Some work on example games
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@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 --profiling --preload-file resources
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=33554432 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s --profiling --preload-file resources
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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@ -155,16 +155,3 @@ int FinishLevel02Screen(void)
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{
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return finishScreen;
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}
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// Calculate distance between two points
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float Vector2Distance(Vector2 v1, Vector2 v2)
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{
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float result;
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float dx = v2.x - v1.x;
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float dy = v2.y - v1.y;
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result = sqrt(dx*dx + dy*dy);
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return result;
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}
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@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1
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CFLAGS = -O1 -Wall -std=c99 -DPLATFORM_WEB -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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@ -3,8 +3,8 @@
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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@ -490,7 +490,7 @@ void UpdateGameplayScreen(void)
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if (monthTimer >= monthChange)
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{
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if ((currentMonth == 10))
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if (currentMonth == 10)
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{
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clockInitRotation = 225;
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clockFinalRotation = clockInitRotation + 90;
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@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 --profiling --preload-file resources -s ALLOW_MEMORY_GROWTH=1
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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@ -94,7 +94,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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endif
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s ALLOW_MEMORY_GROWTH=1 --profiling --preload-file resources
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CFLAGS = -O1 -Wall -std=c99 -D_DEFAULT_SOURCE -s USE_GLFW=3 -s ASSERTIONS=1 -s TOTAL_MEMORY=67108864 --profiling --preload-file resources
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# -O2 # if used, also set --memory-init-file 0
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# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
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# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
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