Review GLSL 120 shaders

Not tested, could have errors
This commit is contained in:
Ray San 2017-11-06 13:49:33 +01:00
parent 81518ccd13
commit 4fe8e05a7f
15 changed files with 0 additions and 30 deletions

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#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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# version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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# version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

View File

@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;

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@ -1,7 +1,5 @@
#version 120
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;