[AUDIO] Add an example of how to use LoadSoundAlias (#3223)
* Add a function to clone a sound and share data with another sound. * rename items based on feedback * PR Feedback, use custom unload for sound alias, not variant of normal sound unloading * sound_multi example
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parent
601cadbae6
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@ -534,6 +534,7 @@ AUDIO = \
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audio/audio_music_stream \
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audio/audio_raw_stream \
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audio/audio_sound_loading \
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audio/audio_sound_multi \
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audio/audio_stream_effects \
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audio/audio_mixed_processor
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87
examples/audio/audio_sound_multi.c
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87
examples/audio/audio_sound_multi.c
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@ -0,0 +1,87 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Playing sound multiple times
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*
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* Example originally created with raylib 4.6
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2023 Jeffery Myers (@JeffM2501)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define MAX_SOUNDS 10
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Sound soundArray[MAX_SOUNDS] = { 0 };
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int currentSound;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
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InitAudioDevice(); // Initialize audio device
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// load the sound list
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soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound
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// this sound owns the sample data
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for (int i = 1; i < MAX_SOUNDS; i++)
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{
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soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
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}
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currentSound = 0; // set the sound list to the start
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE))
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{
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PlaySound(soundArray[currentSound]); // play the next open sound slot
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currentSound++; // increment the sound slot
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if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0
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currentSound = 0;
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// Note: a better way would be to look at the list for the first sound that is not playing and use that slot
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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for (int i = 1; i < MAX_SOUNDS; i++)
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UnloadSoundAlias(soundArray[i]); // Unload sound aliases
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UnloadSound(soundArray[0]); // Unload source sound data
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CloseAudioDevice(); // Close audio device
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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390
projects/VS2022/examples/audio_sound_multi.vcxproj
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390
projects/VS2022/examples/audio_sound_multi.vcxproj
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@ -0,0 +1,390 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug.DLL|Win32">
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<Configuration>Debug.DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug.DLL|x64">
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<Configuration>Debug.DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|Win32">
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<Configuration>Release.DLL</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release.DLL|x64">
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<Configuration>Release.DLL</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F81C5819-85B4-4D2E-B6DC-104A7634461B}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>audio_sound_multi</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>audio_sound_multi</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<IntDir>$(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
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<LocalDebuggerWorkingDirectory>$(SolutionDir)..\..\examples\audio</LocalDebuggerWorkingDirectory>
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<ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<PrecompiledHeader>
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</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
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<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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</Link>
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||||
<PostBuildEvent>
|
||||
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<CompileAs>CompileAsC</CompileAs>
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<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
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||||
</Link>
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<PostBuildEvent>
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<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent>
|
||||
<Message>Copy Release DLL to output directory</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\examples\audio\audio_sound_multi.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\..\src\raylib.rc" />
|
||||
</ItemGroup>
|
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<ItemGroup>
|
||||
<ProjectReference Include="..\raylib\raylib.vcxproj">
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<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
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||||
</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
|
@ -269,6 +269,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_write_depth", "exam
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hybrid_render", "examples\shaders_hybrid_render.vcxproj", "{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "audio_sound_multi", "examples\audio_sound_multi.vcxproj", "{F81C5819-85B4-4D2E-B6DC-104A7634461B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug.DLL|x64 = Debug.DLL|x64
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@ -377,22 +379,6 @@ Global
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{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x64.Build.0 = Release|x64
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{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.ActiveCfg = Release|Win32
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{E6784F91-4E4E-4956-A079-73FAB1AC7BE6}.Release|x86.Build.0 = Release|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.ActiveCfg = Debug|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.Build.0 = Debug|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.ActiveCfg = Debug|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.Build.0 = Debug|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.Build.0 = Release.DLL|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.ActiveCfg = Release|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.Build.0 = Release|x64
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.ActiveCfg = Release|Win32
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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.Build.0 = Release|Win32
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{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
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{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
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||||
{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
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@ -2277,6 +2263,22 @@ Global
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{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x64.Build.0 = Release|x64
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{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.ActiveCfg = Release|Win32
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{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.Build.0 = Release|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.ActiveCfg = Debug|x64
|
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.Build.0 = Debug|x64
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||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.Build.0 = Release.DLL|x64
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.ActiveCfg = Release|x64
|
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.Build.0 = Release|x64
|
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.ActiveCfg = Release|Win32
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{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
|
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GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@ -2413,6 +2415,7 @@ Global
|
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{6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
|
||||
{70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
|
||||
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}
|
||||
|
Loading…
Reference in New Issue
Block a user