diff --git a/src/rlgl.h b/src/rlgl.h index 9ed48440..bbf52db2 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3012,7 +3012,7 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format, TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); - if (glInternalFormat != -1) + if (glInternalFormat != 0) { if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); #if !defined(GRAPHICS_API_OPENGL_11) @@ -3166,7 +3166,7 @@ unsigned int rlLoadTextureCubemap(const void *data, int size, int format) unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - if (glInternalFormat != -1) + if (glInternalFormat != 0) { // Load cubemap faces for (unsigned int i = 0; i < 6; i++) @@ -3234,7 +3234,7 @@ void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int h unsigned int glInternalFormat, glFormat, glType; rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); - if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) { glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); } @@ -3378,7 +3378,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format) rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); unsigned int size = rlGetPixelDataSize(width, height, format); - if ((glInternalFormat != -1) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) { pixels = RL_MALLOC(size); glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);