[rshapes] Fix multisegment Bezier splines. (#3744)
* [rshapes] Fix multisegment Bezier splines. It seems to me that these functions are wrong, if you step the index by 1 you move to a control point instead of the next segment. * Fix example shapes/shapes_splines_drawing for bezier splines. * Draw circles to fill gaps between bezier segments.
This commit is contained in:
parent
81ff879b04
commit
640eaca8bf
@ -63,7 +63,7 @@ int main(void)
|
|||||||
Vector2 *focusedControlPoint = NULL;
|
Vector2 *focusedControlPoint = NULL;
|
||||||
|
|
||||||
// Cubic Bezier control points initialization
|
// Cubic Bezier control points initialization
|
||||||
ControlPoint control[MAX_SPLINE_POINTS] = { 0 };
|
ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 };
|
||||||
for (int i = 0; i < pointCount - 1; i++)
|
for (int i = 0; i < pointCount - 1; i++)
|
||||||
{
|
{
|
||||||
control[i].start = (Vector2){ points[i].x + 50, points[i].y };
|
control[i].start = (Vector2){ points[i].x + 50, points[i].y };
|
||||||
@ -88,6 +88,9 @@ int main(void)
|
|||||||
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS))
|
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS))
|
||||||
{
|
{
|
||||||
points[pointCount] = GetMousePosition();
|
points[pointCount] = GetMousePosition();
|
||||||
|
int i = pointCount - 1;
|
||||||
|
control[i].start = (Vector2){ points[i].x + 50, points[i].y };
|
||||||
|
control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
|
||||||
pointCount++;
|
pointCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -114,7 +117,7 @@ int main(void)
|
|||||||
if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
|
if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
|
||||||
{
|
{
|
||||||
// Spline control point focus and selection logic
|
// Spline control point focus and selection logic
|
||||||
for (int i = 0; i < pointCount; i++)
|
for (int i = 0; i < pointCount - 1; i++)
|
||||||
{
|
{
|
||||||
if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f))
|
if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f))
|
||||||
{
|
{
|
||||||
@ -186,10 +189,20 @@ int main(void)
|
|||||||
else if (splineTypeActive == SPLINE_BEZIER)
|
else if (splineTypeActive == SPLINE_BEZIER)
|
||||||
{
|
{
|
||||||
// Draw spline: cubic-bezier (with control points)
|
// Draw spline: cubic-bezier (with control points)
|
||||||
|
|
||||||
|
Vector2 fullPoints[3*(MAX_SPLINE_POINTS-1)+1] = {0};
|
||||||
|
for (int i = 0; i < pointCount-1; i++) {
|
||||||
|
fullPoints[3*i] = points[i];
|
||||||
|
fullPoints[3*i+1] = control[i].start;
|
||||||
|
fullPoints[3*i+2] = control[i].end;
|
||||||
|
}
|
||||||
|
fullPoints[3*(pointCount-1)] = points[pointCount-1],
|
||||||
|
DrawSplineBezierCubic(fullPoints, 3*(pointCount-1)+1, splineThickness, RED);
|
||||||
|
|
||||||
for (int i = 0; i < pointCount - 1; i++)
|
for (int i = 0; i < pointCount - 1; i++)
|
||||||
{
|
{
|
||||||
// Drawing individual segments, not considering thickness connection compensation
|
// Drawing individual segments, not considering thickness connection compensation
|
||||||
DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
|
// DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
|
||||||
|
|
||||||
// Every cubic bezier point should have two control points
|
// Every cubic bezier point should have two control points
|
||||||
DrawCircleV(control[i].start, 6, GOLD);
|
DrawCircleV(control[i].start, 6, GOLD);
|
||||||
@ -244,4 +257,4 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1832,8 +1832,11 @@ void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Co
|
|||||||
void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color)
|
void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color)
|
||||||
{
|
{
|
||||||
if (pointCount < 3) return;
|
if (pointCount < 3) return;
|
||||||
|
for (int i = 2; i < pointCount - 2; i += 2)
|
||||||
for (int i = 0; i < pointCount - 2; i++)
|
{
|
||||||
|
DrawCircleV(points[i], thick/2.0f, color);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < pointCount - 2; i += 2)
|
||||||
{
|
{
|
||||||
DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color);
|
DrawSplineSegmentBezierQuadratic(points[i], points[i + 1], points[i + 2], thick, color);
|
||||||
}
|
}
|
||||||
@ -1843,8 +1846,11 @@ void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thic
|
|||||||
void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color)
|
void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color)
|
||||||
{
|
{
|
||||||
if (pointCount < 4) return;
|
if (pointCount < 4) return;
|
||||||
|
for (int i = 3; i < pointCount - 3; i += 3)
|
||||||
for (int i = 0; i < pointCount - 3; i++)
|
{
|
||||||
|
DrawCircleV(points[i], thick/2.0f, color);
|
||||||
|
}
|
||||||
|
for (int i = 0; i < pointCount - 3; i += 3)
|
||||||
{
|
{
|
||||||
DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color);
|
DrawSplineSegmentBezierCubic(points[i], points[i + 1], points[i + 2], points[i + 3], thick, color);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user