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@ -10,8 +10,9 @@
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********************************************************************************************/
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#include "raylib.h"
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#include "rlgl.h"
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#include "raymath.h"
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#include "raymath.h" // Required for: MatrixPerspective(), MatrixLookAt()
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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@ -7,12 +7,13 @@
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*
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Copyright (c) 2017 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include "raymath.h"
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#include "raymath.h" // Required for: MatrixRotateXYZ()
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int main(void)
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{
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@ -33,7 +34,7 @@ int main(void)
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// Model loading
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// NOTE: Diffuse map loaded automatically
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Model model = LoadModel("resources/plane/plane.gltf");
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Model model = LoadModel("resources/models/gltf/plane/plane.gltf");
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float pitch = 0.0f;
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float roll = 0.0f;
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