpha, required to be used on ImageDrawText()
|
||||
for (int i = 0; i < font.glyphCount; i++)
|
||||
{
|
||||
UnloadImage(font.chars[i].image);
|
||||
font.chars[i].image = ImageFromImage(atlas, font.recs[i]);
|
||||
UnloadImage(font.glyphs[i].image);
|
||||
font.glyphs[i].image = ImageFromImage(atlas, font.recs[i]);
|
||||
}
|
||||
|
||||
UnloadImage(atlas);
|
||||
|
@ -524,7 +524,7 @@ Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int
|
|||
|
||||
// Load font data for further use
|
||||
// NOTE: Requires TTF font memory data and can generate SDF data
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type)
|
||||
GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
|
||||
{
|
||||
// NOTE: Using some SDF generation default values,
|
||||
// trades off precision with ability to handle *smaller* sizes
|
||||
|
@ -562,22 +562,22 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
|
|||
stbtt_GetFontVMetrics(&fontInfo, &ascent, &descent, &lineGap);
|
||||
|
||||
// In case no chars count provided, default to 95
|
||||
charsCount = (charsCount > 0)? charsCount : 95;
|
||||
glyphCount = (glyphCount > 0)? glyphCount : 95;
|
||||
|
||||
// Fill fontChars in case not provided externally
|
||||
// NOTE: By default we fill charsCount consecutevely, starting at 32 (Space)
|
||||
// NOTE: By default we fill glyphCount consecutevely, starting at 32 (Space)
|
||||
|
||||
if (fontChars == NULL)
|
||||
{
|
||||
fontChars = (int *)RL_MALLOC(charsCount*sizeof(int));
|
||||
for (int i = 0; i < charsCount; i++) fontChars[i] = i + 32;
|
||||
fontChars = (int *)RL_MALLOC(glyphCount*sizeof(int));
|
||||
for (int i = 0; i < glyphCount; i++) fontChars[i] = i + 32;
|
||||
genFontChars = true;
|
||||
}
|
||||
|
||||
chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
|
||||
chars = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
|
||||
|
||||
// NOTE: Using simple packaging, one char after another
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
int chw = 0, chh = 0; // Character width and height (on generation)
|
||||
int ch = fontChars[i]; // Character value to get info for
|
||||
|
@ -650,7 +650,7 @@ GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSiz
|
|||
// Generate image font atlas using chars info
|
||||
// NOTE: Packing method: 0-Default, 1-Skyline
|
||||
#if defined(SUPPORT_FILEFORMAT_TTF)
|
||||
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsCount, int fontSize, int padding, int packMethod)
|
||||
Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphCount, int fontSize, int padding, int packMethod)
|
||||
{
|
||||
Image atlas = { 0 };
|
||||
|
||||
|
@ -663,17 +663,17 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
|
|||
*charRecs = NULL;
|
||||
|
||||
// In case no chars count provided we suppose default of 95
|
||||
charsCount = (charsCount > 0)? charsCount : 95;
|
||||
glyphCount = (glyphCount > 0)? glyphCount : 95;
|
||||
|
||||
// NOTE: Rectangles memory is loaded here!
|
||||
Rectangle *recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
|
||||
Rectangle *recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
|
||||
|
||||
// Calculate image size based on required pixel area
|
||||
// NOTE 1: Image is forced to be squared and POT... very conservative!
|
||||
// NOTE 2: SDF font characters already contain an internal padding,
|
||||
// so image size would result bigger than default font type
|
||||
float requiredArea = 0;
|
||||
for (int i = 0; i < charsCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
|
||||
for (int i = 0; i < glyphCount; i++) requiredArea += ((chars[i].image.width + 2*padding)*(chars[i].image.height + 2*padding));
|
||||
float guessSize = sqrtf(requiredArea)*1.3f;
|
||||
int imageSize = (int)powf(2, ceilf(logf((float)guessSize)/logf(2))); // Calculate next POT
|
||||
|
||||
|
@ -692,7 +692,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
|
|||
int offsetY = padding;
|
||||
|
||||
// NOTE: Using simple packaging, one char after another
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
// Copy pixel data from fc.data to atlas
|
||||
for (int y = 0; y < chars[i].image.height; y++)
|
||||
|
@ -728,13 +728,13 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
|
|||
else if (packMethod == 1) // Use Skyline rect packing algorythm (stb_pack_rect)
|
||||
{
|
||||
stbrp_context *context = (stbrp_context *)RL_MALLOC(sizeof(*context));
|
||||
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(charsCount*sizeof(*nodes));
|
||||
stbrp_node *nodes = (stbrp_node *)RL_MALLOC(glyphCount*sizeof(*nodes));
|
||||
|
||||
stbrp_init_target(context, atlas.width, atlas.height, nodes, charsCount);
|
||||
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(charsCount*sizeof(stbrp_rect));
|
||||
stbrp_init_target(context, atlas.width, atlas.height, nodes, glyphCount);
|
||||
stbrp_rect *rects = (stbrp_rect *)RL_MALLOC(glyphCount*sizeof(stbrp_rect));
|
||||
|
||||
// Fill rectangles for packaging
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
rects[i].id = i;
|
||||
rects[i].w = chars[i].image.width + 2*padding;
|
||||
|
@ -742,9 +742,9 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
|
|||
}
|
||||
|
||||
// Package rectangles into atlas
|
||||
stbrp_pack_rects(context, rects, charsCount);
|
||||
stbrp_pack_rects(context, rects, glyphCount);
|
||||
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
// It return char rectangles in atlas
|
||||
recs[i].x = rects[i].x + (float)padding;
|
||||
|
@ -792,12 +792,12 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int charsC
|
|||
}
|
||||
#endif
|
||||
|
||||
// Unload font chars info data (RAM)
|
||||
void UnloadFontData(GlyphInfo *chars, int charsCount)
|
||||
// Unload font glyphs info data (RAM)
|
||||
void UnloadFontData(GlyphInfo *glyphs, int glyphCount)
|
||||
{
|
||||
for (int i = 0; i < charsCount; i++) UnloadImage(chars[i].image);
|
||||
for (int i = 0; i < glyphCount; i++) UnloadImage(glyphs[i].image);
|
||||
|
||||
RL_FREE(chars);
|
||||
RL_FREE(glyphs);
|
||||
}
|
||||
|
||||
// Unload Font from GPU memory (VRAM)
|
||||
|
@ -806,7 +806,7 @@ void UnloadFont(Font font)
|
|||
// NOTE: Make sure font is not default font (fallback)
|
||||
if (font.texture.id != GetFontDefault().texture.id)
|
||||
{
|
||||
UnloadFontData(font.chars, font.charsCount);
|
||||
UnloadFontData(font.glyphs, font.glyphCount);
|
||||
UnloadTexture(font.texture);
|
||||
RL_FREE(font.recs);
|
||||
|
||||
|
@ -883,8 +883,8 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
|
|||
DrawTextCodepoint(font, codepoint, (Vector2){ position.x + textOffsetX, position.y + textOffsetY }, fontSize, tint);
|
||||
}
|
||||
|
||||
if (font.chars[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
|
||||
else textOffsetX += ((float)font.chars[index].advanceX*scaleFactor + spacing);
|
||||
if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + spacing);
|
||||
else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + spacing);
|
||||
}
|
||||
|
||||
i += codepointByteCount; // Move text bytes counter to next codepoint
|
||||
|
@ -914,16 +914,16 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
|
|||
float scaleFactor = fontSize/font.baseSize; // Character quad scaling factor
|
||||
|
||||
// Character destination rectangle on screen
|
||||
// NOTE: We consider charsPadding on drawing
|
||||
Rectangle dstRec = { position.x + font.chars[index].offsetX*scaleFactor - (float)font.charsPadding*scaleFactor,
|
||||
position.y + font.chars[index].offsetY*scaleFactor - (float)font.charsPadding*scaleFactor,
|
||||
(font.recs[index].width + 2.0f*font.charsPadding)*scaleFactor,
|
||||
(font.recs[index].height + 2.0f*font.charsPadding)*scaleFactor };
|
||||
// NOTE: We consider glyphPadding on drawing
|
||||
Rectangle dstRec = { position.x + font.glyphs[index].offsetX*scaleFactor - (float)font.glyphPadding*scaleFactor,
|
||||
position.y + font.glyphs[index].offsetY*scaleFactor - (float)font.glyphPadding*scaleFactor,
|
||||
(font.recs[index].width + 2.0f*font.glyphPadding)*scaleFactor,
|
||||
(font.recs[index].height + 2.0f*font.glyphPadding)*scaleFactor };
|
||||
|
||||
// Character source rectangle from font texture atlas
|
||||
// NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
|
||||
Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
|
||||
font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
|
||||
Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
|
||||
font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
|
||||
|
||||
// Draw the character texture on the screen
|
||||
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
|
||||
|
@ -978,8 +978,8 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
|
|||
|
||||
if (letter != '\n')
|
||||
{
|
||||
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
|
||||
else textWidth += (font.recs[index].width + font.chars[index].offsetX);
|
||||
if (font.glyphs[index].advanceX != 0) textWidth += font.glyphs[index].advanceX;
|
||||
else textWidth += (font.recs[index].width + font.glyphs[index].offsetX);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1014,9 +1014,9 @@ int GetGlyphIndex(Font font, int codepoint)
|
|||
#if defined(SUPPORT_UNORDERED_CHARSET)
|
||||
int index = GLYPH_NOTFOUND_CHAR_FALLBACK;
|
||||
|
||||
for (int i = 0; i < font.charsCount; i++)
|
||||
for (int i = 0; i < font.glyphCount; i++)
|
||||
{
|
||||
if (font.chars[i].value == codepoint)
|
||||
if (font.glyphs[i].value == codepoint)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
|
@ -1035,7 +1035,7 @@ GlyphInfo GetGlyphInfo(Font font, int codepoint)
|
|||
{
|
||||
GlyphInfo info = { 0 };
|
||||
|
||||
info = font.chars[GetGlyphIndex(font, codepoint)];
|
||||
info = font.glyphs[GetGlyphIndex(font, codepoint)];
|
||||
|
||||
return info;
|
||||
}
|
||||
|
@ -1472,22 +1472,22 @@ int *LoadCodepoints(const char *text, int *count)
|
|||
int textLength = TextLength(text);
|
||||
|
||||
int bytesProcessed = 0;
|
||||
int codepointsCount = 0;
|
||||
int codepointCount = 0;
|
||||
|
||||
// Allocate a big enough buffer to store as many codepoints as text bytes
|
||||
int *codepoints = RL_CALLOC(textLength, sizeof(int));
|
||||
|
||||
for (int i = 0; i < textLength; codepointsCount++)
|
||||
for (int i = 0; i < textLength; codepointCount++)
|
||||
{
|
||||
codepoints[codepointsCount] = GetCodepoint(text + i, &bytesProcessed);
|
||||
codepoints[codepointCount] = GetCodepoint(text + i, &bytesProcessed);
|
||||
i += bytesProcessed;
|
||||
}
|
||||
|
||||
// Re-allocate buffer to the actual number of codepoints loaded
|
||||
void *temp = RL_REALLOC(codepoints, codepointsCount*sizeof(int));
|
||||
void *temp = RL_REALLOC(codepoints, codepointCount*sizeof(int));
|
||||
if (temp != NULL) codepoints = temp;
|
||||
|
||||
*count = codepointsCount;
|
||||
*count = codepointCount;
|
||||
|
||||
return codepoints;
|
||||
}
|
||||
|
@ -1500,7 +1500,7 @@ void UnloadCodepoints(int *codepoints)
|
|||
|
||||
// Get total number of characters(codepoints) in a UTF-8 encoded text, until '\0' is found
|
||||
// NOTE: If an invalid UTF-8 sequence is encountered a '?'(0x3f) codepoint is counted instead
|
||||
int GetCodepointsCount(const char *text)
|
||||
int GetCodepointCount(const char *text)
|
||||
{
|
||||
unsigned int len = 0;
|
||||
char *ptr = (char *)&text[0];
|
||||
|
@ -1657,7 +1657,7 @@ static Font LoadBMFont(const char *fileName)
|
|||
char *searchPoint = NULL;
|
||||
|
||||
int fontSize = 0;
|
||||
int charsCount = 0;
|
||||
int glyphCount = 0;
|
||||
|
||||
int imWidth = 0;
|
||||
int imHeight = 0;
|
||||
|
@ -1694,10 +1694,10 @@ static Font LoadBMFont(const char *fileName)
|
|||
|
||||
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
|
||||
searchPoint = strstr(buffer, "count");
|
||||
sscanf(searchPoint, "count=%i", &charsCount);
|
||||
sscanf(searchPoint, "count=%i", &glyphCount);
|
||||
fileTextPtr += (lineBytes + 1);
|
||||
|
||||
TRACELOGD(" > Chars count: %i", charsCount);
|
||||
TRACELOGD(" > Chars count: %i", glyphCount);
|
||||
|
||||
// Compose correct path using route of .fnt file (fileName) and imFileName
|
||||
char *imPath = NULL;
|
||||
|
@ -1746,14 +1746,14 @@ static Font LoadBMFont(const char *fileName)
|
|||
|
||||
// Fill font characters info data
|
||||
font.baseSize = fontSize;
|
||||
font.charsCount = charsCount;
|
||||
font.charsPadding = 0;
|
||||
font.chars = (GlyphInfo *)RL_MALLOC(charsCount*sizeof(GlyphInfo));
|
||||
font.recs = (Rectangle *)RL_MALLOC(charsCount*sizeof(Rectangle));
|
||||
font.glyphCount = glyphCount;
|
||||
font.glyphPadding = 0;
|
||||
font.glyphs = (GlyphInfo *)RL_MALLOC(glyphCount*sizeof(GlyphInfo));
|
||||
font.recs = (Rectangle *)RL_MALLOC(glyphCount*sizeof(Rectangle));
|
||||
|
||||
int charId, charX, charY, charWidth, charHeight, charOffsetX, charOffsetY, charAdvanceX;
|
||||
|
||||
for (int i = 0; i < charsCount; i++)
|
||||
for (int i = 0; i < glyphCount; i++)
|
||||
{
|
||||
lineBytes = GetLine(fileTextPtr, buffer, MAX_BUFFER_SIZE);
|
||||
sscanf(buffer, "char id=%i x=%i y=%i width=%i height=%i xoffset=%i yoffset=%i xadvance=%i",
|
||||
|
@ -1764,13 +1764,13 @@ static Font LoadBMFont(const char *fileName)
|
|||
font.recs[i] = (Rectangle){ (float)charX, (float)charY, (float)charWidth, (float)charHeight };
|
||||
|
||||
// Save data properly in sprite font
|
||||
font.chars[i].value = charId;
|
||||
font.chars[i].offsetX = charOffsetX;
|
||||
font.chars[i].offsetY = charOffsetY;
|
||||
font.chars[i].advanceX = charAdvanceX;
|
||||
font.glyphs[i].value = charId;
|
||||
font.glyphs[i].offsetX = charOffsetX;
|
||||
font.glyphs[i].offsetY = charOffsetY;
|
||||
font.glyphs[i].advanceX = charAdvanceX;
|
||||
|
||||
// Fill character image data from imFont data
|
||||
font.chars[i].image = ImageFromImage(imFont, font.recs[i]);
|
||||
font.glyphs[i].image = ImageFromImage(imFont, font.recs[i]);
|
||||
}
|
||||
|
||||
UnloadImage(imFont);
|
||||
|
|
Loading…
Reference in New Issue