REVIEWED: raudio: Some LOG_ERROR -> LOG_WARNING #1562
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parent
56ff944def
commit
5663c81803
14
src/raudio.c
14
src/raudio.c
@ -423,7 +423,7 @@ void InitAudioDevice(void)
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ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
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if (result != MA_SUCCESS)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize context");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
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return;
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}
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@ -443,7 +443,7 @@ void InitAudioDevice(void)
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result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
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if (result != MA_SUCCESS)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize playback device");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
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ma_context_uninit(&AUDIO.System.context);
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return;
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}
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@ -453,7 +453,7 @@ void InitAudioDevice(void)
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result = ma_device_start(&AUDIO.System.device);
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if (result != MA_SUCCESS)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to start playback device");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
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ma_device_uninit(&AUDIO.System.device);
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ma_context_uninit(&AUDIO.System.context);
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return;
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@ -463,7 +463,7 @@ void InitAudioDevice(void)
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
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ma_device_uninit(&AUDIO.System.device);
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ma_context_uninit(&AUDIO.System.context);
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return;
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@ -520,7 +520,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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if (audioBuffer == NULL)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to allocate memory for buffer");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
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return NULL;
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}
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@ -534,7 +534,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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if (result != MA_SUCCESS)
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{
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TRACELOG(LOG_ERROR, "AUDIO: Failed to create data conversion pipeline");
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TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
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RL_FREE(audioBuffer);
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return NULL;
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}
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@ -1673,7 +1673,7 @@ static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel,
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(void)pContext;
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(void)pDevice;
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TRACELOG(LOG_ERROR, "miniaudio: %s", message); // All log messages from miniaudio are errors
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TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
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}
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// Reads audio data from an AudioBuffer object in internal format.
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@ -3000,7 +3000,7 @@ void rlDrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int c
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glUseProgram(0);
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#else
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TRACELOG(LOG_ERROR, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
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TRACELOG(LOG_WARNING, "VAO: Instanced rendering requires GRAPHICS_API_OPENGL_33");
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#endif
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}
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