Update rcore_desktop.c

This commit is contained in:
Ray 2024-06-04 23:00:12 +02:00
parent e1379afb01
commit 5767c4cd05
1 changed files with 3 additions and 10 deletions

View File

@ -1443,15 +1443,12 @@ int InitPlatform(void)
else else
{ {
// No-fullscreen window creation // No-fullscreen window creation
bool wantWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0); bool requestWindowedFullscreen = (CORE.Window.screen.height == 0) && (CORE.Window.screen.width == 0);
// If we are windowed fullscreen, ensures that window does not minimize when focus is lost. // If we are windowed fullscreen, ensures that window does not minimize when focus is lost.
// This hinting code will not work if the user already specified the correct monitor dimensions; // This hinting code will not work if the user already specified the correct monitor dimensions;
// at this point we don't know the monitor's dimensions. (Though, how did the user then?) // at this point we don't know the monitor's dimensions. (Though, how did the user then?)
if (wantWindowedFullscreen) if (requestWindowedFullscreen) glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
{
glfwWindowHint(GLFW_AUTO_ICONIFY, 0);
}
// Default to at least one pixel in size, as creation with a zero dimension is not allowed. // Default to at least one pixel in size, as creation with a zero dimension is not allowed.
int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1; int creationWidth = CORE.Window.screen.width != 0 ? CORE.Window.screen.width : 1;
@ -1471,11 +1468,7 @@ int InitPlatform(void)
monitor = monitors[monitorIndex]; monitor = monitors[monitorIndex];
SetDimensionsFromMonitor(monitor); SetDimensionsFromMonitor(monitor);
TRACELOG(LOG_INFO, "wantWindowed: %d, size: %dx%d", wantWindowedFullscreen, CORE.Window.screen.width, CORE.Window.screen.height); if (requestWindowedFullscreen) glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
if (wantWindowedFullscreen)
{
glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
}
} }
else else
{ {