mirror of https://github.com/raysan5/raylib
Update raylib.h
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@ -1410,7 +1410,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle
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// Color/pixel related functions
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RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
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RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
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RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
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RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
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RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
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RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
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RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
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