[rtextures] Created ImageFromChannel()
(#4105)
* created ImageFromChannel Adds the possibility to extract a specific channel from an image * naming convention * example window height * removed threshold * removed alpha channel * channel example organization * updated channel example image
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examples/textures/textures_image_channel.c
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examples/textures/textures_image_channel.c
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/*******************************************************************************************
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*
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* raylib [textures] example - Retrive image channel (mask)
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*
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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*
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* Example originally created with raylib 5.1-dev, last time updated with raylib 5.1-dev
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*
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* Example contributed by Bruno Cabral (github.com/brccabral) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2024-2024 Bruno Cabral (github.com/brccabral) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include <raylib.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - extract channel from image");
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Image fudesumiImage = LoadImage("resources/fudesumi.png");
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Image imageAlpha = ImageFromChannel(fudesumiImage, 3);
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ImageAlphaMask(&imageAlpha, imageAlpha);
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Image imageRed = ImageFromChannel(fudesumiImage, 0);
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ImageAlphaMask(&imageRed, imageAlpha);
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Image imageGreen = ImageFromChannel(fudesumiImage, 1);
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ImageAlphaMask(&imageGreen, imageAlpha);
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Image imageBlue = ImageFromChannel(fudesumiImage, 2);
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ImageAlphaMask(&imageBlue, imageAlpha);
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Image backgroundImage = GenImageChecked(screenWidth, screenHeight, screenWidth/20, screenHeight/20, ORANGE, YELLOW);
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Texture2D fudesumiTexture = LoadTextureFromImage(fudesumiImage);
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Texture2D textureAlpha = LoadTextureFromImage(imageAlpha);
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Texture2D textureRed = LoadTextureFromImage(imageRed);
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Texture2D textureGreen = LoadTextureFromImage(imageGreen);
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Texture2D textureBlue = LoadTextureFromImage(imageBlue);
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Texture2D backgroundTexture = LoadTextureFromImage(backgroundImage);
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UnloadImage(fudesumiImage);
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UnloadImage(imageAlpha);
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UnloadImage(imageRed);
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UnloadImage(imageGreen);
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UnloadImage(imageBlue);
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UnloadImage(backgroundImage);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
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Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
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Rectangle redPos = { 410, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle greenPos = { 600, 10, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle bluePos = { 410, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width / 2, fudesumiPos.height / 2 };
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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DrawTexture(backgroundTexture, 0, 0, WHITE);
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DrawTexturePro(fudesumiTexture, fudesumiRec, fudesumiPos, (Vector2) {0, 0}, 0, WHITE);
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DrawTexturePro(textureRed, fudesumiRec, redPos, (Vector2) {0, 0}, 0, RED);
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DrawTexturePro(textureGreen, fudesumiRec, greenPos, (Vector2) {0, 0}, 0, GREEN);
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DrawTexturePro(textureBlue, fudesumiRec, bluePos, (Vector2) {0, 0}, 0, BLUE);
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DrawTexturePro(textureAlpha, fudesumiRec, alphaPos, (Vector2) {0, 0}, 0, WHITE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(backgroundTexture);
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UnloadTexture(fudesumiTexture);
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UnloadTexture(textureRed);
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UnloadTexture(textureGreen);
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UnloadTexture(textureBlue);
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UnloadTexture(textureAlpha);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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examples/textures/textures_image_channel.png
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BIN
examples/textures/textures_image_channel.png
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Binary file not shown.
After ![]() (image error) Size: 230 KiB |
@ -1334,6 +1334,7 @@ RLAPI Image ImageCopy(Image image);
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RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
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RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
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RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image
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RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
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RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
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RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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src/rtextures.c
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src/rtextures.c
@ -1630,6 +1630,208 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
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return imText;
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}
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// Create an image from a selected channel of another image
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Image ImageFromChannel(Image image, int selectedChannel)
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{
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Image result = { 0 };
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// Security check to avoid program crash
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if ((image.data == NULL) || (image.width == 0) || (image.height == 0))
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return result;
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// Check selected channel
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if (selectedChannel < 0)
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{
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TRACELOG(LOG_WARNING, "Channel cannot be negative. Setting channel to 0.");
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selectedChannel = 0;
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}
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if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
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|| image.format == PIXELFORMAT_UNCOMPRESSED_R32
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|| image.format == PIXELFORMAT_UNCOMPRESSED_R16
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)
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{
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if (selectedChannel > 0)
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{
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TRACELOG(LOG_WARNING, "This image has only 1 channel. Setting channel to it.");
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selectedChannel = 0;
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}
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}
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else if (image.format == PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA)
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{
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if (selectedChannel > 1)
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{
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TRACELOG(LOG_WARNING, "This image has only 2 channels. Setting channel to alpha.");
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selectedChannel = 1;
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}
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}
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else if (image.format == PIXELFORMAT_UNCOMPRESSED_R5G6B5
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|| image.format == PIXELFORMAT_UNCOMPRESSED_R8G8B8
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|| image.format == PIXELFORMAT_UNCOMPRESSED_R32G32B32
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|| image.format == PIXELFORMAT_UNCOMPRESSED_R16G16B16
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)
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{
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if (selectedChannel > 2)
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{
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TRACELOG(LOG_WARNING, "This image has only 3 channels. Setting channel to red.");
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selectedChannel = 0;
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}
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}
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// formats rgba
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if (selectedChannel > 3)
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{
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TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha.");
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selectedChannel = 3;
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}
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result.format = PIXELFORMAT_UNCOMPRESSED_GRAYSCALE;
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result.height = image.height;
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result.width = image.width;
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result.mipmaps = 1;
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unsigned char *pixels = (unsigned char *)RL_CALLOC(image.width * image.height, sizeof(unsigned char)); // values 0 to 255
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if (image.format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "IMAGE: Pixel data retrieval not supported for compressed image formats");
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else
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{
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for (int i = 0, k = 0; i < image.width * image.height; ++i)
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{
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float imageValue = -1;
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switch (image.format)
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{
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case PIXELFORMAT_UNCOMPRESSED_GRAYSCALE:
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{
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imageValue = (float)((unsigned char *)image.data)[i + selectedChannel]/255.0f;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA:
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{
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imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
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k += 2;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R5G5B5A1:
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{
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unsigned short pixel = ((unsigned short *)image.data)[i];
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if (selectedChannel == 0)
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{
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imageValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
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}
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else if (selectedChannel == 1)
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{
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imageValue = (float)((pixel & 0b0000011111000000) >> 6)*(1.0f/31);
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}
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else if (selectedChannel == 2)
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{
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imageValue = (float)((pixel & 0b0000000000111110) >> 1)*(1.0f/31);
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}
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else if (selectedChannel == 3)
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{
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imageValue = ((pixel & 0b0000000000000001) == 0)? 0.0f : 1.0f;
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}
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R5G6B5:
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{
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unsigned short pixel = ((unsigned short *)image.data)[i];
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if (selectedChannel == 0)
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{
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imageValue = (float)((pixel & 0b1111100000000000) >> 11)*(1.0f/31);
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}
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else if (selectedChannel == 1)
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{
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imageValue = (float)((pixel & 0b0000011111100000) >> 5)*(1.0f/63);
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}
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else if (selectedChannel == 2)
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{
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imageValue = (float)(pixel & 0b0000000000011111)*(1.0f/31);
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}
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R4G4B4A4:
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{
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unsigned short pixel = ((unsigned short *)image.data)[i];
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if (selectedChannel == 0)
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{
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imageValue = (float)((pixel & 0b1111000000000000) >> 12)*(1.0f/15);
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}
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else if (selectedChannel == 1)
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{
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imageValue = (float)((pixel & 0b0000111100000000) >> 8)*(1.0f/15);
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}
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else if (selectedChannel == 2)
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{
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imageValue = (float)((pixel & 0b0000000011110000) >> 4)*(1.0f/15);
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}
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else if (selectedChannel == 3)
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{
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imageValue = (float)(pixel & 0b0000000000001111)*(1.0f/15);
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}
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R8G8B8A8:
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{
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imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
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k += 4;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R8G8B8:
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{
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imageValue = (float)((unsigned char *)image.data)[k + selectedChannel]/255.0f;
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k += 3;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R32:
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{
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imageValue = ((float *)image.data)[k];
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k += 1;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R32G32B32:
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{
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imageValue = ((float *)image.data)[k + selectedChannel];
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k += 3;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R32G32B32A32:
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{
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imageValue = ((float *)image.data)[k + selectedChannel];
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k += 4;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R16:
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{
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imageValue = HalfToFloat(((unsigned short *)image.data)[k]);
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k += 1;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R16G16B16:
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{
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imageValue = HalfToFloat(((unsigned short *)image.data)[k+selectedChannel]);
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k += 3;
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} break;
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case PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
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{
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imageValue = HalfToFloat(((unsigned short *)image.data)[k + selectedChannel]);
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k += 4;
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} break;
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default: break;
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}
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pixels[i] = imageValue * 255;
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}
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}
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result.data = pixels;
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return result;
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}
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// Resize and image to new size using Nearest-Neighbor scaling algorithm
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void ImageResizeNN(Image *image,int newWidth,int newHeight)
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{
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