mirror of https://github.com/raysan5/raylib
Updated to Oculus PC SDK 1.6
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af46222b12
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@ -1501,9 +1501,9 @@ public:
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if (len == 0)
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twist->w = T(1); // identity
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else
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twist /= len; // normalize
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*twist /= len; // normalize
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return *this * twist.Inverted();
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return *this * twist->Inverted();
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}
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// Normalized linear interpolation of quaternions
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@ -756,17 +756,11 @@ typedef enum ovrButton_
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ovrButton_RThumb = 0x00000004,
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ovrButton_RShoulder = 0x00000008,
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// Bit mask of all buttons on the right Touch controller
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ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
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ovrButton_X = 0x00000100,
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ovrButton_Y = 0x00000200,
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ovrButton_LThumb = 0x00000400,
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ovrButton_LShoulder = 0x00000800,
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// Bit mask of all buttons on the left Touch controller
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ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder,
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// Navigation through DPad.
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ovrButton_Up = 0x00010000,
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ovrButton_Down = 0x00020000,
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@ -779,6 +773,13 @@ typedef enum ovrButton_
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ovrButton_Home = 0x01000000,
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ovrButton_Private = ovrButton_VolUp | ovrButton_VolDown | ovrButton_Home,
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// Bit mask of all buttons on the right Touch controller
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ovrButton_RMask = ovrButton_A | ovrButton_B | ovrButton_RThumb | ovrButton_RShoulder,
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// Bit mask of all buttons on the left Touch controller
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ovrButton_LMask = ovrButton_X | ovrButton_Y | ovrButton_LThumb | ovrButton_LShoulder |
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ovrButton_Enter,
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ovrButton_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
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} ovrButton;
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@ -823,6 +824,25 @@ typedef enum ovrTouch_
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ovrTouch_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
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} ovrTouch;
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/// Describes the Touch Haptics engine.
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/// Currently, those values will NOT change during a session.
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typedef struct OVR_ALIGNAS(OVR_PTR_SIZE) ovrTouchHapticsDesc_
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{
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// Haptics engine frequency/sample-rate, sample time in seconds equals 1.0/sampleRateHz
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int SampleRateHz;
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// Size of each Haptics sample, sample value range is [0, 2^(Bytes*8)-1]
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int SampleSizeInBytes;
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// Queue size that would guarantee Haptics engine would not starve for data
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// Make sure size doesn't drop below it for best results
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int QueueMinSizeToAvoidStarvation;
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// Minimum, Maximum and Optimal number of samples that can be sent to Haptics through ovr_SubmitControllerVibration
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int SubmitMinSamples;
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int SubmitMaxSamples;
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int SubmitOptimalSamples;
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} ovrTouchHapticsDesc;
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/// Specifies which controller is connected; multiple can be connected at once.
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typedef enum ovrControllerType_
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{
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@ -838,6 +858,31 @@ typedef enum ovrControllerType_
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ovrControllerType_EnumSize = 0x7fffffff ///< \internal Force type int32_t.
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} ovrControllerType;
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/// Haptics buffer submit mode
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typedef enum ovrHapticsBufferSubmitMode_
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{
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// Enqueue buffer for later playback
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ovrHapticsBufferSubmit_Enqueue
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} ovrHapticsBufferSubmitMode;
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/// Haptics buffer descriptor, contains amplitude samples used for Touch vibration
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typedef struct ovrHapticsBuffer_
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{
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const void* Samples;
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int SamplesCount;
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ovrHapticsBufferSubmitMode SubmitMode;
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} ovrHapticsBuffer;
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/// State of the Haptics playback for Touch vibration
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typedef struct ovrHapticsPlaybackState_
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{
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// Remaining space available to queue more samples
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int RemainingQueueSpace;
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// Number of samples currently queued
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int SamplesQueued;
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} ovrHapticsPlaybackState;
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/// Provides names for the left and right hand array indexes.
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///
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@ -1358,26 +1403,50 @@ OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetInputState(ovrSession session, ovrControll
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///
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OVR_PUBLIC_FUNCTION(unsigned int) ovr_GetConnectedControllerTypes(ovrSession session);
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/// Turns on vibration of the given controller.
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///
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/// To disable vibration, call ovr_SetControllerVibration with an amplitude of 0.
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/// Vibration automatically stops after a nominal amount of time, so if you want vibration
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/// to be continuous over multiple seconds then you need to call this function periodically.
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/// Gets information about Haptics engine for the specified Touch controller.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] controllerType Specifies the controller to apply the vibration to.
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/// \param[in] frequency Specifies a vibration frequency in the range of 0.0 to 1.0.
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/// Currently the only valid values are 0.0, 0.5, and 1.0 and other values will
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/// be clamped to one of these.
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/// \param[in] amplitude Specifies a vibration amplitude in the range of 0.0 to 1.0.
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/// \param[in] controllerType The controller to retrieve the information from.
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///
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/// \return Returns an ovrTouchHapticsDesc.
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///
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OVR_PUBLIC_FUNCTION(ovrTouchHapticsDesc) ovr_GetTouchHapticsDesc(ovrSession session, ovrControllerType controllerType);
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/// Sets constant vibration (with specified frequency and amplitude) to a controller.
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/// Note: ovr_SetControllerVibration cannot be used interchangeably with ovr_SubmitControllerVibration.
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///
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/// This method should be called periodically, vibration lasts for a maximum of 2.5 seconds.
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/// It's recommended to call this method once a second, calls will be rejected if called too frequently (over 30hz).
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] controllerType The controller to set the vibration to.
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/// \param[in] frequency Vibration frequency. Supported values are: 0.0 (disabled), 0.5 and 1.0. Non valid values will be clamped.
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/// \param[in] amplitude Vibration amplitude in the [0.0, 1.0] range.
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/// \return Returns ovrSuccess upon success.
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///
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/// \see ovrControllerType
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_SetControllerVibration(ovrSession session, ovrControllerType controllerType, float frequency, float amplitude);
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/// Submits a Haptics buffer (used for vibration) to Touch (only) controllers.
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/// Note: ovr_SubmitControllerVibration cannot be used interchangeably with ovr_SetControllerVibration.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] controllerType Controller where the Haptics buffer will be played.
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/// \param[in] buffer Haptics buffer containing amplitude samples to be played.
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/// \return Returns ovrSuccess upon success.
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/// \see ovrHapticsBuffer
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_SubmitControllerVibration(ovrSession session, ovrControllerType controllerType, const ovrHapticsBuffer* buffer);
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/// Gets the Haptics engine playback state of a specific Touch controller.
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///
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/// \param[in] session Specifies an ovrSession previously returned by ovr_Create.
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/// \param[in] controllerType Controller where the Haptics buffer wil be played.
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/// \param[in] outState State of the haptics engine.
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/// \return Returns ovrSuccess upon success.
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/// \see ovrHapticsPlaybackState
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///
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OVR_PUBLIC_FUNCTION(ovrResult) ovr_GetControllerVibrationState(ovrSession session, ovrControllerType controllerType, ovrHapticsPlaybackState* outState);
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///@}
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@ -19,7 +19,7 @@
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// Master version numbers
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#define OVR_PRODUCT_VERSION 1 // Product version doesn't participate in semantic versioning.
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#define OVR_MAJOR_VERSION 1 // If you change these values then you need to also make sure to change LibOVR/Projects/Windows/LibOVR.props in parallel.
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#define OVR_MINOR_VERSION 5 //
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#define OVR_MINOR_VERSION 6 //
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#define OVR_PATCH_VERSION 0
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#define OVR_BUILD_NUMBER 0
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