mirror of https://github.com/raysan5/raylib
Update CHANGELOG
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CHANGELOG
17
CHANGELOG
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@ -15,7 +15,6 @@ KEY CHANGES:
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- [*] ADDED: GitHub Actions CI to support multiple raylib build configurations
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Detailed changes:
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[core] Redesigned how window states are managed
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[core] ADDED: SetWindowState() / ClearWindowState() -> New flags added!
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[core] ADDED: IsWindowFocused()
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[core] ADDED: GetWindowScaleDPI()
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@ -33,7 +32,9 @@ Detailed changes:
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[core] REVIEWED: RPI: Mouse movements are bound to the screen resolution (#1392) (#1410) by @kernelkinetic
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[core] REVIEWED: GetPrevDirectoryPath() fixes on Unix-like systems (#1246) by @ivan-cx
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[core] REPLACED: rgif.h by msf_gif.h for automatic gif recording
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[core] REDESIGNED: Window states management system
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[core] REDESIGNED: GetMouseWheelMove() to return float movement for precise scrolling (#1397) by @Doy-lee
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[core] REDESIGNED: GetKeyPressed(), and added GetCharPressed() (#1336)
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[core] UWP rework with improvements (#1231) by @Rover656
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[core] Gamepad axis bug fixes and improvement (#1228) by @mmalecot
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[core] Updated joystick mappings with latest version of gamecontrollerdb (#1381) by @coderoth
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@ -41,6 +42,7 @@ Detailed changes:
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[rlgl] ADDED: rlDrawMeshInstanced() (#1318) by @seanpringle
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[rlgl] ADDED: rlCheckErrors (#1321) by @seanpringle
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[rlgl] ADDED: BLEND_SET blending mode (#1251) by @RandomErrorMessage
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[rlgl] ADDED: rlSetLineWidth(), rlGetLineWidth(), rlEnableSmoothLines(), rlDisableSmoothLines() (#1457) by @JeffM2501
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[rlgl] RENAMED: rlUnproject() to Vector3Unproject() [raymath]
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[rlgl] REVIEWED: Replace rlglDraw() calls by DrawRenderBatch() internal calls
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[rlgl] REVIEWED: GenTextureCubemap(), use rlgl functionality only
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@ -55,10 +57,13 @@ Detailed changes:
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[raymath] ADDED: Vector2MoveTowards() function (#1233) by @anatagawa
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[raymath] REVIEWED: Some functions consistency (#1197) by @Not-Nik
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[raymath] REVIEWED: QuaternionFromVector3ToVector3() (#1263) by @jvocaturo
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[raymath] REVIEWED: MatrixLookAt(), optimized (#1442) by @RandomErrorMessage
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[text] Avoid [textures] functions dependencies
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[text] ADDED: Config flag: SUPPORT_TEXT_MANIPULATION
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[text] ADDED: LoadFontFromMemory() (TTF only) (#1327)
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[text] ADDED: UnloadFontData()
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[text] RENAMED: FormatText() -> TextFormat()
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[text] REVIEWED: Font struct, added charsPadding (#1432)
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[text] REVIEWED: TextJoin()
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[text] REVIEWED: TextReplace() (#1172)
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[text] REVIEWED: LoadBMFont() to load data from memory (#1232)
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@ -76,11 +81,16 @@ Detailed changes:
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[textures] ADDED: LoadImageAnim() to load animated sequence of images
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[textures] ADDED: DrawTextureTiled() (#1291) - @Demizdor
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[textures] ADDED: UpdateTextureRec()
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[textures] ADDED: UnloadImageColors(), UnloadImagePalette(), UnloadWaveSamples()
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[textures] REMOVED: Config flag: SUPPORT_IMAGE_DRAWING
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[textures] REMOVED: LoadImageEx()
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[textures] REMOVED: LoadImagePro()
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[textures] REMOVED: GetImageDataNormalized(), not exposed in the API
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[textures] RENAMED: ImageExtractPalette() to GetImagePalette()
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[textures] RENAMED: Fade() to ColorAlpha(), added #define for compatibility
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[textures] RENAMED: GetImageData() -> LoadImageColors()
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[textures] RENAMED: GetImagePalette() -> LoadImagePalette()
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[textures] RENAMED: GetWaveData() -> LoadWaveSamples()
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[textures] REVIEWED: GetPixelDataSize() to consider compressed data properly
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[textures] REVIEWED: GetTextureData(), allow retrieving 32bit float data
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[textures] REVIEWED: ImageDrawText*() params order
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@ -113,6 +123,7 @@ Detailed changes:
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[textures] REDESIGNED: ExportImageAsCode() to use memory buffer (#1232)
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[textures] REDESIGNED: ColorFromHSV()
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[models] ADDED: DrawTriangle3D() and DrawTriangleStrip3D()
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[models] ADDED: UnloadModelKeepMeshes()
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[models] REVIEWED: LoadModel(), avoid loading texcoords and normals from model if not existent
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[models] REVIEWED: GenMeshCubicmap(), added comments and simplification
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[models] REVIEWED: GenMeshCubicmap(), fixed generated normals (#1244) by @GoldenThumbs
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@ -122,6 +133,7 @@ Detailed changes:
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[models] REVIEWED: LoadGLTF() to read from memory buffer
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[models] REVIEWED: UpdateMesh(), fix extra memory allocated when updating color buffer (#1271) by @4yn
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[models] REVIEWED: MeshNormalsSmooth() (#1317) by @seanpringle
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[models] REVIEWED: DrawGrid() (#1417)
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[models] REDESIGNED: ExportMesh() to use memory buffer (#1232)
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[models] REDESIGNED: LoadIQM() and LoadModelAnimations() to use memory buffers
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[audio] ADDED: LoadWaveFromMemory() (#1327)
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@ -130,9 +142,12 @@ Detailed changes:
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[audio] REVIEWED: SaveWAV() to use memory write insted of file
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[audio] REVIEWED: LoadMusicStream(), support WAV music streaming (#1198)
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[audio] REVIEWED: Support multiple WAV sampleSize for MusicStream (#1340)
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[audio] REVIEWED: SetAudioBufferPitch()
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[audio] REDESIGNED: Audio looping system
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[audio] REDESIGNED: LoadSound(): Use memory loading (WAV, OGG, MP3, FLAC) (#1312)
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[audio] REDESIGNED: ExportWaveAsCode() to use memory buffers
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[utils] ADDED: MemAlloc() / MemFree() (#1440)
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[utils] ADDED: UnloadFileData() / UnloadFileText()
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[utils] REVIEWED: android_fopen() to support SDCard access
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[utils] REDESIGNED: SaveFile*() functions to expose file access results (#1420)
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[rmem] REVIEWED: MemPool and other allocators optimization (#1211) by @assyrianic
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