Review exposed #defines and allow user re-defining

There are multiple #define values around raylib, usually not exposed for redefinition, just reviewed all of them to allow users redefining them on compile time if required.

Also, multiple #define have been renamed and commented.
This commit is contained in:
raysan5 2020-05-01 17:31:44 +02:00
parent 1c15dc7292
commit 51c3bef497
11 changed files with 267 additions and 237 deletions

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@ -135,6 +135,9 @@ void SetCameraMoveControls(int frontKey, int backKey,
#include <math.h> // Required for: sinf(), cosf(), sqrtf()
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#ifndef PI
#define PI 3.14159265358979323846
#endif
@ -145,9 +148,6 @@ void SetCameraMoveControls(int frontKey, int backKey,
#define RAD2DEG (180.0f/PI)
#endif
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Camera mouse movement sensitivity
#define CAMERA_MOUSE_MOVE_SENSITIVITY 0.003f
#define CAMERA_MOUSE_SCROLL_SENSITIVITY 1.5f

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@ -113,36 +113,36 @@
*
**********************************************************************************************/
#include "raylib.h" // Declares module functions
#include "raylib.h" // Declares module functions
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#include "config.h" // Defines module configuration flags
#else
#define RAYLIB_VERSION "3.0"
#endif
#include "utils.h" // Required for: TRACELOG macros
#include "utils.h" // Required for: TRACELOG macros
#if (defined(__linux__) || defined(PLATFORM_WEB)) && _POSIX_C_SOURCE < 199309L
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#endif
#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation of raymath here
#include "raymath.h" // Required for: Vector3 and Matrix functions
#define RAYMATH_IMPLEMENTATION // Define external out-of-line implementation of raymath here
#include "raymath.h" // Required for: Vector3 and Matrix functions
#define RLGL_IMPLEMENTATION
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
#if defined(SUPPORT_GESTURES_SYSTEM)
#define GESTURES_IMPLEMENTATION
#include "gestures.h" // Gestures detection functionality
#include "gestures.h" // Gestures detection functionality
#endif
#if defined(SUPPORT_CAMERA_SYSTEM)
#define CAMERA_IMPLEMENTATION
#include "camera.h" // Camera system functionality
#include "camera.h" // Camera system functionality
#endif
#if defined(SUPPORT_GIF_RECORDING)
@ -150,20 +150,16 @@
#define RGIF_FREE RL_FREE
#define RGIF_IMPLEMENTATION
#include "external/rgif.h" // Support GIF recording
#include "external/rgif.h" // Support GIF recording
#endif
#if defined(__APPLE__)
#define SUPPORT_HIGH_DPI // Force HighDPI support on macOS
#endif
#include <stdlib.h> // Required for: srand(), rand(), atexit()
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strrchr(), strcmp(), strlen()
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()]
#include <stdlib.h> // Required for: srand(), rand(), atexit()
#include <stdio.h> // Required for: sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strrchr(), strcmp(), strlen()
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()]
#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()]
#include <sys/stat.h> // Required for: stat() [Used in GetFileModTime()]
#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_UWP)) && defined(_WIN32) && (defined(_MSC_VER) || defined(__TINYC__))
#define DIRENT_MALLOC RL_MALLOC
@ -203,65 +199,59 @@
#endif
#elif defined(__linux__)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type
//#define GLFW_EXPOSE_NATIVE_X11 // WARNING: Exposing Xlib.h > X.h results in dup symbols for Font type
//#define GLFW_EXPOSE_NATIVE_WAYLAND
//#define GLFW_EXPOSE_NATIVE_MIR
#include <GLFW/glfw3native.h> // Required for: glfwGetX11Window()
#include <GLFW/glfw3native.h> // Required for: glfwGetX11Window()
#elif defined(__APPLE__)
#include <unistd.h> // Required for: usleep()
#include <unistd.h> // Required for: usleep()
//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition
#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow()
//#define GLFW_EXPOSE_NATIVE_COCOA // WARNING: Fails due to type redefinition
#include <GLFW/glfw3native.h> // Required for: glfwGetCocoaWindow()
#endif
#endif
#if defined(__linux__)
#define MAX_FILEPATH_LENGTH 4096 // Use Linux PATH_MAX value
#else
#define MAX_FILEPATH_LENGTH 512 // Use common value
#endif
#if defined(PLATFORM_ANDROID)
//#include <android/sensor.h> // Android sensors functions (accelerometer, gyroscope, light...)
#include <android/window.h> // Defines AWINDOW_FLAG_FULLSCREEN and others
#include <android_native_app_glue.h> // Defines basic app state struct and manages activity
#include <EGL/egl.h> // Khronos EGL library - Native platform display device control functions
#include <GLES2/gl2.h> // Khronos OpenGL ES 2.0 library
#include <EGL/egl.h> // EGL library - Native platform display device control functions
#include <GLES2/gl2.h> // OpenGL ES 2.0 library
#endif
#if defined(PLATFORM_RPI)
#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
#include <pthread.h> // POSIX threads management (inputs reading)
#include <dirent.h> // POSIX directory browsing
#include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl()
#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
#include <linux/joystick.h> // Linux: Joystick support library
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
#include "EGL/eglext.h" // Khronos EGL library - Extensions
#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
#include <fcntl.h> // POSIX file control definitions - open(), creat(), fcntl()
#include <unistd.h> // POSIX standard function definitions - read(), close(), STDIN_FILENO
#include <termios.h> // POSIX terminal control definitions - tcgetattr(), tcsetattr()
#include <pthread.h> // POSIX threads management (inputs reading)
#include <dirent.h> // POSIX directory browsing
#include <sys/ioctl.h> // UNIX System call for device-specific input/output operations - ioctl()
#include <linux/kd.h> // Linux: KDSKBMODE, K_MEDIUMRAM constants definition
#include <linux/input.h> // Linux: Keycodes constants definition (KEY_A, ...)
#include <linux/joystick.h> // Linux: Joystick support library
#include "bcm_host.h" // Raspberry Pi VideoCore IV access functions
#include "EGL/egl.h" // EGL library - Native platform display device control functions
#include "EGL/eglext.h" // EGL library - Extensions
#include "GLES2/gl2.h" // OpenGL ES 2.0 library
#endif
#if defined(PLATFORM_UWP)
#include "EGL/egl.h" // Khronos EGL library - Native platform display device control functions
#include "EGL/eglext.h" // Khronos EGL library - Extensions
#include "GLES2/gl2.h" // Khronos OpenGL ES 2.0 library
#include "uwp_events.h" // UWP bootstrapping functions
#include "EGL/egl.h" // EGL library - Native platform display device control functions
#include "EGL/eglext.h" // EGL library - Extensions
#include "GLES2/gl2.h" // OpenGL ES 2.0 library
#include "uwp_events.h" // UWP bootstrapping functions
#endif
#if defined(PLATFORM_WEB)
#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#define GLFW_INCLUDE_ES2 // GLFW3: Enable OpenGL ES 2.0 (translated to WebGL)
#include <GLFW/glfw3.h> // GLFW3 library: Windows, OpenGL context and Input management
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#include <emscripten/emscripten.h> // Emscripten library - LLVM to JavaScript compiler
#include <emscripten/html5.h> // Emscripten HTML5 library
@ -288,18 +278,36 @@
//#define DEFAULT_KEYBOARD_DEV "/dev/input/eventN"
//#define DEFAULT_MOUSE_DEV "/dev/input/eventN"
//#define DEFAULT_GAMEPAD_DEV "/dev/input/eventN"
#define MOUSE_SENSITIVITY 0.8f
#endif
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#ifndef MAX_FILEPATH_LENGTH
#if defined(__linux__)
#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
#else
#define MAX_FILEPATH_LENGTH 512 // Maximum length supported for filepaths
#endif
#endif
#define MAX_CHARS_QUEUE 16 // Max number of characters in the input queue
#ifndef MAX_GAMEPADS
#define MAX_GAMEPADS 4 // Max number of gamepads supported
#endif
#ifndef MAX_GAMEPAD_AXIS
#define MAX_GAMEPAD_AXIS 8 // Max number of axis supported (per gamepad)
#endif
#ifndef MAX_GAMEPAD_BUTTONS
#define MAX_GAMEPAD_BUTTONS 32 // Max bumber of buttons supported (per gamepad)
#endif
#ifndef MAX_TOUCH_POINTS
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
#endif
#ifndef MAX_KEY_PRESSED_QUEUE
#define MAX_KEY_PRESSED_QUEUE 16 // Max number of characters in the key input queue
#endif
#if defined(SUPPORT_DATA_STORAGE)
#define STORAGE_DATA_FILE "storage.data"
#ifndef STORAGE_DATA_FILE
#define STORAGE_DATA_FILE "storage.data" // Automatic storage filename
#endif
#endif
//----------------------------------------------------------------------------------
@ -390,7 +398,7 @@ typedef struct CoreData {
char currentKeyState[512]; // Registers current frame key state
char previousKeyState[512]; // Registers previous frame key state
int keyPressedQueue[MAX_CHARS_QUEUE]; // Input characters queue
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input characters queue
int keyPressedQueueCount; // Input characters queue count
#if defined(PLATFORM_RPI)
int defaultMode; // Default keyboard mode
@ -1400,7 +1408,7 @@ void BeginMode3D(Camera3D camera)
double top = 0.01*tan(camera.fovy*0.5*DEG2RAD);
double right = top*aspect;
rlFrustum(-right, right, -top, top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
rlFrustum(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
@ -1408,7 +1416,7 @@ void BeginMode3D(Camera3D camera)
double top = camera.fovy/2.0;
double right = top*aspect;
rlOrtho(-right, right, -top,top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
rlOrtho(-right, right, -top,top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
// NOTE: zNear and zFar values are important when computing depth buffer values
@ -1521,7 +1529,7 @@ Ray GetMouseRay(Vector2 mouse, Camera camera)
if (camera.type == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
matProj = MatrixPerspective(camera.fovy*DEG2RAD, ((double)GetScreenWidth()/(double)GetScreenHeight()), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
@ -1605,7 +1613,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
if (camera.type == CAMERA_PERSPECTIVE)
{
// Calculate projection matrix from perspective
matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
matProj = MatrixPerspective(camera.fovy * DEG2RAD, ((double)width/(double)height), RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
else if (camera.type == CAMERA_ORTHOGRAPHIC)
{
@ -1614,7 +1622,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
double right = top*aspect;
// Calculate projection matrix from orthographic
matProj = MatrixOrtho(-right, right, -top, top, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
matProj = MatrixOrtho(-right, right, -top, top, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
}
// Calculate view matrix from camera look at (and transpose it)
@ -3989,7 +3997,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;
@ -5261,7 +5269,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
void UWPKeyCharEvent(int key)
{
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_CHARS_QUEUE)
if (CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = key;

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@ -174,6 +174,7 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Gestures module state context
typedef struct {
int current; // Current detected gesture
unsigned int enabledFlags; // Enabled gestures flags

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@ -92,7 +92,9 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_MESH_VBO 7 // Maximum number of vbo per mesh
#ifndef DEFAULT_MESH_VERTEX_BUFFERS
#define DEFAULT_MESH_VERTEX_BUFFERS 7 // Number of vertex buffers (VBO) per mesh
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -1224,7 +1226,7 @@ bool IsModelAnimationValid(Model model, ModelAnimation anim)
Mesh GenMeshPoly(int sides, float radius)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
int vertexCount = sides*3;
// Vertices definition
@ -1287,7 +1289,7 @@ Mesh GenMeshPoly(int sides, float radius)
Mesh GenMeshPlane(float width, float length, int resX, int resZ)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
#define CUSTOM_MESH_GEN_PLANE
#if defined(CUSTOM_MESH_GEN_PLANE)
@ -1390,7 +1392,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
mesh.vertices = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float));
mesh.texcoords = (float *)RL_MALLOC(plane->ntriangles*3*2*sizeof(float));
mesh.normals = (float *)RL_MALLOC(plane->ntriangles*3*3*sizeof(float));
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
mesh.vertexCount = plane->ntriangles*3;
mesh.triangleCount = plane->ntriangles;
@ -1422,7 +1424,7 @@ Mesh GenMeshPlane(float width, float length, int resX, int resZ)
Mesh GenMeshCube(float width, float height, float length)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
#define CUSTOM_MESH_GEN_CUBE
#if defined(CUSTOM_MESH_GEN_CUBE)
@ -1588,7 +1590,7 @@ par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
par_shapes_mesh *sphere = par_shapes_create_parametric_sphere(slices, rings);
par_shapes_scale(sphere, radius, radius, radius);
@ -1627,7 +1629,7 @@ RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
par_shapes_mesh *sphere = par_shapes_create_hemisphere(slices, rings);
par_shapes_scale(sphere, radius, radius, radius);
@ -1666,7 +1668,7 @@ RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
Mesh GenMeshCylinder(float radius, float height, int slices)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
// Instance a cylinder that sits on the Z=0 plane using the given tessellation
// levels across the UV domain. Think of "slices" like a number of pizza
@ -1726,7 +1728,7 @@ Mesh GenMeshCylinder(float radius, float height, int slices)
Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
if (radius > 1.0f) radius = 1.0f;
else if (radius < 0.1f) radius = 0.1f;
@ -1769,7 +1771,7 @@ Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
if (radius > 3.0f) radius = 3.0f;
else if (radius < 0.5f) radius = 0.5f;
@ -1813,7 +1815,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
int mapX = heightmap.width;
int mapZ = heightmap.height;
@ -1947,7 +1949,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
{
Mesh mesh = { 0 };
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
Color *cubicmapPixels = GetImageData(cubicmap);
@ -2889,7 +2891,7 @@ static Model LoadOBJ(const char *fileName)
mesh.vertices = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
mesh.texcoords = (float *)RL_CALLOC(mesh.vertexCount*2, sizeof(float));
mesh.normals = (float *)RL_CALLOC(mesh.vertexCount*3, sizeof(float));
mesh.vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
mesh.vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
int vCount = 0;
int vtCount = 0;
@ -3161,7 +3163,7 @@ static Model LoadIQM(const char *fileName)
model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float));
model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
model.meshes[i].vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
}
// Triangles data processing
@ -3551,7 +3553,7 @@ static Model LoadGLTF(const char *fileName)
model.materials = RL_MALLOC(model.materialCount*sizeof(Material));
model.meshMaterial = RL_MALLOC(model.meshCount*sizeof(int));
for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(MAX_MESH_VBO, sizeof(unsigned int));
for (int i = 0; i < model.meshCount; i++) model.meshes[i].vboId = (unsigned int *)RL_CALLOC(DEFAULT_MESH_VERTEX_BUFFERS, sizeof(unsigned int));
for (int i = 0; i < model.materialCount - 1; i++)
{

View File

@ -223,11 +223,18 @@ typedef struct tagBITMAPINFOHEADER {
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define AUDIO_DEVICE_FORMAT ma_format_f32
#define AUDIO_DEVICE_CHANNELS 2
#define AUDIO_DEVICE_SAMPLE_RATE 44100
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16
#ifndef AUDIO_DEVICE_FORMAT
#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit)
#endif
#ifndef AUDIO_DEVICE_CHANNELS
#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
#endif
#ifndef AUDIO_DEVICE_SAMPLE_RATE
#define AUDIO_DEVICE_SAMPLE_RATE 44100 // Device output sample rate
#endif
#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -391,14 +398,14 @@ void InitAudioDevice(void)
// NOTE: Using the default device. Format is floating point because it simplifies mixing.
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device.
config.playback.format = AUDIO_DEVICE_FORMAT;
config.playback.channels = AUDIO_DEVICE_CHANNELS;
config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
config.capture.format = ma_format_s16;
config.capture.channels = 1;
config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
config.dataCallback = OnSendAudioDataToDevice;
config.pUserData = NULL;
config.playback.format = AUDIO_DEVICE_FORMAT;
config.playback.channels = AUDIO_DEVICE_CHANNELS;
config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
config.capture.format = ma_format_s16;
config.capture.channels = 1;
config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
config.dataCallback = OnSendAudioDataToDevice;
config.pUserData = NULL;
result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
if (result != MA_SUCCESS)

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@ -99,8 +99,6 @@
#define DEG2RAD (PI/180.0f)
#define RAD2DEG (180.0f/PI)
#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
// Allow custom memory allocators
#ifndef RL_MALLOC
#define RL_MALLOC(sz) malloc(sz)

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@ -606,22 +606,22 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
#if defined(RLGL_IMPLEMENTATION)
#if defined(RLGL_STANDALONE)
#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadFileText]
#include <stdio.h> // Required for: fopen(), fseek(), fread(), fclose() [LoadFileText]
#else
// Check if config flags have been externally provided on compilation line
#if !defined(EXTERNAL_CONFIG_FLAGS)
#include "config.h" // Defines module configuration flags
#include "config.h" // Defines module configuration flags
#endif
#include "raymath.h" // Required for: Vector3 and Matrix functions
#include "raymath.h" // Required for: Vector3 and Matrix functions
#endif
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: atan2f(), fabs()
#include <stdlib.h> // Required for: malloc(), free()
#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
#include <math.h> // Required for: atan2f()
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(__APPLE__)
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
#include <OpenGL/gl.h> // OpenGL 1.1 library for OSX
#include <OpenGL/glext.h>
#else
// APIENTRY for OpenGL function pointer declarations is required
@ -713,7 +713,6 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#endif
@ -723,25 +722,36 @@ RLAPI int GetPixelDataSize(int width, int height, int format);// Get pixel data
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#endif
#if defined(GRAPHICS_API_OPENGL_21)
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#if defined(GRAPHICS_API_OPENGL_ES2)
#define glClearDepth glClearDepthf
#define glClearDepth glClearDepthf
#define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
#endif
// Default vertex attribute names on shader to set location points
#define DEFAULT_ATTRIB_POSITION_NAME "vertexPosition" // shader-location = 0
#define DEFAULT_ATTRIB_TEXCOORD_NAME "vertexTexCoord" // shader-location = 1
#define DEFAULT_ATTRIB_NORMAL_NAME "vertexNormal" // shader-location = 2
#define DEFAULT_ATTRIB_COLOR_NAME "vertexColor" // shader-location = 3
#define DEFAULT_ATTRIB_TANGENT_NAME "vertexTangent" // shader-location = 4
#define DEFAULT_ATTRIB_TEXCOORD2_NAME "vertexTexCoord2" // shader-location = 5
// Default shader vertex attribute names to set location points
#ifndef DEFAULT_SHADER_ATTRIB_NAME_POSITION
#define DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
#endif
#ifndef DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
#endif
#ifndef DEFAULT_SHADER_ATTRIB_NAME_NORMAL
#define DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
#endif
#ifndef DEFAULT_SHADER_ATTRIB_NAME_COLOR
#define DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
#endif
#ifndef DEFAULT_SHADER_ATTRIB_NAME_TANGENT
#define DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
#endif
#ifndef DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2
#define DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -1386,7 +1396,7 @@ RLAPI void rlScissor(int x, int y, int width, int height) { glScissor(x, y, widt
// Enable wire mode
void rlEnableWireMode(void)
{
#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
// NOTE: glPolygonMode() not available on OpenGL ES
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
#endif
@ -1395,7 +1405,7 @@ void rlEnableWireMode(void)
// Disable wire mode
void rlDisableWireMode(void)
{
#if defined (GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33)
// NOTE: glPolygonMode() not available on OpenGL ES
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif
@ -3270,7 +3280,7 @@ Texture2D GenTextureCubemap(Shader shader, Texture2D map, int size)
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Create projection and different views for each face
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
Matrix fboViews[6] = {
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
@ -3348,7 +3358,7 @@ Texture2D GenTextureIrradiance(Shader shader, Texture2D cubemap, int size)
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Create projection (transposed) and different views for each face
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
Matrix fboViews[6] = {
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
@ -3429,7 +3439,7 @@ Texture2D GenTexturePrefilter(Shader shader, Texture2D cubemap, int size)
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
// Create projection (transposed) and different views for each face
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
Matrix fboProjection = MatrixPerspective(90.0*DEG2RAD, 1.0, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
Matrix fboViews[6] = {
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ 1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
MatrixLookAt((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector3){ -1.0f, 0.0f, 0.0f }, (Vector3){ 0.0f, -1.0f, 0.0f }),
@ -3650,7 +3660,7 @@ void SetVrConfiguration(VrDeviceInfo hmd, Shader distortion)
// Compute camera projection matrices
float projOffset = 4.0f*lensShift; // Scaled to projection space coordinates [-1..1]
Matrix proj = MatrixPerspective(fovy, aspect, RL_NEAR_CULL_DISTANCE, RL_FAR_CULL_DISTANCE);
Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
RLGL.Vr.config.eyesProjection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
RLGL.Vr.config.eyesProjection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
@ -3857,12 +3867,12 @@ static unsigned int LoadShaderProgram(unsigned int vShaderId, unsigned int fShad
glAttachShader(program, fShaderId);
// NOTE: Default attribute shader locations must be binded before linking
glBindAttribLocation(program, 0, DEFAULT_ATTRIB_POSITION_NAME);
glBindAttribLocation(program, 1, DEFAULT_ATTRIB_TEXCOORD_NAME);
glBindAttribLocation(program, 2, DEFAULT_ATTRIB_NORMAL_NAME);
glBindAttribLocation(program, 3, DEFAULT_ATTRIB_COLOR_NAME);
glBindAttribLocation(program, 4, DEFAULT_ATTRIB_TANGENT_NAME);
glBindAttribLocation(program, 5, DEFAULT_ATTRIB_TEXCOORD2_NAME);
glBindAttribLocation(program, 0, DEFAULT_SHADER_ATTRIB_NAME_POSITION);
glBindAttribLocation(program, 1, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
glBindAttribLocation(program, 2, DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
glBindAttribLocation(program, 3, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
glBindAttribLocation(program, 4, DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
glBindAttribLocation(program, 5, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
// NOTE: If some attrib name is no found on the shader, it locations becomes -1
@ -4014,12 +4024,12 @@ static void SetShaderDefaultLocations(Shader *shader)
// vertex texcoord2 location = 5
// Get handles to GLSL input attibute locations
shader->locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_POSITION_NAME);
shader->locs[LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD_NAME);
shader->locs[LOC_VERTEX_TEXCOORD02] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TEXCOORD2_NAME);
shader->locs[LOC_VERTEX_NORMAL] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_NORMAL_NAME);
shader->locs[LOC_VERTEX_TANGENT] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_TANGENT_NAME);
shader->locs[LOC_VERTEX_COLOR] = glGetAttribLocation(shader->id, DEFAULT_ATTRIB_COLOR_NAME);
shader->locs[LOC_VERTEX_POSITION] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_POSITION);
shader->locs[LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD);
shader->locs[LOC_VERTEX_TEXCOORD02] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2);
shader->locs[LOC_VERTEX_NORMAL] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_NORMAL);
shader->locs[LOC_VERTEX_TANGENT] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_TANGENT);
shader->locs[LOC_VERTEX_COLOR] = glGetAttribLocation(shader->id, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
// Get handles to GLSL uniform locations (vertex shader)
shader->locs[LOC_MATRIX_MVP] = glGetUniformLocation(shader->id, "mvp");

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@ -47,7 +47,12 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Nop...
// Error rate to calculate how many segments we need to draw a smooth circle,
// taken from https://stackoverflow.com/a/2244088
#ifndef SMOOTH_CIRCLE_ERROR_RATE
#define SMOOTH_CIRCLE_ERROR_RATE 0.5f
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -155,17 +160,19 @@ void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
// Draw line using cubic-bezier curves in-out
void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
{
#define LINE_DIVISIONS 24 // Bezier line divisions
#ifndef BEZIER_LINE_DIVISIONS
#define BEZIER_LINE_DIVISIONS 24 // Bezier line divisions
#endif
Vector2 previous = startPos;
Vector2 current;
for (int i = 1; i <= LINE_DIVISIONS; i++)
for (int i = 1; i <= BEZIER_LINE_DIVISIONS; i++)
{
// Cubic easing in-out
// NOTE: Easing is calculated only for y position value
current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/ (float)LINE_DIVISIONS;
current.y = EaseCubicInOut((float)i, startPos.y, endPos.y - startPos.y, (float)BEZIER_LINE_DIVISIONS);
current.x = previous.x + (endPos.x - startPos.x)/ (float)BEZIER_LINE_DIVISIONS;
DrawLineEx(previous, current, thick, color);
@ -214,11 +221,8 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#define CIRCLE_ERROR_RATE 0.5f
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/radius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
if (segments <= 0) segments = 4;
@ -306,13 +310,8 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/radius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
if (segments <= 0) segments = 4;
@ -454,13 +453,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
if (segments <= 0) segments = 4;
@ -550,13 +544,8 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1);
segments = (endAngle - startAngle)*ceilf(2*PI/th)/360;
if (segments <= 0) segments = 4;
@ -764,12 +753,8 @@ void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color co
// Calculate number of segments to use for the corners
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/radius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = ceilf(2*PI/th)/4;
if (segments <= 0) segments = 4;
}
@ -988,12 +973,8 @@ void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int
// Calculate number of segments to use for the corners
if (segments < 4)
{
// Calculate how many segments we need to draw a smooth circle, taken from https://stackoverflow.com/a/2244088
#ifndef CIRCLE_ERROR_RATE
#define CIRCLE_ERROR_RATE 0.5f
#endif
// Calculate the maximum angle between segments based on the error rate.
float th = acosf(2*powf(1 - CIRCLE_ERROR_RATE/radius, 2) - 1);
// Calculate the maximum angle between segments based on the error rate (usually 0.5f)
float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1);
segments = ceilf(2*PI/th)/2;
if (segments <= 0) segments = 4;
}

View File

@ -16,7 +16,7 @@
* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
* TextSplit() function static buffer max size
*
* #define TEXTSPLIT_MAX_SUBSTRINGS_COUNT
* #define MAX_TEXTSPLIT_COUNT
* TextSplit() function static substrings pointers array (pointing to static buffer)
*
*
@ -73,17 +73,15 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal()
#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints
#if !defined(TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH)
#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
#ifndef MAX_TEXT_BUFFER_LENGTH
#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
#endif
#if !defined(TEXTSPLIT_MAX_SUBSTRINGS_COUNT)
#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
#ifndef MAX_TEXT_UNICODE_CHARS
#define MAX_TEXT_UNICODE_CHARS 512 // Maximum number of unicode codepoints: GetCodepoints()
#endif
#ifndef MAX_TEXTSPLIT_COUNT
#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
#endif
//----------------------------------------------------------------------------------
@ -295,15 +293,21 @@ Font GetFontDefault()
// Load Font from file into GPU memory (VRAM)
Font LoadFont(const char *fileName)
{
// Default hardcoded values for ttf file loading
#define DEFAULT_TTF_FONTSIZE 32 // Font first character (32 - space)
#define DEFAULT_TTF_NUMCHARS 95 // ASCII 32..126 is 95 glyphs
#define DEFAULT_FIRST_CHAR 32 // Expected first char for image sprite font
// Default values for ttf font generation
#ifndef FONT_TTF_DEFAULT_SIZE
#define FONT_TTF_DEFAULT_SIZE 32 // TTF font generation default char size (char-height)
#endif
#ifndef FONT_TTF_DEFAULT_NUMCHARS
#define FONT_TTF_DEFAULT_NUMCHARS 95 // TTF font generation default charset: 95 glyphs (ASCII 32..126)
#endif
#ifndef FONT_TTF_DEFAULT_FIRST_CHAR
#define FONT_TTF_DEFAULT_FIRST_CHAR 32 // TTF font generation default first char for image sprite font (32-Space)
#endif
Font font = { 0 };
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf;.otf")) font = LoadFontEx(fileName, DEFAULT_TTF_FONTSIZE, NULL, DEFAULT_TTF_NUMCHARS);
if (IsFileExtension(fileName, ".ttf;.otf")) font = LoadFontEx(fileName, FONT_TTF_DEFAULT_SIZE, NULL, FONT_TTF_DEFAULT_NUMCHARS);
else
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
@ -312,7 +316,7 @@ Font LoadFont(const char *fileName)
#endif
{
Image image = LoadImage(fileName);
if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, DEFAULT_FIRST_CHAR);
if (image.data != NULL) font = LoadFontFromImage(image, MAGENTA, FONT_TTF_DEFAULT_FIRST_CHAR);
UnloadImage(image);
}
@ -363,6 +367,10 @@ Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCou
// Load an Image font file (XNA style)
Font LoadFontFromImage(Image image, Color key, int firstChar)
{
#ifndef MAX_GLYPHS_FROM_IMAGE
#define MAX_GLYPHS_FROM_IMAGE 256 // Maximum number of glyphs supported on image scan
#endif
#define COLOR_EQUAL(col1, col2) ((col1.r == col2.r)&&(col1.g == col2.g)&&(col1.b == col2.b)&&(col1.a == col2.a))
int charSpacing = 0;
@ -371,13 +379,10 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
int x = 0;
int y = 0;
// Default number of characters supported
#define MAX_FONTCHARS 256
// We allocate a temporal arrays for chars data measures,
// once we get the actual number of chars, we copy data to a sized arrays
int tempCharValues[MAX_FONTCHARS];
Rectangle tempCharRecs[MAX_FONTCHARS];
int tempCharValues[MAX_GLYPHS_FROM_IMAGE];
Rectangle tempCharRecs[MAX_GLYPHS_FROM_IMAGE];
Color *pixels = GetImageData(image);
@ -483,11 +488,18 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
{
// NOTE: Using some SDF generation default values,
// trades off precision with ability to handle *smaller* sizes
#define SDF_CHAR_PADDING 4
#define SDF_ON_EDGE_VALUE 128
#define SDF_PIXEL_DIST_SCALE 64.0f
#define BITMAP_ALPHA_THRESHOLD 80
#ifndef FONT_SDF_CHAR_PADDING
#define FONT_SDF_CHAR_PADDING 4 // SDF font generation char padding
#endif
#ifndef FONT_SDF_ON_EDGE_VALUE
#define FONT_SDF_ON_EDGE_VALUE 128 // SDF font generation on edge value
#endif
#ifndef FONT_SDF_PIXEL_DIST_SCALE
#define FONT_SDF_PIXEL_DIST_SCALE 64.0f // SDF font generation pixel distance scale
#endif
#ifndef FONT_BITMAP_ALPHA_THRESHOLD
#define FONT_BITMAP_ALPHA_THRESHOLD 80 // Bitmap (B&W) font generation alpha threshold
#endif
CharInfo *chars = NULL;
@ -541,7 +553,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// stbtt_MakeCodepointBitmap() -- renders into bitmap you provide
if (type != FONT_SDF) chars[i].image.data = stbtt_GetCodepointBitmap(&fontInfo, scaleFactor, scaleFactor, ch, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, SDF_CHAR_PADDING, SDF_ON_EDGE_VALUE, SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else if (ch != 32) chars[i].image.data = stbtt_GetCodepointSDF(&fontInfo, scaleFactor, ch, FONT_SDF_CHAR_PADDING, FONT_SDF_ON_EDGE_VALUE, FONT_SDF_PIXEL_DIST_SCALE, &chw, &chh, &chars[i].offsetX, &chars[i].offsetY);
else chars[i].image.data = NULL;
stbtt_GetCodepointHMetrics(&fontInfo, ch, &chars[i].advanceX, NULL);
@ -568,7 +580,7 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// NOTE: For optimum results, bitmap font should be generated at base pixel size
for (int p = 0; p < chw*chh; p++)
{
if (((unsigned char *)chars[i].image.data)[p] < BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0;
if (((unsigned char *)chars[i].image.data)[p] < FONT_BITMAP_ALPHA_THRESHOLD) ((unsigned char *)chars[i].image.data)[p] = 0;
else ((unsigned char *)chars[i].image.data)[p] = 255;
}
}
@ -1053,11 +1065,14 @@ Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing
// Returns index position for a unicode character on spritefont
int GetGlyphIndex(Font font, int codepoint)
{
#define TEXT_CHARACTER_NOTFOUND 63 // Character: '?'
#ifndef GLYPH_NOTFOUND_CHAR_FALLBACK
#define GLYPH_NOTFOUND_CHAR_FALLBACK 63 // Character used if requested codepoint is not found: '?'
#endif
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = TEXT_CHARACTER_NOTFOUND;
// Support charsets with any characters order
#define SUPPORT_UNORDERED_CHARSET
#if defined(SUPPORT_UNORDERED_CHARSET)
int index = GLYPH_NOTFOUND_CHAR_FALLBACK;
for (int i = 0; i < font.charsCount; i++)
{
@ -1128,8 +1143,10 @@ unsigned int TextLength(const char *text)
// WARNING: String returned will expire after this function is called MAX_TEXTFORMAT_BUFFERS times
const char *TextFormat(const char *text, ...)
{
#define MAX_TEXTFORMAT_BUFFERS 4
#ifndef MAX_TEXTFORMAT_BUFFERS
#define MAX_TEXTFORMAT_BUFFERS 4 // Maximum number of static buffers for text formatting
#endif
// We create an array of buffers so strings don't expire until MAX_TEXTFORMAT_BUFFERS invocations
static char buffers[MAX_TEXTFORMAT_BUFFERS][MAX_TEXT_BUFFER_LENGTH] = { 0 };
static int index = 0;
@ -1279,12 +1296,12 @@ const char **TextSplit(const char *text, char delimiter, int *count)
// NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
// inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
// all used memory is static... it has some limitations:
// 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
// 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
// 1. Maximum number of possible split strings is set by MAX_TEXTSPLIT_COUNT
// 2. Maximum size of text to split is MAX_TEXT_BUFFER_LENGTH
static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
static const char *result[MAX_TEXTSPLIT_COUNT] = { NULL };
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
result[0] = buffer;
int counter = 0;
@ -1294,7 +1311,7 @@ const char **TextSplit(const char *text, char delimiter, int *count)
counter = 1;
// Count how many substrings we have on text and point to every one
for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
for (int i = 0; i < MAX_TEXT_BUFFER_LENGTH; i++)
{
buffer[i] = text[i];
if (buffer[i] == '\0') break;
@ -1304,7 +1321,7 @@ const char **TextSplit(const char *text, char delimiter, int *count)
result[counter] = buffer + i + 1;
counter++;
if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
if (counter == MAX_TEXTSPLIT_COUNT) break;
}
}
}

View File

@ -148,7 +148,9 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Nop...
#ifndef R5G5B5A1_ALPHA_THRESHOLD
#define R5G5B5A1_ALPHA_THRESHOLD 50 // Threshold over 255 to set alpha as 0
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -832,7 +834,9 @@ void ExportImage(Image image, const char *fileName)
// Export image as code file (.h) defining an array of bytes
void ExportImageAsCode(Image image, const char *fileName)
{
#define BYTES_TEXT_PER_LINE 20
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
#endif
FILE *txtFile = fopen(fileName, "wt");
@ -863,7 +867,7 @@ void ExportImageAsCode(Image image, const char *fileName)
fprintf(txtFile, "#define %s_FORMAT %i // raylib internal pixel format\n\n", varFileName, image.format);
fprintf(txtFile, "static unsigned char %s_DATA[%i] = { ", varFileName, dataSize);
for (int i = 0; i < dataSize - 1; i++) fprintf(txtFile, ((i%BYTES_TEXT_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)image.data)[i]);
for (int i = 0; i < dataSize - 1; i++) fprintf(txtFile, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n" : "0x%x, "), ((unsigned char *)image.data)[i]);
fprintf(txtFile, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
fclose(txtFile);
@ -1038,8 +1042,6 @@ void ImageFormat(Image *image, int newFormat)
} break;
case UNCOMPRESSED_R5G5B5A1:
{
#define ALPHA_THRESHOLD 50
image->data = (unsigned short *)RL_MALLOC(image->width*image->height*sizeof(unsigned short));
unsigned char r = 0;
@ -1052,7 +1054,7 @@ void ImageFormat(Image *image, int newFormat)
r = (unsigned char)(round(pixels[i].x*31.0f));
g = (unsigned char)(round(pixels[i].y*31.0f));
b = (unsigned char)(round(pixels[i].z*31.0f));
a = (pixels[i].w > ((float)ALPHA_THRESHOLD/255.0f))? 1 : 0;
a = (pixels[i].w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;
((unsigned short *)image->data)[i] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;
}
@ -2049,15 +2051,13 @@ void ImageDrawPixel(Image *dst, int x, int y, Color color)
} break;
case UNCOMPRESSED_R5G5B5A1:
{
#define PIXEL_ALPHA_THRESHOLD 50
// NOTE: Calculate R5G5B5A1 equivalent color
Vector4 coln = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f, (float)color.a/255.0f };
unsigned char r = (unsigned char)(round(coln.x*31.0f));
unsigned char g = (unsigned char)(round(coln.y*31.0f));
unsigned char b = (unsigned char)(round(coln.z*31.0f));
unsigned char a = (coln.w > ((float)PIXEL_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
unsigned char a = (coln.w > ((float)R5G5B5A1_ALPHA_THRESHOLD/255.0f))? 1 : 0;;
((unsigned short *)dst->data)[y*dst->width + x] = (unsigned short)r << 11 | (unsigned short)g << 6 | (unsigned short)b << 1 | (unsigned short)a;

View File

@ -50,9 +50,15 @@
#include <stdarg.h> // Required for: va_list, va_start(), va_end()
#include <string.h> // Required for: strcpy(), strcat()
#define MAX_TRACELOG_BUFFER_SIZE 128 // Max length of one trace-log message
#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#ifndef MAX_TRACELOG_MSG_LENGTH
#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
#endif
#ifndef MAX_UWP_MESSAGES
#define MAX_UWP_MESSAGES 512 // Max UWP messages to process
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
@ -132,7 +138,7 @@ void TraceLog(int logType, const char *text, ...)
default: break;
}
#else
char buffer[MAX_TRACELOG_BUFFER_SIZE] = { 0 };
char buffer[MAX_TRACELOG_MSG_LENGTH] = { 0 };
switch (logType)
{