fixed loading GLTF animations with 1 frame (#3804)

This commit is contained in:
Nikita Blizniuk 2024-02-19 18:51:04 +01:00 committed by GitHub
parent 77eeb0010e
commit 54e0af40c1
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -5368,7 +5368,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
}
}
float t = (time - tstart)/(tend - tstart);
float t = (time - tstart)/fmax((tend - tstart), EPSILON);
t = (t < 0.0f)? 0.0f : t;
t = (t > 1.0f)? 1.0f : t;
@ -5506,7 +5506,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
strncpy(animations[i].name, animData.name, sizeof(animations[i].name));
animations[i].name[sizeof(animations[i].name) - 1] = '\0';
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY);
animations[i].frameCount = (int)(animDuration*1000.0f/GLTF_ANIMDELAY) + 1;
animations[i].framePoses = RL_MALLOC(animations[i].frameCount*sizeof(Transform *));
for (int j = 0; j < animations[i].frameCount; j++)