Corrected issue with depth initialization #1179

This commit is contained in:
raysan5 2020-04-06 19:58:28 +02:00
parent 0a25b9d39b
commit 62b7064e90

View File

@ -1700,7 +1700,8 @@ void rlglInit(int width, int height)
//RLGL.State.draws[i].RLGL.State.modelview = MatrixIdentity();
}
RLGL.State.drawsCounter = 1;
RLGL.State.drawsCounter = 1; // Reset draws counter
RLGL.State.currentDepth = -1.0f; // Reset depth value
// Init RLGL.State.stack matrices (emulating OpenGL 1.1)
for (int i = 0; i < MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = MatrixIdentity();
@ -1709,6 +1710,7 @@ void rlglInit(int width, int height)
RLGL.State.projection = MatrixIdentity();
RLGL.State.modelview = MatrixIdentity();
RLGL.State.currentMatrix = &RLGL.State.modelview;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
// Initialize OpenGL default states