Fix isGpuReady flag on android (#4340)
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@ -74,7 +74,7 @@ typedef struct {
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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extern CoreData CORE; // Global CORE state context
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extern bool isGpuReady; // Flag to note GPU has been initialized successfully
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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@ -989,6 +989,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
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// Initialize OpenGL context (states and resources)
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// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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isGpuReady = true;
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// Setup default viewport
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// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height
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