Fix wrong height used when using scissor mode with render texture of different height from window (#1272)

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Chang Si Yuan 2020-06-08 16:32:23 +08:00 committed by GitHub
parent 73cc33b493
commit 6264c4901b
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@ -1536,7 +1536,7 @@ void BeginScissorMode(int x, int y, int width, int height)
rlglDraw(); // Force drawing elements
rlEnableScissorTest();
rlScissor(x, GetScreenHeight() - (y + height), width, height);
rlScissor(x, CORE.Window.currentFbo.height - (y + height), width, height);
}
// End scissor mode