Update easings.h (#1210)
Make easings.h use powf and sqrtf instead of pow and sqrt.
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@ -90,7 +90,7 @@
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#define EASEDEF extern
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#endif
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#include <math.h> // Required for: sinf(), cosf(), sqrt(), pow()
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#include <math.h> // Required for: sinf(), cosf(), sqrtf(), powf()
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#ifndef PI
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#define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
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@ -112,12 +112,12 @@ EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t
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EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
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// Circular Easing functions
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrt(1.0f - t*t) - 1.0f) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrt(1.0f - t*t) + b); }
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EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
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EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
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EASEDEF float EaseCircInOut(float t, float b, float c, float d)
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{
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if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrt(1.0f - t*t) - 1.0f) + b);
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t -= 2.0f; return (c/2.0f*(sqrt(1.0f - t*t) + 1.0f) + b);
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if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
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t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
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}
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// Cubic Easing functions
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@ -139,15 +139,15 @@ EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
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}
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// Exponential Easing functions
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*pow(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2.0f, -10.0f*t/d) + 1.0f) + b); }
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EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
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EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
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EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
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{
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if (t == 0.0f) return b;
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if (t == d) return (b + c);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f*pow(2.0f, 10.0f*(t - 1.0f)) + b);
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if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
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return (c/2.0f*(-pow(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
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}
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// Back Easing functions
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@ -219,7 +219,7 @@ EASEDEF float EaseElasticIn(float t, float b, float c, float d)
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float p = d*0.3f;
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float a = c;
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float s = p/4.0f;
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float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
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}
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@ -233,7 +233,7 @@ EASEDEF float EaseElasticOut(float t, float b, float c, float d)
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float a = c;
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float s = p/4.0f;
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return (a*pow(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
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}
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EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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@ -247,11 +247,11 @@ EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
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if (t < 1.0f)
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{
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float postFix = a*pow(2.0f, 10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
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return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
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}
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float postFix = a*pow(2.0f, -10.0f*(t-=1.0f));
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float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
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return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
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}
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