Minor tweaks

This commit is contained in:
Ray 2024-07-01 13:05:20 +02:00
parent c8313d9ebc
commit 61cfd1afcb
2 changed files with 3 additions and 3 deletions

View File

@ -1147,7 +1147,7 @@ void PollInputEvents(void)
const unsigned char *buttons = state.buttons;
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
{
int button = -1; // GamepadButton enum values assigned
@ -1189,7 +1189,7 @@ void PollInputEvents(void)
// Get current axis state
const float *axes = state.axes;
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
{
CORE.Input.Gamepad.axisState[i][k] = axes[k];
}

View File

@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
}
// NOTE: In case number of segments is odd, we add one last piece to the cake
if (((unsigned int)segments%2) == 1)
if ((((unsigned int)segments)%2) == 1)
{
rlColor4ub(color.r, color.g, color.b, color.a);