Fix isGpuReady flag on android (#4340)

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Menno van der Graaf 2024-09-24 20:02:54 +02:00 committed by GitHub
parent 13178b9373
commit 55e83468c9
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@ -74,7 +74,7 @@ typedef struct {
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
extern bool isGpuReady; // Flag to note GPU has been initialized successfully
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
@ -989,6 +989,7 @@ static void AndroidCommandCallback(struct android_app *app, int32_t cmd)
// Initialize OpenGL context (states and resources)
// NOTE: CORE.Window.currentFbo.width and CORE.Window.currentFbo.height not used, just stored as globals in rlgl
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
isGpuReady = true;
// Setup default viewport
// NOTE: It updated CORE.Window.render.width and CORE.Window.render.height