mirror of https://github.com/raysan5/raylib
REPLACED: rgif.h by msf_gif.h
The improvement in performance is considerable!
This commit is contained in:
parent
4a7ab0ae24
commit
4eae76302f
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@ -55,7 +55,7 @@
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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//#define SUPPORT_GIF_RECORDING 1
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#define SUPPORT_GIF_RECORDING 1
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// Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
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//#define SUPPORT_HIGH_DPI 1
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// Support CompressData() and DecompressData() functions
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56
src/core.c
56
src/core.c
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@ -147,11 +147,11 @@
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#endif
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#if defined(SUPPORT_GIF_RECORDING)
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#define RGIF_MALLOC RL_MALLOC
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#define RGIF_FREE RL_FREE
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//#define MSF_GIF_MALLOC RL_MALLOC
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//#define MSF_GIF_FREE RL_FREE
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#define RGIF_IMPLEMENTATION
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#include "external/rgif.h" // Support GIF recording
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#define MSF_GIF_IMPL
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#include "external/msf_gif.h" // Support GIF recording
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#endif
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#include <stdlib.h> // Required for: srand(), rand(), atexit()
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@ -484,6 +484,7 @@ static int screenshotCounter = 0; // Screenshots counter
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#if defined(SUPPORT_GIF_RECORDING)
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static int gifFramesCounter = 0; // GIF frames counter
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static bool gifRecording = false; // GIF recording state
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static MsfGifState gifState = { 0 }; // MSGIF context state
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#endif
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//-----------------------------------------------------------------------------------
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@ -788,7 +789,8 @@ void CloseWindow(void)
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#if defined(SUPPORT_GIF_RECORDING)
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if (gifRecording)
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{
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GifEnd();
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MsfGifResult result = msf_gif_end(&gifState);
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msf_gif_free(result);
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gifRecording = false;
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}
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#endif
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@ -1521,9 +1523,9 @@ void EndDrawing(void)
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if ((gifFramesCounter%GIF_RECORD_FRAMERATE) == 0)
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{
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// Get image data for the current frame (from backbuffer)
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// NOTE: This process is very slow... :(
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// NOTE: This process is quite slow... :(
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unsigned char *screenData = rlReadScreenPixels(CORE.Window.screen.width, CORE.Window.screen.height);
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GifWriteFrame(screenData, CORE.Window.screen.width, CORE.Window.screen.height, 10, 8, false);
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msf_gif_frame(&gifState, screenData, 10, 16, CORE.Window.screen.width*4);
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RL_FREE(screenData); // Free image data
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}
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@ -4225,9 +4227,21 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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{
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if (gifRecording)
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{
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GifEnd();
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gifRecording = false;
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MsfGifResult result = msf_gif_end(&gifState);
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#else
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strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#endif
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SaveFileData(path, result.data, result.dataSize);
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msf_gif_free(result);
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#if defined(PLATFORM_WEB)
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// Download file from MEMFS (emscripten memory filesystem)
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// saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
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gifRecording = true;
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gifFramesCounter = 0;
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char path[512] = { 0 };
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#if defined(PLATFORM_ANDROID)
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strcpy(path, CORE.Android.internalDataPath);
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strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#else
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strcpy(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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#endif
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// NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
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// 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
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GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime()*10.0f), 8, false);
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msf_gif_begin(&gifState, CORE.Window.screen.width, CORE.Window.screen.height);
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screenshotCounter++;
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TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
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@ -5594,9 +5598,13 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
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{
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if (gifRecording)
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{
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GifEnd();
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gifRecording = false;
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MsfGifResult result = msf_gif_end(&gifState);
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SaveFileData(TextFormat("%s/screenrec%03i.gif", CORE.UWP.internalDataPath, screenshotCounter), result.data, result.dataSize);
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msf_gif_free(result);
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#if defined(PLATFORM_WEB)
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// Download file from MEMFS (emscripten memory filesystem)
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// saveFileFromMEMFSToDisk() function is defined in raylib/templates/web_shel/shell.html
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@ -5609,13 +5617,7 @@ void UWPKeyDownEvent(int key, bool down, bool controlKey)
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gifRecording = true;
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gifFramesCounter = 0;
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char path[512] = { 0 };
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strcpy(path, CORE.UWP.internalDataPath);
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strcat(path, TextFormat("./screenrec%03i.gif", screenshotCounter));
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// NOTE: delay represents the time between frames in the gif, if we capture a gif frame every
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// 10 game frames and each frame trakes 16.6ms (60fps), delay between gif frames should be ~16.6*10.
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GifBegin(path, CORE.Window.screen.width, CORE.Window.screen.height, (int)(GetFrameTime() * 10.0f), 8, false);
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msf_gif_begin(&gifState, CORE.Window.screen.width, CORE.Window.screen.height);
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screenshotCounter++;
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TRACELOG(LOG_INFO, "SYSTEM: Start animated GIF recording: %s", TextFormat("screenrec%03i.gif", screenshotCounter));
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@ -13,29 +13,36 @@ USAGE EXAMPLE:
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int width = 480, height = 320, centisecondsPerFrame = 5, bitDepth = 16;
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MsfGifState gifState = {};
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msf_gif_begin(&gifState, "example.gif", width, height);
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msf_gif_begin(&gifState, width, height);
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 1
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 2
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msf_gif_frame(&gifState, ..., centisecondsPerFrame, bitDepth, width * 4); //frame 3, etc...
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msf_gif_end(&gifState);
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MsfGifResult result = msf_gif_end(&gifState);
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FILE * fp = fopen("MyGif.gif", "wb");
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fwrite(result.data, result.dataSize, 1, fp);
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fclose(fp);
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msf_gif_free(result);
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Detailed function documentation can be found in the header section below.
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REPLACING MALLOC AND FWRITE:
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This library uses malloc+free internally for memory allocation and fopen+fwrite+fclose for file output.
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To facilitate custom memory management and I/O, these calls go through macros, which can be redefined.
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In order to replace them, simply #define the relevant macros in the same place where you #define MSF_GIF_IMPL.
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The macros are: MSF_GIF_MALLOC, MSF_GIF_FREE, MSF_GIF_FOPEN, MSF_GIF_FWRITE, MSF_GIF_FCLOSE.
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Search for their default definitions below to see the exactly what arguments they take.
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REPLACING MALLOC:
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This library uses malloc+realloc+free internally for memory allocation.
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To facilitate integration with custom memory allocators, these calls go through macros, which can be redefined.
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The expected function signature equivalents of the macros are as follows:
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void * MSF_GIF_MALLOC(void * context, size_t newSize)
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void * MSF_GIF_REALLOC(void * context, void * oldMemory, size_t oldSize, size_t newSize)
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void MSF_GIF_FREE(void * context, void * oldMemory, size_t oldSize)
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If your allocator needs a context pointer, you can set the `customAllocatorContext` field of the MsfGifState struct
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before calling msf_gif_begin(), and it will be passed to all subsequent allocator macro calls.
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The same goes for file I/O macros, using the `customOutputContext` field.
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See end of file for license information.
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*/
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//version 1.2
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//version 2.1
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#ifndef MSF_GIF_H
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#define MSF_GIF_H
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#include <stddef.h>
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typedef struct {
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void * data;
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size_t dataSize;
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size_t allocSize; //internal use
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void * contextPointer; //internal use
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} MsfGifResult;
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typedef struct { //internal use
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uint32_t * pixels;
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uint8_t * used;
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int depth, count, rbits, gbits, bbits;
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} MsfCookedFrame;
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typedef struct {
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void * fp;
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MsfCookedFrame previousFrame;
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uint8_t * listHead;
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uint8_t * listTail;
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int width, height;
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int totalBytesWritten;
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void * customAllocatorContext;
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void * customOutputContext;
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} MsfGifState;
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#ifdef __cplusplus
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#endif //__cplusplus
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/**
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* @param outputFilePath Relative path to the output file, as a null-terminated string of UTF-8 bytes.
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* @param width Image width in pixels - must be the same for the whole gif.
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* @param height Image height in pixels - must be the same for the whole gif.
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* @return The size of the file written so far, or 0 on error.
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* @param width Image width in pixels.
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* @param height Image height in pixels.
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* @return Non-zero on success, 0 on error.
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*/
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size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height);
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int msf_gif_begin(MsfGifState * handle, int width, int height);
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/**
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* @param pixelData Pointer to raw framebuffer data. Rows must be contiguous in memory, in RGBA8 format.
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* Please experiment with this value to find what works best for your application.
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* @param pitchInBytes The number of bytes from the beginning of one row of pixels to the beginning of the next.
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* If you want to flip the image, just pass in a negative pitch.
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* @return The size of the file written so far, or 0 on error.
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* @return Non-zero on success, 0 on error.
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*/
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size_t msf_gif_frame(MsfGifState * handle,
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uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
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int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes);
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/**
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* @return The size of the written file in bytes, or 0 on error.
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* @return A block of memory containing the gif file data, or NULL on error.
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* You are responsible for freeing this via `msf_gif_free()`.
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*/
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size_t msf_gif_end(MsfGifState * handle);
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MsfGifResult msf_gif_end(MsfGifState * handle);
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/**
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* @param result The MsfGifResult struct, verbatim as it was returned from `msf_gif_end()`.
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*/
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void msf_gif_free(MsfGifResult result);
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#ifdef __cplusplus
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}
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#ifndef MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
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#define MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
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//ensure the library user has either defined both of malloc/free, or neither
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#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_FREE)
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#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_FREE)
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#ifndef MSF_GIF_BUFFER_INIT_SIZE
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#define MSF_GIF_BUFFER_INIT_SIZE 1024 * 1024 * 4 //4MB by default, you can increase this if you want to realloc less
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#endif
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//ensure the library user has either defined all of malloc/realloc/free, or none
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#if defined(MSF_GIF_MALLOC) && defined(MSF_GIF_REALLOC) && defined(MSF_GIF_FREE) //ok
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#elif !defined(MSF_GIF_MALLOC) && !defined(MSF_GIF_REALLOC) && !defined(MSF_GIF_FREE) //ok
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#else
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#error "You must either define both MSF_GIF_MALLOC and MSF_GIF_FREE, or define neither of them"
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#error "You must either define all of MSF_GIF_MALLOC, MSF_GIF_REALLOC, and MSF_GIF_FREE, or define none of them"
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#endif
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//provide default allocator definitions that redirect to the standard global allocator
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#if !defined(MSF_GIF_MALLOC)
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#include <stdlib.h> //malloc, etc.
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#define MSF_GIF_MALLOC(contextPointer, newSize) malloc(newSize)
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#define MSF_GIF_REALLOC(contextPointer, oldMemory, oldSize, newSize) realloc(oldMemory, newSize)
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#define MSF_GIF_FREE(contextPointer, oldMemory, oldSize) free(oldMemory)
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#endif
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//ensure the library user has either defined all of fopen/fwrite/fclose, or none
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#if defined(MSF_GIF_FOPEN) && defined(MSF_GIF_FWRITE) && defined(MSF_GIF_FCLOSE)
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#elif !defined(MSF_GIF_FOPEN) && !defined(MSF_GIF_FWRITE) && !defined(MSF_GIF_FCLOSE)
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#else
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#error "You must either define all of MSF_GIF_FOPEN, MSF_GIF_FWRITE, and MSF_GIF_FCLOSE, or define none of them"
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#endif
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//provide default file ops that redirect to the standard library ones
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#if !defined(MSF_GIF_FOPEN)
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#include <stdio.h> //FILE ops (fopen, etc.)
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#define MSF_GIF_FOPEN(contextPointer, filePath) fopen(filePath, "wb")
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#define MSF_GIF_FWRITE(contextPointer, filePointer, data, dataSize) fwrite(data, dataSize, 1, (FILE *) filePointer)
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#define MSF_GIF_FCLOSE(contextPointer, filePointer) fclose((FILE *) filePointer)
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#endif
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//instrumentation for capturing profiling traces (useless for the library user, but useful for the library author)
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#ifdef MSF_GIF_ENABLE_TRACING
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#define MsfTimeFunc TimeFunc
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#include <emmintrin.h>
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#endif
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static const int msfUsedAllocSize = (1 << 16) * sizeof(uint8_t);
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static MsfCookedFrame msf_cook_frame(void * allocContext, int width, int height, int pitch, int depth, uint8_t * raw)
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static MsfCookedFrame msf_cook_frame(void * allocContext, uint8_t * raw, uint8_t * used,
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int width, int height, int pitch, int depth)
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{ MsfTimeFunc
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MsfCookedFrame blank = {0};
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//bit depth for each channel
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const static int rdepths[17] = { 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5 };
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const static int gdepths[17] = { 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6 };
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15 << 12, 7 << 12, 13 << 12, 5 << 12,
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};
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uint8_t * used = (uint8_t *) MSF_GIF_MALLOC(allocContext, msfUsedAllocSize);
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if (!used) return blank;
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uint32_t * cooked = (uint32_t *) MSF_GIF_MALLOC(allocContext, width * height * sizeof(uint32_t));
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if (!cooked) { MSF_GIF_FREE(allocContext, used, msfUsedAllocSize); return blank; }
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if (!cooked) { MsfCookedFrame blank = {0}; return blank; }
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int count = 0;
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MsfTimeLoop("do") do {
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}
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} while (count >= 256 && --depth);
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MsfCookedFrame ret = { cooked, used, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/// MsfFileBuffer ///
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef struct {
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uint8_t * block;
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uint8_t * head;
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uint8_t * end;
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} MsfFileBuffer;
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static inline void msf_fb_write_data(MsfFileBuffer * buf, void * data, size_t bytes) {
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memcpy(buf->head, data, bytes);
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buf->head += bytes;
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}
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static MsfFileBuffer msf_create_file_buffer(void * allocContext, size_t bytes) {
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uint8_t * block = (uint8_t *) MSF_GIF_MALLOC(allocContext, bytes);
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MsfFileBuffer ret = { block, block, block + bytes };
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MsfCookedFrame ret = { cooked, depth, count, rdepths[depth], gdepths[depth], bdepths[depth] };
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return ret;
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}
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/// Frame Compression ///
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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static inline int msf_put_code(MsfFileBuffer * buf, uint32_t * blockBits, int len, uint32_t code) {
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typedef struct {
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uint8_t * next;
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size_t size;
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} MsfBufferHeader;
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static inline int msf_put_code(uint8_t * * writeHead, uint32_t * blockBits, int len, uint32_t code) {
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//insert new code into block buffer
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int idx = *blockBits / 8;
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int bit = *blockBits % 8;
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buf->head[idx + 0] |= code << bit ;
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buf->head[idx + 1] |= code >> ( 8 - bit);
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buf->head[idx + 2] |= code >> (16 - bit);
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(*writeHead)[idx + 0] |= code << bit ;
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(*writeHead)[idx + 1] |= code >> ( 8 - bit);
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(*writeHead)[idx + 2] |= code >> (16 - bit);
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*blockBits += len;
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//prep the next block buffer if the current one is full
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if (*blockBits >= 256 * 8) {
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*blockBits -= 255 * 8;
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buf->head += 256;
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buf->head[2] = buf->head[1];
|
||||
buf->head[1] = buf->head[0];
|
||||
buf->head[0] = 255;
|
||||
memset(buf->head + 4, 0, 256);
|
||||
(*writeHead) += 256;
|
||||
(*writeHead)[2] = (*writeHead)[1];
|
||||
(*writeHead)[1] = (*writeHead)[0];
|
||||
(*writeHead)[0] = 255;
|
||||
memset((*writeHead) + 4, 0, 256);
|
||||
}
|
||||
|
||||
return 1;
|
||||
|
@ -338,18 +324,19 @@ static inline void msf_lzw_reset(MsfStridedList * lzw, int tableSize, int stride
|
|||
lzw->stride = stride;
|
||||
}
|
||||
|
||||
static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
|
||||
MsfCookedFrame frame, MsfCookedFrame previous)
|
||||
static uint8_t * msf_compress_frame(void * allocContext, int width, int height, int centiSeconds,
|
||||
MsfCookedFrame frame, MsfCookedFrame previous, uint8_t * used)
|
||||
{ MsfTimeFunc
|
||||
MsfFileBuffer blank = {0};
|
||||
|
||||
//NOTE: we allocate enough memory for the worst case upfront because it's a reasonable amount
|
||||
// (about half the size of a CookedFrame), and prevents us from ever having to check size or realloc
|
||||
MsfFileBuffer buf = msf_create_file_buffer(allocContext, 1024 + width * height * 2);
|
||||
if (!buf.block) return blank;
|
||||
int lzwAllocSize = 4096 * 256 * sizeof(int16_t);
|
||||
//NOTE: we reserve enough memory for theoretical the worst case upfront because it's a reasonable amount,
|
||||
// and prevents us from ever having to check size or realloc during compression
|
||||
int maxBufSize = sizeof(MsfBufferHeader) + 32 + 256 * 3 + width * height * 3 / 2; //headers + color table + data
|
||||
uint8_t * allocation = (uint8_t *) MSF_GIF_MALLOC(allocContext, maxBufSize);
|
||||
if (!allocation) { return NULL; }
|
||||
uint8_t * writeBase = allocation + sizeof(MsfBufferHeader);
|
||||
uint8_t * writeHead = writeBase;
|
||||
int lzwAllocSize = 4096 * (frame.count + 1) * sizeof(int16_t);
|
||||
MsfStridedList lzw = { (int16_t *) MSF_GIF_MALLOC(allocContext, lzwAllocSize) };
|
||||
if (!lzw.data) { MSF_GIF_FREE(allocContext, buf.block, buf.end - buf.block); return blank; }
|
||||
if (!lzw.data) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
|
||||
|
||||
//allocate tlb
|
||||
int totalBits = frame.rbits + frame.gbits + frame.bbits;
|
||||
|
@ -361,7 +348,7 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
|
|||
Color3 table[256] = { {0} };
|
||||
int tableIdx = 1; //we start counting at 1 because 0 is the transparent color
|
||||
MsfTimeLoop("table") for (int i = 0; i < tlbSize; ++i) {
|
||||
if (frame.used[i]) {
|
||||
if (used[i]) {
|
||||
tlb[i] = tableIdx;
|
||||
int rmask = (1 << frame.rbits) - 1;
|
||||
int gmask = (1 << frame.gbits) - 1;
|
||||
|
@ -380,7 +367,9 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
|
|||
}
|
||||
}
|
||||
|
||||
int tableBits = msf_bit_log(tableIdx - 1);
|
||||
//SPEC: "Because of some algorithmic constraints however, black & white images which have one color bit
|
||||
// must be indicated as having a code size of 2."
|
||||
int tableBits = msf_imax(2, msf_bit_log(tableIdx - 1));
|
||||
int tableSize = 1 << tableBits;
|
||||
//NOTE: we don't just compare `depth` field here because it will be wrong for the first frame and we will segfault
|
||||
int hasSamePal = frame.rbits == previous.rbits && frame.gbits == previous.gbits && frame.bbits == previous.bbits;
|
||||
|
@ -391,19 +380,23 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
|
|||
memcpy(&headerBytes[13], &width, 2);
|
||||
memcpy(&headerBytes[15], &height, 2);
|
||||
headerBytes[17] |= tableBits - 1;
|
||||
msf_fb_write_data(&buf, headerBytes, 18);
|
||||
memcpy(writeHead, headerBytes, 18);
|
||||
writeHead += 18;
|
||||
|
||||
//local color table
|
||||
msf_fb_write_data(&buf, table, tableSize * sizeof(Color3));
|
||||
*buf.head++ = tableBits;
|
||||
|
||||
msf_lzw_reset(&lzw, tableSize, tableIdx);
|
||||
memcpy(writeHead, table, tableSize * sizeof(Color3));
|
||||
writeHead += tableSize * sizeof(Color3);
|
||||
*writeHead++ = tableBits;
|
||||
|
||||
//prep block
|
||||
memset(buf.head, 0, 260);
|
||||
buf.head[0] = 255;
|
||||
memset(writeHead, 0, 260);
|
||||
writeHead[0] = 255;
|
||||
uint32_t blockBits = 8; //relative to block.head
|
||||
|
||||
//SPEC: "Encoders should output a Clear code as the first code of each image data stream."
|
||||
msf_lzw_reset(&lzw, tableSize, tableIdx);
|
||||
msf_put_code(&writeHead, &blockBits, msf_bit_log(lzw.len - 1), tableSize);
|
||||
|
||||
int lastCode = hasSamePal && frame.pixels[0] == previous.pixels[0]? 0 : tlb[frame.pixels[0]];
|
||||
MsfTimeLoop("compress") for (int i = 1; i < width * height; ++i) {
|
||||
//PERF: branching vs. branchless version of this line is observed to have no discernable impact on speed
|
||||
|
@ -414,15 +407,11 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
|
|||
if (code < 0) {
|
||||
//write to code stream
|
||||
int codeBits = msf_bit_log(lzw.len - 1);
|
||||
msf_put_code(&buf, &blockBits, codeBits, lastCode);
|
||||
msf_put_code(&writeHead, &blockBits, codeBits, lastCode);
|
||||
|
||||
//NOTE: [I THINK] we need to leave room for 2 more codes (leftover and end code)
|
||||
// because we don't ever reset the table after writing the leftover bits
|
||||
//Q: is my thinking correct on this one?
|
||||
//Q: why can't we just check when writing out those codes? too verbose? can't we factor to a funtion?
|
||||
if (lzw.len > 4094) {
|
||||
if (lzw.len > 4095) {
|
||||
//reset buffer code table
|
||||
msf_put_code(&buf, &blockBits, codeBits, tableSize);
|
||||
msf_put_code(&writeHead, &blockBits, codeBits, tableSize);
|
||||
msf_lzw_reset(&lzw, tableSize, tableIdx);
|
||||
} else {
|
||||
(&lzw.data[lastCode * lzw.stride])[color] = lzw.len;
|
||||
|
@ -435,88 +424,142 @@ static MsfFileBuffer msf_compress_frame(void * allocContext, int width, int heig
|
|||
}
|
||||
}
|
||||
|
||||
//write code for leftover index buffer contents, then the end code
|
||||
MSF_GIF_FREE(allocContext, lzw.data, lzwAllocSize);
|
||||
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len - 1), lastCode);
|
||||
msf_put_code(&buf, &blockBits, msf_bit_log(lzw.len), tableSize + 1);
|
||||
MSF_GIF_FREE(allocContext, previous.pixels, width * height * sizeof(uint32_t));
|
||||
|
||||
//write code for leftover index buffer contents, then the end code
|
||||
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len - 1)), lastCode);
|
||||
msf_put_code(&writeHead, &blockBits, msf_imin(12, msf_bit_log(lzw.len)), tableSize + 1);
|
||||
|
||||
//flush remaining data
|
||||
if (blockBits > 8) {
|
||||
int bytes = (blockBits + 7) / 8; //round up
|
||||
buf.head[0] = bytes - 1;
|
||||
buf.head += bytes;
|
||||
writeHead[0] = bytes - 1;
|
||||
writeHead += bytes;
|
||||
}
|
||||
*writeHead++ = 0; //terminating block
|
||||
|
||||
*buf.head++ = 0; //terminating block
|
||||
|
||||
return buf;
|
||||
//filling in buffer header and shrink buffer to fit data
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) allocation;
|
||||
header->next = NULL;
|
||||
header->size = writeHead - writeBase;
|
||||
uint8_t * moved = (uint8_t *) MSF_GIF_REALLOC(allocContext, allocation, maxBufSize, writeHead - allocation);
|
||||
if (!moved) { MSF_GIF_FREE(allocContext, allocation, maxBufSize); return NULL; }
|
||||
return moved;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
/// Incremental API ///
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
size_t msf_gif_begin(MsfGifState * handle, const char * outputFilePath, int width, int height) { MsfTimeFunc
|
||||
//TODO: convert this to UTF-16 to correctly handle unicode on windows!?!?
|
||||
// (or just say "do it yourself" now that replacing fopen is a thing?)
|
||||
if (!(handle->fp = MSF_GIF_FOPEN(handle->customOutputContext, outputFilePath))) return 0;
|
||||
int msf_gif_begin(MsfGifState * handle, int width, int height) { MsfTimeFunc
|
||||
MsfCookedFrame empty = {0}; //god I hate MSVC...
|
||||
handle->previousFrame = empty;
|
||||
handle->previousFrame.depth = 15;
|
||||
handle->width = width;
|
||||
handle->height = height;
|
||||
handle->totalBytesWritten = 0;
|
||||
|
||||
//setup header buffer header (lol)
|
||||
handle->listHead = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, sizeof(MsfBufferHeader) + 32);
|
||||
if (!handle->listHead) { return 0; }
|
||||
handle->listTail = handle->listHead;
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) handle->listHead;
|
||||
header->next = NULL;
|
||||
header->size = 32;
|
||||
|
||||
//NOTE: because __attribute__((__packed__)) is annoyingly compiler-specific, we do this unreadable weirdness
|
||||
char headerBytes[33] = "GIF89a\0\0\0\0\x10\0\0" "\x21\xFF\x0BNETSCAPE2.0\x03\x01\0\0\0";
|
||||
memcpy(&headerBytes[6], &width, 2);
|
||||
memcpy(&headerBytes[8], &height, 2);
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, headerBytes, 32)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
return 0;
|
||||
}
|
||||
handle->totalBytesWritten += 32;
|
||||
return handle->totalBytesWritten;
|
||||
memcpy(handle->listHead + sizeof(MsfBufferHeader), headerBytes, 32);
|
||||
return 1;
|
||||
}
|
||||
|
||||
size_t msf_gif_frame(MsfGifState * handle,
|
||||
uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
|
||||
int msf_gif_frame(MsfGifState * handle, uint8_t * pixelData, int centiSecondsPerFame, int maxBitDepth, int pitchInBytes)
|
||||
{ MsfTimeFunc
|
||||
if (!handle->listHead) { return 0; }
|
||||
|
||||
maxBitDepth = msf_imax(1, msf_imin(16, maxBitDepth));
|
||||
if (pitchInBytes == 0) pitchInBytes = handle->width * 4;
|
||||
if (pitchInBytes < 0) pixelData -= pitchInBytes * (handle->height - 1);
|
||||
MsfCookedFrame frame = msf_cook_frame(handle->customAllocatorContext, handle->width, handle->height, pitchInBytes,
|
||||
// msf_imin(maxBitDepth, handle->previousFrame.depth + 1), pixelData);
|
||||
msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)), pixelData);
|
||||
if (!frame.pixels) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
|
||||
MsfFileBuffer buf = msf_compress_frame(handle->customAllocatorContext,
|
||||
handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame);
|
||||
if (!buf.block) { MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp); return 0; }
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, buf.block, buf.head - buf.block)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
return 0;
|
||||
}
|
||||
handle->totalBytesWritten += buf.head - buf.block;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, buf.block, buf.end - buf.block);
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, frame.used, msfUsedAllocSize);
|
||||
|
||||
uint8_t used[1 << 16]; //only 64k, so stack allocating is fine
|
||||
MsfCookedFrame frame =
|
||||
msf_cook_frame(handle->customAllocatorContext, pixelData, used, handle->width, handle->height, pitchInBytes,
|
||||
msf_imin(maxBitDepth, handle->previousFrame.depth + 160 / msf_imax(1, handle->previousFrame.count)));
|
||||
//TODO: de-duplicate cleanup code
|
||||
if (!frame.pixels) {
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
handle->previousFrame = frame;
|
||||
return handle->totalBytesWritten;
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
|
||||
size_t msf_gif_end(MsfGifState * handle) { MsfTimeFunc
|
||||
int allocSize = handle->width * handle->height * sizeof(uint32_t);
|
||||
uint8_t trailingMarker = 0x3B;
|
||||
if (!MSF_GIF_FWRITE(handle->customOutputContext, handle->fp, &trailingMarker, 1)) {
|
||||
MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp);
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
|
||||
handle->listHead = handle->listTail = NULL;
|
||||
return 0;
|
||||
}
|
||||
handle->totalBytesWritten += 1;
|
||||
if (MSF_GIF_FCLOSE(handle->customOutputContext, handle->fp)) return 0;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, handle->previousFrame.pixels, allocSize);
|
||||
return handle->totalBytesWritten;
|
||||
|
||||
uint8_t * buffer = msf_compress_frame(handle->customAllocatorContext,
|
||||
handle->width, handle->height, centiSecondsPerFame, frame, handle->previousFrame, used);
|
||||
((MsfBufferHeader *) handle->listTail)->next = buffer;
|
||||
handle->listTail = buffer;
|
||||
if (!buffer) {
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, frame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
handle->listHead = handle->listTail = NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
handle->previousFrame = frame;
|
||||
return 1;
|
||||
}
|
||||
|
||||
MsfGifResult msf_gif_end(MsfGifState * handle) { MsfTimeFunc
|
||||
if (!handle->listHead) { MsfGifResult empty = {0}; return empty; }
|
||||
|
||||
MSF_GIF_FREE(handle->customAllocatorContext,
|
||||
handle->previousFrame.pixels, handle->width * handle->height * sizeof(uint32_t));
|
||||
|
||||
//first pass: determine total size
|
||||
size_t total = 1; //1 byte for trailing marker
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
total += header->size;
|
||||
}
|
||||
|
||||
//second pass: write data
|
||||
uint8_t * buffer = (uint8_t *) MSF_GIF_MALLOC(handle->customAllocatorContext, total);
|
||||
if (buffer) {
|
||||
uint8_t * writeHead = buffer;
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
memcpy(writeHead, node + sizeof(MsfBufferHeader), header->size);
|
||||
writeHead += header->size;
|
||||
node = header->next;
|
||||
}
|
||||
*writeHead++ = 0x3B;
|
||||
}
|
||||
|
||||
//third pass: free buffers
|
||||
for (uint8_t * node = handle->listHead; node;) {
|
||||
MsfBufferHeader * header = (MsfBufferHeader *) node;
|
||||
node = header->next;
|
||||
MSF_GIF_FREE(handle->customAllocatorContext, header, sizeof(MsfBufferHeader) + header->size);
|
||||
}
|
||||
|
||||
MsfGifResult ret = { buffer, total, total, handle->customAllocatorContext };
|
||||
return ret;
|
||||
}
|
||||
|
||||
void msf_gif_free(MsfGifResult result) {
|
||||
if (result.data) { MSF_GIF_FREE(result.contextPointer, result.data, result.allocSize); }
|
||||
}
|
||||
|
||||
#endif //MSF_GIF_ALREADY_IMPLEMENTED_IN_THIS_TRANSLATION_UNIT
|
||||
|
|
|
@ -1,930 +0,0 @@
|
|||
/**********************************************************************************************
|
||||
*
|
||||
* rgif.h v0.5
|
||||
*
|
||||
* Original implementation (gif.h) by Charlie Tangora [ctangora -at- gmail -dot- com]
|
||||
* adapted to C99, reformatted and renamed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This file offers a simple, very limited way to create animated GIFs directly in code.
|
||||
*
|
||||
* Those looking for particular cleverness are likely to be disappointed; it's pretty
|
||||
* much a straight-ahead implementation of the GIF format with optional Floyd-Steinberg
|
||||
* dithering. (It does at least use delta encoding - only the changed portions of each
|
||||
* frame are saved.)
|
||||
*
|
||||
* So resulting files are often quite large. The hope is that it will be handy nonetheless
|
||||
* as a quick and easily-integrated way for programs to spit out animations.
|
||||
*
|
||||
* Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
|
||||
*
|
||||
* CONFIGURATION:
|
||||
*
|
||||
* #define RGIF_IMPLEMENTATION
|
||||
* Generates the implementation of the library into the included file.
|
||||
* If not defined, the library is in header only mode and can be included in other headers
|
||||
* or source files without problems. But only ONE file should hold the implementation.
|
||||
*
|
||||
* USAGE:
|
||||
* 1) Create a GifWriter struct. Pass it to GifBegin() to initialize and write the header.
|
||||
* 2) Pass subsequent frames to GifWriteFrame().
|
||||
* 3) Finally, call GifEnd() to close the file handle and free memory.
|
||||
*
|
||||
*
|
||||
* LICENSE: This software is available under 2 licenses -- choose whichever you prefer
|
||||
*
|
||||
* ALTERNATIVE A - MIT License
|
||||
*
|
||||
* Copyright (c) 2017-2019 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
* this software and associated documentation files (the "Software"), to deal in
|
||||
* the Software without restriction, including without limitation the rights to
|
||||
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
* of the Software, and to permit persons to whom the Software is furnished to do
|
||||
* so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* ------------------------------------------------------------------------------
|
||||
*
|
||||
* ALTERNATIVE B - public domain (www.unlicense.org)
|
||||
*
|
||||
* This is free and unencumbered software released into the public domain.
|
||||
* Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
|
||||
* software, either in source code form or as a compiled binary, for any purpose,
|
||||
* commercial or non-commercial, and by any means.
|
||||
*
|
||||
* In jurisdictions that recognize copyright laws, the author or authors of this
|
||||
* software dedicate any and all copyright interest in the software to the public
|
||||
* domain. We make this dedication for the benefit of the public at large and to
|
||||
* the detriment of our heirs and successors. We intend this dedication to be an
|
||||
* overt act of relinquishment in perpetuity of all present and future rights to
|
||||
* this software under copyright law.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
||||
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#ifndef RGIF_H
|
||||
#define RGIF_H
|
||||
|
||||
#include <stdio.h> // Required for: FILE
|
||||
|
||||
//#define RGIF_STATIC
|
||||
#ifdef RGIF_STATIC
|
||||
#define RGIFDEF static // Functions just visible to module including this file
|
||||
#else
|
||||
#ifdef __cplusplus
|
||||
#define RGIFDEF extern "C" // Functions visible from other files (no name mangling of functions in C++)
|
||||
#else
|
||||
#define RGIFDEF extern // Functions visible from other files
|
||||
#endif
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// NOTE: By default use bitDepth = 8, dither = false
|
||||
RGIFDEF bool GifBegin(const char *filename, unsigned int width, unsigned int height, unsigned int delay, unsigned int bitDepth, bool dither);
|
||||
RGIFDEF bool GifWriteFrame(const unsigned char *image, unsigned int width, unsigned int height, unsigned int delay, int bitDepth, bool dither);
|
||||
RGIFDEF bool GifEnd();
|
||||
|
||||
#endif // RGIF_H
|
||||
|
||||
|
||||
/***********************************************************************************
|
||||
*
|
||||
* GIF IMPLEMENTATION
|
||||
*
|
||||
************************************************************************************/
|
||||
|
||||
#if defined(RGIF_IMPLEMENTATION)
|
||||
|
||||
#include <stdio.h> // Required for: FILE, fopen(), fclose()
|
||||
#include <string.h> // Required for: memcpy()
|
||||
|
||||
// Check if custom malloc/free functions defined, if not, using standard ones
|
||||
// RGIF_MALLOC and RGIF_FREE are used only by GifBegin and GifEnd respectively,
|
||||
// to allocate a buffer the size of the image, which is used to find changed pixels for delta-encoding.
|
||||
#if !defined(RGIF_MALLOC)
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
|
||||
#define RGIF_MALLOC(size) malloc(size)
|
||||
#define RGIF_FREE(ptr) free(ptr)
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Defines and Macros
|
||||
//----------------------------------------------------------------------------------
|
||||
#define GIFMIN(a, b) (((a)<(b))?(a):(b))
|
||||
#define GIFMAX(a, b) (((a)>(b))?(a):(b))
|
||||
#define GIFABS(x) ((x)<0?-(x):(x))
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Gif palette structure
|
||||
typedef struct GifPalette {
|
||||
int bitDepth;
|
||||
|
||||
unsigned char r[256];
|
||||
unsigned char g[256];
|
||||
unsigned char b[256];
|
||||
|
||||
// k-d tree over RGB space, organized in heap fashion
|
||||
// i.e. left child of node i is node i*2, right child is node i*2 + 1
|
||||
// nodes 256-511 are implicitly the leaves, containing a color
|
||||
unsigned char treeSplitElt[255];
|
||||
unsigned char treeSplit[255];
|
||||
} GifPalette;
|
||||
|
||||
|
||||
// Simple structure to write out the LZW-compressed
|
||||
// portion of the imageone bit at a time
|
||||
typedef struct GifBitStatus {
|
||||
unsigned char bitIndex; // how many bits in the partial byte written so far
|
||||
unsigned char byte; // current partial byte
|
||||
|
||||
unsigned int chunkIndex;
|
||||
unsigned char chunk[256]; // bytes are written in here until we have 256 of them, then written to the file
|
||||
} GifBitStatus;
|
||||
|
||||
// The LZW dictionary is a 256-ary tree constructed
|
||||
// as the file is encoded, this is one node
|
||||
typedef struct GifLzwNode {
|
||||
unsigned short m_next[256];
|
||||
} GifLzwNode;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
const int gifTransparentIndex = 0; // Transparent color index
|
||||
|
||||
static FILE *gifFile = NULL;
|
||||
unsigned char *gifFrame;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
static void GifGetClosestPaletteColor(GifPalette *pPal, int r, int g, int b, int *bestInd, int *bestDiff, int treeRoot);
|
||||
static void GifSwapPixels(unsigned char *image, int pixA, int pixB);
|
||||
static int GifPartition(unsigned char *image, const int left, const int right, const int elt, int pivotIndex);
|
||||
static void GifPartitionByMedian(unsigned char *image, int left, int right, int com, int neededCenter);
|
||||
static void GifSplitPalette(unsigned char *image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist, int treeNode, bool buildForDither, GifPalette *pal);
|
||||
static int GifPickChangedPixels(const unsigned char *lastFrame, unsigned char *frame, int numPixels);
|
||||
static void GifMakePalette(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned int width, unsigned int height, int bitDepth, bool buildForDither, GifPalette *pPal);
|
||||
static void GifDitherImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal);
|
||||
static void GifThresholdImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal);
|
||||
static void GifWriteBit(GifBitStatus *stat, unsigned int bit);
|
||||
|
||||
static void GifWriteChunk(FILE *f, GifBitStatus *stat);
|
||||
static void GifWritePalette(FILE *f, const GifPalette *pPal);
|
||||
static void GifWriteCode(FILE *f, GifBitStatus *stat, unsigned int code, unsigned int length);
|
||||
static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, unsigned int top, unsigned int width, unsigned int height, unsigned int delay, GifPalette *pPal);
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Creates a gif file
|
||||
// NOTE: Initializes internal file pointer (only one gif recording at a time)
|
||||
// The delay value is the time between frames in hundredths of a second - note that not all viewers pay much attention to this value.
|
||||
RGIFDEF bool GifBegin(const char *filename, unsigned int width, unsigned int height, unsigned int delay, unsigned int bitDepth, bool dither)
|
||||
{
|
||||
#if _MSC_VER >= 1400
|
||||
gifFile = 0;
|
||||
fopen_s(&gifFile, filename, "wb");
|
||||
#else
|
||||
gifFile = fopen(filename, "wb");
|
||||
#endif
|
||||
|
||||
if (!gifFile) return false;
|
||||
|
||||
// Allocate space for one gif frame
|
||||
gifFrame = (unsigned char *)RGIF_MALLOC(width*height*4);
|
||||
|
||||
// GIF Header
|
||||
fputs("GIF89a",gifFile);
|
||||
|
||||
// Reference: http://www.onicos.com/staff/iz/formats/gif.html
|
||||
|
||||
// GIF Screen Descriptor
|
||||
fputc(width & 0xff, gifFile);
|
||||
fputc((width >> 8) & 0xff, gifFile); // Screen width (2 byte)
|
||||
fputc(height & 0xff, gifFile);
|
||||
fputc((height >> 8) & 0xff, gifFile); // Screen height (2 byte)
|
||||
|
||||
fputc(0xf0, gifFile); // Color table flags: unsorted global color table of 2 entries (1 byte, bit-flags)
|
||||
fputc(0, gifFile); // Background color index
|
||||
fputc(0, gifFile); // Pixel Aspect Ratio (square, we need to specify this because it's 1989)
|
||||
|
||||
// GIF Global Color table (just a dummy palette)
|
||||
// Color 0: black
|
||||
fputc(0, gifFile);
|
||||
fputc(0, gifFile);
|
||||
fputc(0, gifFile);
|
||||
// Color 1: also black
|
||||
fputc(0, gifFile);
|
||||
fputc(0, gifFile);
|
||||
fputc(0, gifFile);
|
||||
|
||||
if (delay != 0)
|
||||
{
|
||||
// Application Extension Block (19 bytes long)
|
||||
fputc(0x21, gifFile); // GIF Extension code
|
||||
fputc(0xff, gifFile); // Application Extension Label
|
||||
fputc(11, gifFile); // Length of Application Block (11 byte)
|
||||
fputs("NETSCAPE2.0", gifFile); // Application Identifier (Netscape 2.0 block)
|
||||
|
||||
fputc(0x03, gifFile); // Length of Data Sub-Block (3 bytes)
|
||||
fputc(0x01, gifFile); // 0x01
|
||||
fputc(0x00, gifFile); // This specifies the number of times,
|
||||
fputc(0x00, gifFile); // the loop should be executed (infinitely)
|
||||
|
||||
fputc(0x00, gifFile); // Data Sub-Block Terminator.
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes out a new frame to a GIF in progress.
|
||||
// NOTE: gifFile should have been initialized with GifBegin()
|
||||
// AFAIK, it is legal to use different bit depths for different frames of an image -
|
||||
// this may be handy to save bits in animations that don't change much.
|
||||
RGIFDEF bool GifWriteFrame(const unsigned char *image, unsigned int width, unsigned int height, unsigned int delay, int bitDepth, bool dither)
|
||||
{
|
||||
if (!gifFile) return false;
|
||||
|
||||
const unsigned char *oldImage = gifFrame;
|
||||
|
||||
GifPalette pal;
|
||||
GifMakePalette((dither ? NULL : oldImage), image, width, height, bitDepth, dither, &pal);
|
||||
|
||||
if (dither) GifDitherImage(oldImage, image, gifFrame, width, height, &pal);
|
||||
else GifThresholdImage(oldImage, image, gifFrame, width, height, &pal);
|
||||
|
||||
GifWriteLzwImage(gifFile, gifFrame, 0, 0, width, height, delay, &pal);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Writes the EOF code, closes the file handle, and frees temp memory used by a GIF.
|
||||
// Many if not most viewers will still display a GIF properly if the EOF code is missing,
|
||||
// but it's still a good idea to write it out.
|
||||
RGIFDEF bool GifEnd()
|
||||
{
|
||||
if (!gifFile) return false;
|
||||
|
||||
fputc(0x3b, gifFile); // Trailer (end of file)
|
||||
fclose(gifFile);
|
||||
|
||||
RGIF_FREE(gifFrame);
|
||||
|
||||
gifFile = NULL;
|
||||
gifFrame = NULL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module specific Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// walks the k-d tree to pick the palette entry for a desired color.
|
||||
// Takes as in/out parameters the current best color and its error -
|
||||
// only changes them if it finds a better color in its subtree.
|
||||
// this is the major hotspot in the code at the moment.
|
||||
static void GifGetClosestPaletteColor(GifPalette *pPal, int r, int g, int b, int *bestInd, int *bestDiff, int treeRoot)
|
||||
{
|
||||
// base case, reached the bottom of the tree
|
||||
if (treeRoot > (1<<pPal->bitDepth)-1)
|
||||
{
|
||||
int ind = treeRoot-(1<<pPal->bitDepth);
|
||||
if (ind == gifTransparentIndex) return;
|
||||
|
||||
// check whether this color is better than the current winner
|
||||
int r_err = r - ((int)pPal->r[ind]);
|
||||
int g_err = g - ((int)pPal->g[ind]);
|
||||
int b_err = b - ((int)pPal->b[ind]);
|
||||
int diff = GIFABS(r_err)+GIFABS(g_err)+GIFABS(b_err);
|
||||
|
||||
if (diff < *bestDiff)
|
||||
{
|
||||
*bestInd = ind;
|
||||
*bestDiff = diff;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// take the appropriate color (r, g, or b) for this node of the k-d tree
|
||||
int comps[3]; comps[0] = r; comps[1] = g; comps[2] = b;
|
||||
int splitComp = comps[pPal->treeSplitElt[treeRoot]];
|
||||
|
||||
int splitPos = pPal->treeSplit[treeRoot];
|
||||
if (splitPos > splitComp)
|
||||
{
|
||||
// check the left subtree
|
||||
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
|
||||
|
||||
if (*bestDiff > (splitPos - splitComp))
|
||||
{
|
||||
// cannot prove there's not a better value in the right subtree, check that too
|
||||
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2 + 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2 + 1);
|
||||
|
||||
if (*bestDiff > splitComp - splitPos)
|
||||
{
|
||||
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GifSwapPixels(unsigned char *image, int pixA, int pixB)
|
||||
{
|
||||
unsigned char rA = image[pixA*4];
|
||||
unsigned char gA = image[pixA*4 + 1];
|
||||
unsigned char bA = image[pixA*4+2];
|
||||
unsigned char aA = image[pixA*4+3];
|
||||
|
||||
unsigned char rB = image[pixB*4];
|
||||
unsigned char gB = image[pixB*4 + 1];
|
||||
unsigned char bB = image[pixB*4+2];
|
||||
unsigned char aB = image[pixA*4+3];
|
||||
|
||||
image[pixA*4] = rB;
|
||||
image[pixA*4 + 1] = gB;
|
||||
image[pixA*4+2] = bB;
|
||||
image[pixA*4+3] = aB;
|
||||
|
||||
image[pixB*4] = rA;
|
||||
image[pixB*4 + 1] = gA;
|
||||
image[pixB*4+2] = bA;
|
||||
image[pixB*4+3] = aA;
|
||||
}
|
||||
|
||||
// just the partition operation from quicksort
|
||||
static int GifPartition(unsigned char *image, const int left, const int right, const int elt, int pivotIndex)
|
||||
{
|
||||
const int pivotValue = image[(pivotIndex)*4+elt];
|
||||
GifSwapPixels(image, pivotIndex, right-1);
|
||||
int storeIndex = left;
|
||||
bool split = 0;
|
||||
for (int ii=left; ii<right-1; ++ii)
|
||||
{
|
||||
int arrayVal = image[ii*4+elt];
|
||||
if (arrayVal < pivotValue)
|
||||
{
|
||||
GifSwapPixels(image, ii, storeIndex);
|
||||
++storeIndex;
|
||||
}
|
||||
else if (arrayVal == pivotValue)
|
||||
{
|
||||
if (split)
|
||||
{
|
||||
GifSwapPixels(image, ii, storeIndex);
|
||||
++storeIndex;
|
||||
}
|
||||
split = !split;
|
||||
}
|
||||
}
|
||||
GifSwapPixels(image, storeIndex, right-1);
|
||||
return storeIndex;
|
||||
}
|
||||
|
||||
// Perform an incomplete sort, finding all elements above and below the desired median
|
||||
static void GifPartitionByMedian(unsigned char *image, int left, int right, int com, int neededCenter)
|
||||
{
|
||||
if (left < right-1)
|
||||
{
|
||||
int pivotIndex = left + (right-left)/2;
|
||||
|
||||
pivotIndex = GifPartition(image, left, right, com, pivotIndex);
|
||||
|
||||
// Only "sort" the section of the array that contains the median
|
||||
if (pivotIndex > neededCenter)
|
||||
GifPartitionByMedian(image, left, pivotIndex, com, neededCenter);
|
||||
|
||||
if (pivotIndex < neededCenter)
|
||||
GifPartitionByMedian(image, pivotIndex + 1, right, com, neededCenter);
|
||||
}
|
||||
}
|
||||
|
||||
// Builds a palette by creating a balanced k-d tree of all pixels in the image
|
||||
static void GifSplitPalette(unsigned char *image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist,
|
||||
int treeNode, bool buildForDither, GifPalette *pal)
|
||||
{
|
||||
if (lastElt <= firstElt || numPixels == 0)
|
||||
return;
|
||||
|
||||
// base case, bottom of the tree
|
||||
if (lastElt == firstElt + 1)
|
||||
{
|
||||
if (buildForDither)
|
||||
{
|
||||
// Dithering needs at least one color as dark as anything
|
||||
// in the image and at least one brightest color -
|
||||
// otherwise it builds up error and produces strange artifacts
|
||||
if (firstElt == 1)
|
||||
{
|
||||
// special case: the darkest color in the image
|
||||
unsigned int r=255, g=255, b=255;
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
r = GIFMIN(r, image[ii*4+0]);
|
||||
g = GIFMIN(g, image[ii*4 + 1]);
|
||||
b = GIFMIN(b, image[ii*4+2]);
|
||||
}
|
||||
|
||||
pal->r[firstElt] = r;
|
||||
pal->g[firstElt] = g;
|
||||
pal->b[firstElt] = b;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (firstElt == (1 << pal->bitDepth)-1)
|
||||
{
|
||||
// special case: the lightest color in the image
|
||||
unsigned int r=0, g=0, b=0;
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
r = GIFMAX(r, image[ii*4+0]);
|
||||
g = GIFMAX(g, image[ii*4 + 1]);
|
||||
b = GIFMAX(b, image[ii*4+2]);
|
||||
}
|
||||
|
||||
pal->r[firstElt] = r;
|
||||
pal->g[firstElt] = g;
|
||||
pal->b[firstElt] = b;
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// otherwise, take the average of all colors in this subcube
|
||||
unsigned long long r=0, g=0, b=0;
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
r += image[ii*4+0];
|
||||
g += image[ii*4 + 1];
|
||||
b += image[ii*4+2];
|
||||
}
|
||||
|
||||
r += numPixels / 2; // round to nearest
|
||||
g += numPixels / 2;
|
||||
b += numPixels / 2;
|
||||
|
||||
r /= numPixels;
|
||||
g /= numPixels;
|
||||
b /= numPixels;
|
||||
|
||||
pal->r[firstElt] = (unsigned char)r;
|
||||
pal->g[firstElt] = (unsigned char)g;
|
||||
pal->b[firstElt] = (unsigned char)b;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the axis with the largest range
|
||||
int minR = 255, maxR = 0;
|
||||
int minG = 255, maxG = 0;
|
||||
int minB = 255, maxB = 0;
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
int r = image[ii*4+0];
|
||||
int g = image[ii*4 + 1];
|
||||
int b = image[ii*4+2];
|
||||
|
||||
if (r > maxR) maxR = r;
|
||||
if (r < minR) minR = r;
|
||||
|
||||
if (g > maxG) maxG = g;
|
||||
if (g < minG) minG = g;
|
||||
|
||||
if (b > maxB) maxB = b;
|
||||
if (b < minB) minB = b;
|
||||
}
|
||||
|
||||
int rRange = maxR - minR;
|
||||
int gRange = maxG - minG;
|
||||
int bRange = maxB - minB;
|
||||
|
||||
// and split along that axis. (incidentally, this means this isn't a "proper" k-d tree but I don't know what else to call it)
|
||||
int splitCom = 1;
|
||||
if (bRange > gRange) splitCom = 2;
|
||||
if (rRange > bRange && rRange > gRange) splitCom = 0;
|
||||
|
||||
int subPixelsA = numPixels *(splitElt - firstElt) / (lastElt - firstElt);
|
||||
int subPixelsB = numPixels-subPixelsA;
|
||||
|
||||
GifPartitionByMedian(image, 0, numPixels, splitCom, subPixelsA);
|
||||
|
||||
pal->treeSplitElt[treeNode] = splitCom;
|
||||
pal->treeSplit[treeNode] = image[subPixelsA*4+splitCom];
|
||||
|
||||
GifSplitPalette(image, subPixelsA, firstElt, splitElt, splitElt-splitDist, splitDist/2, treeNode*2, buildForDither, pal);
|
||||
GifSplitPalette(image+subPixelsA*4, subPixelsB, splitElt, lastElt, splitElt+splitDist, splitDist/2, treeNode*2 + 1, buildForDither, pal);
|
||||
}
|
||||
|
||||
// Finds all pixels that have changed from the previous image and
|
||||
// moves them to the fromt of th buffer.
|
||||
// This allows us to build a palette optimized for the colors of the
|
||||
// changed pixels only.
|
||||
static int GifPickChangedPixels(const unsigned char *lastFrame, unsigned char *frame, int numPixels)
|
||||
{
|
||||
int numChanged = 0;
|
||||
unsigned char *writeIter = frame;
|
||||
|
||||
for (int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
if (lastFrame[0] != frame[0] ||
|
||||
lastFrame[1] != frame[1] ||
|
||||
lastFrame[2] != frame[2])
|
||||
{
|
||||
writeIter[0] = frame[0];
|
||||
writeIter[1] = frame[1];
|
||||
writeIter[2] = frame[2];
|
||||
++numChanged;
|
||||
writeIter += 4;
|
||||
}
|
||||
lastFrame += 4;
|
||||
frame += 4;
|
||||
}
|
||||
|
||||
return numChanged;
|
||||
}
|
||||
|
||||
// Creates a palette by placing all the image pixels in a k-d tree and then averaging the blocks at the bottom.
|
||||
// This is known as the "modified median split" technique
|
||||
static void GifMakePalette(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned int width, unsigned int height, int bitDepth, bool buildForDither, GifPalette *pPal)
|
||||
{
|
||||
pPal->bitDepth = bitDepth;
|
||||
|
||||
// SplitPalette is destructive (it sorts the pixels by color) so
|
||||
// we must create a copy of the image for it to destroy
|
||||
int imageSize = width*height*4*sizeof(unsigned char);
|
||||
unsigned char *destroyableImage = (unsigned char*)RGIF_MALLOC(imageSize);
|
||||
memcpy(destroyableImage, nextFrame, imageSize);
|
||||
|
||||
int numPixels = width*height;
|
||||
if (lastFrame)
|
||||
numPixels = GifPickChangedPixels(lastFrame, destroyableImage, numPixels);
|
||||
|
||||
const int lastElt = 1 << bitDepth;
|
||||
const int splitElt = lastElt/2;
|
||||
const int splitDist = splitElt/2;
|
||||
|
||||
GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal);
|
||||
|
||||
RGIF_FREE(destroyableImage);
|
||||
|
||||
// add the bottom node for the transparency index
|
||||
pPal->treeSplit[1 << (bitDepth-1)] = 0;
|
||||
pPal->treeSplitElt[1 << (bitDepth-1)] = 0;
|
||||
|
||||
pPal->r[0] = pPal->g[0] = pPal->b[0] = 0;
|
||||
}
|
||||
|
||||
// Implements Floyd-Steinberg dithering, writes palette value to alpha
|
||||
static void GifDitherImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal)
|
||||
{
|
||||
int numPixels = width*height;
|
||||
|
||||
// quantPixels initially holds color*256 for all pixels
|
||||
// The extra 8 bits of precision allow for sub-single-color error values
|
||||
// to be propagated
|
||||
int *quantPixels = (int*)RGIF_MALLOC(sizeof(int)*numPixels*4);
|
||||
|
||||
for (int ii=0; ii<numPixels*4; ++ii)
|
||||
{
|
||||
unsigned char pix = nextFrame[ii];
|
||||
int pix16 = (int)pix*256;
|
||||
quantPixels[ii] = pix16;
|
||||
}
|
||||
|
||||
for (unsigned int yy=0; yy<height; ++yy)
|
||||
{
|
||||
for (unsigned int xx=0; xx<width; ++xx)
|
||||
{
|
||||
int *nextPix = quantPixels + 4*(yy*width+xx);
|
||||
const unsigned char *lastPix = lastFrame? lastFrame + 4*(yy*width+xx) : NULL;
|
||||
|
||||
// Compute the colors we want (rounding to nearest)
|
||||
int rr = (nextPix[0] + 127) / 256;
|
||||
int gg = (nextPix[1] + 127) / 256;
|
||||
int bb = (nextPix[2] + 127) / 256;
|
||||
|
||||
// if it happens that we want the color from last frame, then just write out
|
||||
// a transparent pixel
|
||||
if (lastFrame &&
|
||||
lastPix[0] == rr &&
|
||||
lastPix[1] == gg &&
|
||||
lastPix[2] == bb)
|
||||
{
|
||||
nextPix[0] = rr;
|
||||
nextPix[1] = gg;
|
||||
nextPix[2] = bb;
|
||||
nextPix[3] = gifTransparentIndex;
|
||||
continue;
|
||||
}
|
||||
|
||||
int bestDiff = 1000000;
|
||||
int bestInd = gifTransparentIndex;
|
||||
|
||||
// Search the palete
|
||||
GifGetClosestPaletteColor(pPal, rr, gg, bb, &bestInd, &bestDiff, 1);
|
||||
|
||||
// Write the result to the temp buffer
|
||||
int r_err = nextPix[0] - (int)(pPal->r[bestInd])*256;
|
||||
int g_err = nextPix[1] - (int)(pPal->g[bestInd])*256;
|
||||
int b_err = nextPix[2] - (int)(pPal->b[bestInd])*256;
|
||||
|
||||
nextPix[0] = pPal->r[bestInd];
|
||||
nextPix[1] = pPal->g[bestInd];
|
||||
nextPix[2] = pPal->b[bestInd];
|
||||
nextPix[3] = bestInd;
|
||||
|
||||
// Propagate the error to the four adjacent locations
|
||||
// that we haven't touched yet
|
||||
int quantloc_7 = (yy*width+xx + 1);
|
||||
int quantloc_3 = (yy*width+width+xx-1);
|
||||
int quantloc_5 = (yy*width+width+xx);
|
||||
int quantloc_1 = (yy*width+width+xx + 1);
|
||||
|
||||
if (quantloc_7 < numPixels)
|
||||
{
|
||||
int *pix7 = quantPixels+4*quantloc_7;
|
||||
pix7[0] += GIFMAX(-pix7[0], r_err*7 / 16);
|
||||
pix7[1] += GIFMAX(-pix7[1], g_err*7 / 16);
|
||||
pix7[2] += GIFMAX(-pix7[2], b_err*7 / 16);
|
||||
}
|
||||
|
||||
if (quantloc_3 < numPixels)
|
||||
{
|
||||
int *pix3 = quantPixels+4*quantloc_3;
|
||||
pix3[0] += GIFMAX(-pix3[0], r_err*3 / 16);
|
||||
pix3[1] += GIFMAX(-pix3[1], g_err*3 / 16);
|
||||
pix3[2] += GIFMAX(-pix3[2], b_err*3 / 16);
|
||||
}
|
||||
|
||||
if (quantloc_5 < numPixels)
|
||||
{
|
||||
int *pix5 = quantPixels+4*quantloc_5;
|
||||
pix5[0] += GIFMAX(-pix5[0], r_err*5 / 16);
|
||||
pix5[1] += GIFMAX(-pix5[1], g_err*5 / 16);
|
||||
pix5[2] += GIFMAX(-pix5[2], b_err*5 / 16);
|
||||
}
|
||||
|
||||
if (quantloc_1 < numPixels)
|
||||
{
|
||||
int *pix1 = quantPixels+4*quantloc_1;
|
||||
pix1[0] += GIFMAX(-pix1[0], r_err / 16);
|
||||
pix1[1] += GIFMAX(-pix1[1], g_err / 16);
|
||||
pix1[2] += GIFMAX(-pix1[2], b_err / 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy the palettized result to the output buffer
|
||||
for (int ii=0; ii<numPixels*4; ++ii)
|
||||
{
|
||||
outFrame[ii] = quantPixels[ii];
|
||||
}
|
||||
|
||||
RGIF_FREE(quantPixels);
|
||||
}
|
||||
|
||||
// Picks palette colors for the image using simple thresholding, no dithering
|
||||
static void GifThresholdImage(const unsigned char *lastFrame, const unsigned char *nextFrame, unsigned char *outFrame, unsigned int width, unsigned int height, GifPalette *pPal)
|
||||
{
|
||||
unsigned int numPixels = width*height;
|
||||
for (unsigned int ii=0; ii<numPixels; ++ii)
|
||||
{
|
||||
// if a previous color is available, and it matches the current color,
|
||||
// set the pixel to transparent
|
||||
if (lastFrame &&
|
||||
lastFrame[0] == nextFrame[0] &&
|
||||
lastFrame[1] == nextFrame[1] &&
|
||||
lastFrame[2] == nextFrame[2])
|
||||
{
|
||||
outFrame[0] = lastFrame[0];
|
||||
outFrame[1] = lastFrame[1];
|
||||
outFrame[2] = lastFrame[2];
|
||||
outFrame[3] = gifTransparentIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// palettize the pixel
|
||||
int bestDiff = 1000000;
|
||||
int bestInd = 1;
|
||||
GifGetClosestPaletteColor(pPal, nextFrame[0], nextFrame[1], nextFrame[2], &bestInd, &bestDiff, 1);
|
||||
|
||||
// Write the resulting color to the output buffer
|
||||
outFrame[0] = pPal->r[bestInd];
|
||||
outFrame[1] = pPal->g[bestInd];
|
||||
outFrame[2] = pPal->b[bestInd];
|
||||
outFrame[3] = bestInd;
|
||||
}
|
||||
|
||||
if (lastFrame) lastFrame += 4;
|
||||
outFrame += 4;
|
||||
nextFrame += 4;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// insert a single bit
|
||||
static void GifWriteBit(GifBitStatus *stat, unsigned int bit)
|
||||
{
|
||||
bit = bit & 1;
|
||||
bit = bit << stat->bitIndex;
|
||||
stat->byte |= bit;
|
||||
|
||||
++stat->bitIndex;
|
||||
if (stat->bitIndex > 7)
|
||||
{
|
||||
// move the newly-finished byte to the chunk buffer
|
||||
stat->chunk[stat->chunkIndex++] = stat->byte;
|
||||
// and start a new byte
|
||||
stat->bitIndex = 0;
|
||||
stat->byte = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// write all bytes so far to the file
|
||||
static void GifWriteChunk(FILE *f, GifBitStatus *stat)
|
||||
{
|
||||
fputc(stat->chunkIndex, f);
|
||||
fwrite(stat->chunk, 1, stat->chunkIndex, f);
|
||||
|
||||
stat->bitIndex = 0;
|
||||
stat->byte = 0;
|
||||
stat->chunkIndex = 0;
|
||||
}
|
||||
|
||||
static void GifWriteCode(FILE *f, GifBitStatus *stat, unsigned int code, unsigned int length)
|
||||
{
|
||||
for (unsigned int ii=0; ii<length; ++ii)
|
||||
{
|
||||
GifWriteBit(stat, code);
|
||||
code = code >> 1;
|
||||
|
||||
if (stat->chunkIndex == 255)
|
||||
{
|
||||
GifWriteChunk(f, stat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// write a 256-color (8-bit) image palette to the file
|
||||
static void GifWritePalette(FILE *f, const GifPalette *pPal)
|
||||
{
|
||||
fputc(0, f); // first color: transparency
|
||||
fputc(0, f);
|
||||
fputc(0, f);
|
||||
|
||||
for (int ii=1; ii<(1 << pPal->bitDepth); ++ii)
|
||||
{
|
||||
unsigned int r = pPal->r[ii];
|
||||
unsigned int g = pPal->g[ii];
|
||||
unsigned int b = pPal->b[ii];
|
||||
|
||||
fputc(r, f);
|
||||
fputc(g, f);
|
||||
fputc(b, f);
|
||||
}
|
||||
}
|
||||
|
||||
// write the image header, LZW-compress and write out the image
|
||||
static void GifWriteLzwImage(FILE *f, unsigned char *image, unsigned int left, unsigned int top, unsigned int width, unsigned int height, unsigned int delay, GifPalette *pPal)
|
||||
{
|
||||
// graphics control extension
|
||||
fputc(0x21, f);
|
||||
fputc(0xf9, f);
|
||||
fputc(0x04, f);
|
||||
fputc(0x05, f); // leave prev frame in place, this frame has transparency
|
||||
fputc(delay & 0xff, f);
|
||||
fputc((delay >> 8) & 0xff, f);
|
||||
fputc(gifTransparentIndex, f); // transparent color index
|
||||
fputc(0, f);
|
||||
|
||||
fputc(0x2c, f); // image descriptor block
|
||||
|
||||
fputc(left & 0xff, f); // corner of image in canvas space
|
||||
fputc((left >> 8) & 0xff, f);
|
||||
fputc(top & 0xff, f);
|
||||
fputc((top >> 8) & 0xff, f);
|
||||
|
||||
fputc(width & 0xff, f); // width and height of image
|
||||
fputc((width >> 8) & 0xff, f);
|
||||
fputc(height & 0xff, f);
|
||||
fputc((height >> 8) & 0xff, f);
|
||||
|
||||
//fputc(0, f); // no local color table, no transparency
|
||||
//fputc(0x80, f); // no local color table, but transparency
|
||||
|
||||
fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries
|
||||
GifWritePalette(f, pPal);
|
||||
|
||||
const int minCodeSize = pPal->bitDepth;
|
||||
const unsigned int clearCode = 1 << pPal->bitDepth;
|
||||
|
||||
fputc(minCodeSize, f); // min code size 8 bits
|
||||
|
||||
GifLzwNode *codetree = (GifLzwNode *)RGIF_MALLOC(sizeof(GifLzwNode)*4096);
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
int curCode = -1;
|
||||
unsigned int codeSize = minCodeSize + 1;
|
||||
unsigned int maxCode = clearCode + 1;
|
||||
|
||||
GifBitStatus stat;
|
||||
stat.byte = 0;
|
||||
stat.bitIndex = 0;
|
||||
stat.chunkIndex = 0;
|
||||
|
||||
GifWriteCode(f, &stat, clearCode, codeSize); // start with a fresh LZW dictionary
|
||||
|
||||
for (unsigned int yy=0; yy<height; ++yy)
|
||||
{
|
||||
for (unsigned int xx=0; xx<width; ++xx)
|
||||
{
|
||||
unsigned char nextValue = image[(yy*width+xx)*4+3];
|
||||
|
||||
// "loser mode" - no compression, every single code is followed immediately by a clear
|
||||
//WriteCode(f, stat, nextValue, codeSize);
|
||||
//WriteCode(f, stat, 256, codeSize);
|
||||
|
||||
if (curCode < 0)
|
||||
{
|
||||
// first value in a new run
|
||||
curCode = nextValue;
|
||||
}
|
||||
else if (codetree[curCode].m_next[nextValue])
|
||||
{
|
||||
// current run already in the dictionary
|
||||
curCode = codetree[curCode].m_next[nextValue];
|
||||
}
|
||||
else
|
||||
{
|
||||
// finish the current run, write a code
|
||||
GifWriteCode(f, &stat, curCode, codeSize);
|
||||
|
||||
// insert the new run into the dictionary
|
||||
codetree[curCode].m_next[nextValue] = ++maxCode;
|
||||
|
||||
if (maxCode >= (1ul << codeSize))
|
||||
{
|
||||
// dictionary entry count has broken a size barrier,
|
||||
// we need more bits for codes
|
||||
codeSize++;
|
||||
}
|
||||
if (maxCode == 4095)
|
||||
{
|
||||
// the dictionary is full, clear it out and begin anew
|
||||
GifWriteCode(f, &stat, clearCode, codeSize); // clear tree
|
||||
|
||||
memset(codetree, 0, sizeof(GifLzwNode)*4096);
|
||||
codeSize = minCodeSize + 1;
|
||||
maxCode = clearCode + 1;
|
||||
}
|
||||
|
||||
curCode = nextValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// compression footer
|
||||
GifWriteCode(f, &stat, curCode, codeSize);
|
||||
GifWriteCode(f, &stat, clearCode, codeSize);
|
||||
GifWriteCode(f, &stat, clearCode + 1, minCodeSize + 1);
|
||||
|
||||
// write out the last partial chunk
|
||||
while (stat.bitIndex) GifWriteBit(&stat, 0);
|
||||
if (stat.chunkIndex) GifWriteChunk(f, &stat);
|
||||
|
||||
fputc(0, f); // image block terminator
|
||||
|
||||
RGIF_FREE(codetree);
|
||||
}
|
||||
|
||||
#endif // RGIF_IMPLEMENTATION
|
Loading…
Reference in New Issue