Corrected bugs...
Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
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@ -371,7 +371,7 @@ void PlaySound(Sound sound)
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{
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alSourcePlay(sound.source); // Play the sound
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TraceLog(INFO, "Playing sound");
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//TraceLog(INFO, "Playing sound");
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// Find the current position of the sound being played
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// NOTE: Only work when the entire file is in a single buffer
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@ -882,7 +882,7 @@ static void LogoAnimation()
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DrawRectangle(windowWidth/2 - 112, windowHeight/2 - 112, 224, 224, Fade(RAYWHITE, alpha));
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DrawText(raylib, 356, 273, 50, Fade(BLACK, alpha));
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DrawText(raylib, windowWidth/2 - 44, windowHeight/2 + 48, 50, Fade(BLACK, alpha));
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}
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EndDrawing();
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@ -40,7 +40,7 @@
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// Select desired OpenGL version
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//#define USE_OPENGL_11
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#define USE_OPENGL_33
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//#define USE_OPENGL_33
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//#define USE_OPENGL_ES2
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//----------------------------------------------------------------------------------
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28
src/shapes.c
28
src/shapes.c
@ -31,6 +31,11 @@
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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// Security check in case no USE_OPENGL_* defined
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#if !defined(USE_OPENGL_11) && !defined(USE_OPENGL_33) && !defined(USE_OPENGL_ES2)
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#define USE_OPENGL_11
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -180,7 +185,7 @@ void DrawRectangleGradient(int posX, int posY, int width, int height, Color colo
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// Draw a color-filled rectangle (Vector version)
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void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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{
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/*
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#ifdef USE_OPENGL_11
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rlBegin(RL_TRIANGLES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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@ -192,10 +197,10 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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rlVertex2i(position.x + size.x, position.y + size.y);
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rlVertex2i(position.x + size.x, position.y);
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rlEnd();
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*/
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#endif
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#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
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// NOTE: This shape uses QUADS to avoid drawing order issues (view rlglDraw)
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rlEnableTexture(1); // Default white texture
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rlBegin(RL_QUADS);
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@ -216,6 +221,7 @@ void DrawRectangleV(Vector2 position, Vector2 size, Color color)
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rlEnd();
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rlDisableTexture();
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#endif
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}
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// Draw rectangle outline
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@ -223,17 +229,17 @@ void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
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{
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rlBegin(RL_LINES);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlVertex2i(posX, posY);
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rlVertex2i(posX + width - 1, posY);
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rlVertex2i(posX + 1, posY + 1);
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rlVertex2i(posX + width, posY + 1);
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rlVertex2i(posX + width - 1, posY);
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rlVertex2i(posX + width - 1, posY + height - 1);
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rlVertex2i(posX + width, posY + 1);
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rlVertex2i(posX + width, posY + height);
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rlVertex2i(posX + width - 1, posY + height - 1);
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rlVertex2i(posX, posY + height - 1);
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rlVertex2i(posX + width, posY + height);
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rlVertex2i(posX + 1, posY + height);
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rlVertex2i(posX, posY + height - 1);
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rlVertex2i(posX, posY);
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rlVertex2i(posX + 1, posY + height);
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rlVertex2i(posX + 1, posY + 1);
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rlEnd();
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}
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@ -35,6 +35,11 @@
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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// Security check in case no USE_OPENGL_* defined
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#if !defined(USE_OPENGL_11) && !defined(USE_OPENGL_33) && !defined(USE_OPENGL_ES2)
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#define USE_OPENGL_11
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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@ -297,7 +302,7 @@ Texture2D LoadTexture(const char *fileName)
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}
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else
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{
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#ifdef USE_OPENGL_33
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#if defined(USE_OPENGL_33) || defined(USE_OPENGL_ES2)
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texture.id = rlglLoadCompressedTexture(image.data, image.width, image.height, image.mipmaps, image.compFormat);
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#endif
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}
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